| 1 | // This file (FrmMain.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. |
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| 2 | // |
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| 3 | // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. |
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| 4 | |
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| 5 | using System; |
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| 6 | using System.Drawing; |
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| 7 | using System.Drawing.Drawing2D; |
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| 8 | using System.Collections; |
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| 9 | using System.ComponentModel; |
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| 10 | using System.Windows.Forms; |
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| 11 | using System.Data; |
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| 12 | using System.IO; |
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| 13 | using System.Threading; |
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| 14 | using log4net; |
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| 15 | using IBBoard; |
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| 16 | using IBBoard.CustomMath; |
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| 17 | using IBBoard.Commands; |
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| 18 | using IBBoard.IO; |
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| 19 | using IBBoard.Lang; |
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| 20 | using IBBoard.Windows.Forms; |
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| 21 | using IBBoard.Windows.Forms.I18N; |
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| 22 | using IBBoard.Xml; |
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| 23 | using IBBoard.WarFoundry.API; |
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| 24 | using IBBoard.WarFoundry.API.Commands; |
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| 25 | using IBBoard.WarFoundry.API.Objects; |
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| 26 | using IBBoard.WarFoundry.API.Savers; |
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| 27 | using IBBoard.WarFoundry.API.Factories; |
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| 28 | using IBBoard.WarFoundry.API.Factories.Xml; |
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| 29 | |
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| 30 | namespace IBBoard.WarFoundry |
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| 31 | { |
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| 32 | /// <summary> |
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| 33 | /// Summary description for Form1. |
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| 34 | /// </summary> |
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| 35 | public class FrmMain : System.Windows.Forms.Form |
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| 36 | { |
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| 37 | private static readonly string AppTitle = "WarFoundry"; |
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| 38 | const string DefaultDataDir = "data"; |
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| 39 | |
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| 40 | private Preferences preferences; |
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| 41 | protected readonly ILog logger = LogManager.GetLogger(typeof(FrmMain)); |
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| 42 | |
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| 43 | private CommandStack commandStack; |
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| 44 | private ToolBarButton[] categoryButtons; |
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| 45 | |
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| 46 | public ObjectAddDelegate UnitAddedMethod; |
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| 47 | public ObjectRemoveDelegate UnitRemovedMethod; |
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| 48 | public DoubleValChangedDelegate PointsValueChangedMethod; |
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| 49 | //public FailedUnitRequirementDelegate FailedUnitRequirementMethod; |
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| 50 | |
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| 51 | private FrmArmyTree armyTree; |
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| 52 | private FrmDebugOutput debugWindow; |
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| 53 | private string loadedFilePath; |
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| 54 | |
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| 55 | private System.ComponentModel.IContainer components; |
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| 56 | private System.Windows.Forms.ToolBar toolBar; |
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| 57 | private IBBoard.Windows.Forms.IBBToolBarButton bttnNewArmy; |
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| 58 | private System.Windows.Forms.ImageList buttonIcons; |
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| 59 | private IBBoard.Windows.Forms.IBBToolBarButton bttnSaveArmy; |
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| 60 | private System.Windows.Forms.OpenFileDialog openArmyDialog; |
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| 61 | private System.Windows.Forms.SaveFileDialog saveArmyDialog; |
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| 62 | private IBBoard.Windows.Forms.IBBToolBarButton bttnOpenArmy; |
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| 63 | private IBBoard.Windows.Forms.IBBToolBarButton bttnSep1; |
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| 64 | private IBBoard.Windows.Forms.IBBToolBarButton bttnUndo; |
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| 65 | private IBBoard.Windows.Forms.IBBToolBarButton bttnRedo; |
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| 66 | private System.Windows.Forms.MainMenu mainMenu; |
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| 67 | private IBBoard.Windows.Forms.IBBMenuItem menuFile; |
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| 68 | private IBBoard.Windows.Forms.IBBMenuItem miNewArmy; |
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| 69 | private IBBoard.Windows.Forms.IBBMenuItem miOpenArmy; |
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| 70 | private IBBoard.Windows.Forms.IBBMenuItem miCloseArmy; |
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| 71 | private IBBoard.Windows.Forms.IBBMenuItem miSaveArmy; |
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| 72 | private IBBoard.Windows.Forms.IBBMenuItem miSaveArmyAs; |
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| 73 | private System.Windows.Forms.MenuItem miSep2; |
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| 74 | private IBBoard.Windows.Forms.IBBMenuItem miChangeSystem; |
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| 75 | private System.Windows.Forms.MenuItem miSep1; |
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| 76 | private IBBoard.Windows.Forms.IBBMenuItem miReloadFiles; |
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| 77 | private System.Windows.Forms.MenuItem miSep3; |
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| 78 | private IBBoard.Windows.Forms.IBBMenuItem miExit; |
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| 79 | private IBBoard.Windows.Forms.IBBMenuItem menuEdit; |
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| 80 | private IBBoard.Windows.Forms.IBBMenuItem miUndo; |
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| 81 | private IBBoard.Windows.Forms.IBBMenuItem miRedo; |
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| 82 | private IBBoard.Windows.Forms.IBBMenuItem menuHelp; |
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| 83 | private IBBoard.Windows.Forms.IBBMenuItem miDebugWindow; |
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| 84 | private IBBoard.Windows.Forms.IBBMenuItem miAbout; |
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| 85 | private IBBoard.Windows.Forms.ColorableStatusBarPanel sbMainPanel; |
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| 86 | private IBBoard.Windows.Forms.ColorableStatusBarPanel sbErrorPanel; |
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| 87 | private IBBoard.Windows.Forms.ColorableStatusBarPanel sbPointsPanel; |
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| 88 | private System.Windows.Forms.ContextMenu undoMenu; |
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| 89 | private System.Windows.Forms.ContextMenu redoMenu; |
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| 90 | private IBBoard.Windows.Forms.ColorableStatusBar statusBar; |
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| 91 | private System.Windows.Forms.Timer statusBarTimer; |
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| 92 | private System.Windows.Forms.Panel pnlRight; |
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| 93 | |
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| 94 | public FrmMain(string[] args) |
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| 95 | { |
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| 96 | this.Closing+=new CancelEventHandler(FrmMain_Closing); |
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| 97 | CommandStack.CommandStackUpdated += new MethodInvoker(commandStack_CommandStackUpdated); |
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| 98 | |
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| 99 | InitializeComponent(); |
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| 100 | |
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| 101 | Preferences = new Preferences("WarFoundry"); |
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| 102 | try |
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| 103 | { |
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| 104 | Translation.InitialiseTranslations(Constants.ExecutablePath, Preferences["language"].ToString()); |
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| 105 | } |
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| 106 | catch (TranslationLoadException ex) |
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| 107 | { |
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| 108 | logger.Error(ex); |
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| 109 | MessageBox.Show(this, "Translation loading failed for language " + Preferences["language"].ToString(), "Translation failure", MessageBoxButtons.OK, MessageBoxIcon.Error); |
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| 110 | } |
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| 111 | |
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| 112 | //pnlRight.Left = ClientSize.Width - pnlRight.Width - 2; |
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| 113 | //pnlRight.Top = toolBar.Height + 5; |
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| 114 | //pnlRight.Height = ClientRectangle.Bottom - statusBar.Height - pnlRight.Top - 3; |
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| 115 | |
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| 116 | foreach (Control ctrl in Controls) |
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| 117 | { |
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| 118 | ControlTranslator.TranslateControl(ctrl); |
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| 119 | } |
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| 120 | |
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| 121 | foreach(Component comp in components.Components) |
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| 122 | { |
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| 123 | ControlTranslator.TranslateComponent(comp); |
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| 124 | } |
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| 125 | |
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| 126 | foreach (IBBMenuItem mi in Menu.MenuItems) |
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| 127 | { |
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| 128 | ControlTranslator.TranslateComponent(mi); |
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| 129 | } |
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| 130 | |
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| 131 | ControlTranslator.TranslateComponent(openArmyDialog); |
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| 132 | ControlTranslator.TranslateComponent(saveArmyDialog); |
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| 133 | |
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| 134 | WarFoundryCore.GameSystemChanged+= new GameSystemChangedDelegate(FrmMain_GameSystemChanged); |
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| 135 | WarFoundryCore.ArmyChanged += new ArmyChangedDelegate(FrmMain_ArmyChanged); |
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| 136 | UnitAddedMethod = new ObjectAddDelegate(FrmMain_UnitAddedMethod); |
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| 137 | UnitRemovedMethod = new ObjectRemoveDelegate(FrmMain_UnitRemovedMethod); |
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| 138 | PointsValueChangedMethod = new DoubleValChangedDelegate(FrmMain_PointsValueChangedMethod); |
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| 139 | //FailedUnitRequirementMethod = new FailedUnitRequirementDelegate(FrmMain_FailedUnitRequirement); |
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| 140 | |
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| 141 | sbErrorPanel.Color = Color.Red; |
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| 142 | |
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| 143 | armyTree = new FrmArmyTree(CommandStack); |
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| 144 | armyTree.MdiParent = this; |
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| 145 | armyTree.Show(); |
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| 146 | armyTree.StartPosition = FormStartPosition.Manual; |
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| 147 | armyTree.Location = new Point(this.DisplayRectangle.Width - armyTree.Width - 10, 10); |
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| 148 | ControlTranslator.TranslateControl(armyTree); |
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| 149 | |
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| 150 | // hack to load default files |
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| 151 | WarFoundryLoader.GetDefault().AddLoadDirectory(new DirectoryInfo(Constants.ExecutablePath + Constants.DirectoryString + DefaultDataDir)); |
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| 152 | |
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| 153 | IWarFoundryFactory factory = WarFoundryFactoryFactory.GetFactoryFactory().GetFactory(typeof(WarFoundryXmlFactory)); |
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| 154 | |
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| 155 | if (factory != null && factory is WarFoundryXmlFactory) |
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| 156 | { |
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| 157 | WarFoundryLoader.GetDefault().RegisterFactory((WarFoundryXmlFactory)factory); |
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| 158 | } |
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| 159 | |
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| 160 | /* |
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| 161 | if (args.Length == 1) |
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| 162 | { |
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| 163 | logger.Debug("Attempting to load from file"); |
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| 164 | FileInfo file = new FileInfo(args[0]); |
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| 165 | |
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| 166 | try |
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| 167 | { |
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| 168 | if (file.Extension.Equals("."+Factory.GetArmyFileExtension())) |
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| 169 | { |
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| 170 | WarFoundryCore.CurrentArmy = Factory.CreateArmyFromFile(file); |
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| 171 | logger.InfoFormat("Loaded army from {0}", file.FullName); |
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| 172 | } |
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| 173 | else if (file.Extension.Equals("."+Factory.GetSystemFileExtension())) |
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| 174 | { |
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| 175 | WarFoundryCore.CurrentGameSystem = Factory.CreateGameSystemFromFile(file); |
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| 176 | logger.InfoFormat("Loaded game system from {0}", file.FullName); |
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| 177 | } |
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| 178 | } |
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| 179 | catch (InvalidFileException ex) |
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| 180 | { |
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| 181 | MessageBox.Show(Translation.GetTranslation("InvalidFileLoadError", "The file loaded ({0}) was not a valid WarFoundry file", file.FullName), Translation.GetTranslation("InvalidFileLoadTitle", "Invalid data file", null), MessageBoxButtons.OK, MessageBoxIcon.Error); |
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| 182 | logger.Error(ex); |
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| 183 | } |
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| 184 | } |
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| 185 | else |
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| 186 | { |
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| 187 | string gameSystemID = Preferences.GetStringProperty("currSystem"); |
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| 188 | |
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| 189 | if (gameSystemID!=null && !"".Equals(gameSystemID)) |
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| 190 | { |
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| 191 | logger.Debug("Attempting to load current game system from properties"); |
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| 192 | GameSystem sys = Factory.GetGameSystem(gameSystemID); |
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| 193 | |
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| 194 | if (sys!=null) |
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| 195 | { |
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| 196 | WarFoundryCore.CurrentGameSystem = sys; |
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| 197 | logger.InfoFormat("Loaded game system {0} from properties", gameSystemID); |
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| 198 | } |
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| 199 | } |
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| 200 | }*/ |
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| 201 | } |
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| 202 | |
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| 203 | public static string DataPath |
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| 204 | { |
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| 205 | get { return Constants.ExecutablePath+Constants.DirectoryChar+"data"; } |
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| 206 | } |
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| 207 | |
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| 208 | public static String ArmiesPath |
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| 209 | { |
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| 210 | get { return Constants.UserDataPath+Constants.DirectoryChar+"armies"; } |
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| 211 | } |
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| 212 | |
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| 213 | public Preferences Preferences |
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| 214 | { |
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| 215 | get { return preferences; } |
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| 216 | set { preferences = value; } |
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| 217 | } |
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| 218 | |
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| 219 | public CommandStack CommandStack |
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| 220 | { |
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| 221 | get |
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| 222 | { |
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| 223 | if (commandStack == null) |
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| 224 | { |
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| 225 | commandStack = new CommandStack(); |
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| 226 | } |
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| 227 | |
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| 228 | return commandStack; |
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| 229 | } |
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| 230 | } |
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| 231 | |
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| 232 | /// <summary> |
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| 233 | /// Clean up any resources being used. |
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| 234 | /// </summary> |
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| 235 | protected override void Dispose( bool disposing ) |
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| 236 | { |
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| 237 | if( disposing ) |
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| 238 | { |
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| 239 | if (components != null) |
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| 240 | { |
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| 241 | components.Dispose(); |
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| 242 | } |
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| 243 | } |
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| 244 | base.Dispose( disposing ); |
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| 245 | } |
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| 246 | |
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| 247 | #region Windows Form Designer generated code |
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| 248 | /// <summary> |
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| 249 | /// Required method for Designer support - do not modify |
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| 250 | /// the contents of this method with the code editor. |
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| 251 | /// </summary> |
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| 252 | private void InitializeComponent() |
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| 253 | { |
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| 254 | this.components = new System.ComponentModel.Container(); |
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| 255 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmMain)); |
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| 256 | this.statusBar = new IBBoard.Windows.Forms.ColorableStatusBar(); |
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| 257 | this.sbMainPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); |
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| 258 | this.sbErrorPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); |
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| 259 | this.sbPointsPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); |
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| 260 | this.toolBar = new System.Windows.Forms.ToolBar(); |
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| 261 | this.bttnNewArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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| 262 | this.bttnOpenArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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| 263 | this.bttnSaveArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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| 264 | this.bttnSep1 = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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| 265 | this.bttnUndo = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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| 266 | this.undoMenu = new System.Windows.Forms.ContextMenu(); |
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| 267 | this.bttnRedo = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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| 268 | this.redoMenu = new System.Windows.Forms.ContextMenu(); |
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| 269 | this.buttonIcons = new System.Windows.Forms.ImageList(this.components); |
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| 270 | this.mainMenu = new System.Windows.Forms.MainMenu(this.components); |
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| 271 | this.menuFile = new IBBoard.Windows.Forms.IBBMenuItem(); |
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| 272 | this.miNewArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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| 273 | this.miOpenArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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| 274 | this.miSaveArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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| 275 | this.miSaveArmyAs = new IBBoard.Windows.Forms.IBBMenuItem(); |
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| 276 | this.miCloseArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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| 277 | this.miSep1 = new System.Windows.Forms.MenuItem(); |
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| 278 | this.miChangeSystem = new IBBoard.Windows.Forms.IBBMenuItem(); |
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| 279 | this.miSep2 = new System.Windows.Forms.MenuItem(); |
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| 280 | this.miReloadFiles = new IBBoard.Windows.Forms.IBBMenuItem(); |
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| 281 | this.miSep3 = new System.Windows.Forms.MenuItem(); |
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| 282 | this.miExit = new IBBoard.Windows.Forms.IBBMenuItem(); |
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| 283 | this.menuEdit = new IBBoard.Windows.Forms.IBBMenuItem(); |
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| 284 | this.miUndo = new IBBoard.Windows.Forms.IBBMenuItem(); |
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| 285 | this.miRedo = new IBBoard.Windows.Forms.IBBMenuItem(); |
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| 286 | this.menuHelp = new IBBoard.Windows.Forms.IBBMenuItem(); |
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| 287 | this.miAbout = new IBBoard.Windows.Forms.IBBMenuItem(); |
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| 288 | this.miDebugWindow = new IBBoard.Windows.Forms.IBBMenuItem(); |
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| 289 | this.openArmyDialog = new System.Windows.Forms.OpenFileDialog(); |
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| 290 | this.saveArmyDialog = new System.Windows.Forms.SaveFileDialog(); |
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| 291 | this.pnlRight = new System.Windows.Forms.Panel(); |
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| 292 | this.statusBarTimer = new System.Windows.Forms.Timer(this.components); |
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| 293 | ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).BeginInit(); |
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| 294 | ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).BeginInit(); |
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| 295 | ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).BeginInit(); |
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| 296 | this.SuspendLayout(); |
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| 297 | // |
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| 298 | // statusBar |
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| 299 | // |
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| 300 | this.statusBar.Location = new System.Drawing.Point(0, 548); |
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| 301 | this.statusBar.Name = "statusBar"; |
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| 302 | this.statusBar.Panels.AddRange(new System.Windows.Forms.StatusBarPanel[] { |
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| 303 | this.sbMainPanel, |
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| 304 | this.sbErrorPanel, |
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| 305 | this.sbPointsPanel}); |
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| 306 | this.statusBar.ShowPanels = true; |
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| 307 | this.statusBar.Size = new System.Drawing.Size(792, 22); |
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| 308 | this.statusBar.TabIndex = 1; |
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| 309 | this.statusBar.PanelClick += new System.Windows.Forms.StatusBarPanelClickEventHandler(this.statusBar_PanelClick); |
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| 310 | this.statusBar.DrawItem += new System.Windows.Forms.StatusBarDrawItemEventHandler(this.statusBar_DrawItem); |
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| 311 | // |
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| 312 | // sbMainPanel |
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| 313 | // |
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| 314 | this.sbMainPanel.AutoSize = System.Windows.Forms.StatusBarPanelAutoSize.Spring; |
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| 315 | this.sbMainPanel.Color = System.Drawing.SystemColors.WindowText; |
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| 316 | this.sbMainPanel.Name = "sbMainPanel"; |
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| 317 | this.sbMainPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; |
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| 318 | this.sbMainPanel.Width = 475; |
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| 319 | // |
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| 320 | // sbErrorPanel |
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| 321 | // |
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| 322 | this.sbErrorPanel.Color = System.Drawing.SystemColors.WindowText; |
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| 323 | this.sbErrorPanel.Name = "sbErrorPanel"; |
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| 324 | this.sbErrorPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; |
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| 325 | this.sbErrorPanel.Width = 150; |
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| 326 | // |
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| 327 | // sbPointsPanel |
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| 328 | // |
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| 329 | this.sbPointsPanel.Color = System.Drawing.SystemColors.WindowText; |
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| 330 | this.sbPointsPanel.Name = "sbPointsPanel"; |
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| 331 | this.sbPointsPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; |
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| 332 | this.sbPointsPanel.ToolTipText = "Current Points Total"; |
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| 333 | this.sbPointsPanel.Width = 150; |
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| 334 | // |
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| 335 | // toolBar |
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| 336 | // |
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| 337 | this.toolBar.Appearance = System.Windows.Forms.ToolBarAppearance.Flat; |
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| 338 | this.toolBar.Buttons.AddRange(new System.Windows.Forms.ToolBarButton[] { |
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| 339 | this.bttnNewArmy, |
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| 340 | this.bttnOpenArmy, |
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| 341 | this.bttnSaveArmy, |
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| 342 | this.bttnSep1, |
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| 343 | this.bttnUndo, |
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| 344 | this.bttnRedo}); |
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| 345 | this.toolBar.ButtonSize = new System.Drawing.Size(16, 16); |
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| 346 | this.toolBar.DropDownArrows = true; |
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| 347 | this.toolBar.ImageList = this.buttonIcons; |
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| 348 | this.toolBar.Location = new System.Drawing.Point(0, 0); |
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| 349 | this.toolBar.Name = "toolBar"; |
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| 350 | this.toolBar.ShowToolTips = true; |
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| 351 | this.toolBar.Size = new System.Drawing.Size(792, 28); |
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| 352 | this.toolBar.TabIndex = 2; |
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| 353 | this.toolBar.ButtonClick += new System.Windows.Forms.ToolBarButtonClickEventHandler(this.toolBar_ButtonClick); |
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| 354 | // |
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| 355 | // bttnNewArmy |
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| 356 | // |
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| 357 | this.bttnNewArmy.Enabled = false; |
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| 358 | this.bttnNewArmy.ImageIndex = 0; |
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| 359 | this.bttnNewArmy.Name = "bttnNewArmy"; |
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| 360 | // |
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| 361 | // bttnOpenArmy |
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| 362 | // |
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| 363 | this.bttnOpenArmy.ImageIndex = 2; |
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| 364 | this.bttnOpenArmy.Name = "bttnOpenArmy"; |
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| 365 | // |
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| 366 | // bttnSaveArmy |
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| 367 | // |
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| 368 | this.bttnSaveArmy.Enabled = false; |
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| 369 | this.bttnSaveArmy.ImageIndex = 1; |
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| 370 | this.bttnSaveArmy.Name = "bttnSaveArmy"; |
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| 371 | // |
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| 372 | // bttnSep1 |
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| 373 | // |
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| 374 | this.bttnSep1.Name = ""; |
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| 375 | this.bttnSep1.Style = System.Windows.Forms.ToolBarButtonStyle.Separator; |
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| 376 | // |
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| 377 | // bttnUndo |
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| 378 | // |
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| 379 | this.bttnUndo.DropDownMenu = this.undoMenu; |
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| 380 | this.bttnUndo.Enabled = false; |
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| 381 | this.bttnUndo.ImageIndex = 3; |
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| 382 | this.bttnUndo.Name = "bttnUndo"; |
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| 383 | this.bttnUndo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; |
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| 384 | // |
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| 385 | // bttnRedo |
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| 386 | // |
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| 387 | this.bttnRedo.DropDownMenu = this.redoMenu; |
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| 388 | this.bttnRedo.Enabled = false; |
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| 389 | this.bttnRedo.ImageIndex = 4; |
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| 390 | this.bttnRedo.Name = "bttnRedo"; |
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| 391 | this.bttnRedo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; |
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| 392 | // |
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| 393 | // buttonIcons |
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| 394 | // |
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| 395 | this.buttonIcons.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("buttonIcons.ImageStream"))); |
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| 396 | this.buttonIcons.TransparentColor = System.Drawing.Color.Transparent; |
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| 397 | this.buttonIcons.Images.SetKeyName(0, ""); |
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| 398 | this.buttonIcons.Images.SetKeyName(1, ""); |
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| 399 | this.buttonIcons.Images.SetKeyName(2, ""); |
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| 400 | this.buttonIcons.Images.SetKeyName(3, ""); |
|---|
| 401 | this.buttonIcons.Images.SetKeyName(4, ""); |
|---|
| 402 | this.buttonIcons.Images.SetKeyName(5, ""); |
|---|
| 403 | this.buttonIcons.Images.SetKeyName(6, ""); |
|---|
| 404 | // |
|---|
| 405 | // mainMenu |
|---|
| 406 | // |
|---|
| 407 | this.mainMenu.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
|---|
| 408 | this.menuFile, |
|---|
| 409 | this.menuEdit, |
|---|
| 410 | this.menuHelp}); |
|---|
| 411 | // |
|---|
| 412 | // menuFile |
|---|
| 413 | // |
|---|
| 414 | this.menuFile.Index = 0; |
|---|
| 415 | this.menuFile.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
|---|
| 416 | this.miNewArmy, |
|---|
| 417 | this.miOpenArmy, |
|---|
| 418 | this.miSaveArmy, |
|---|
| 419 | this.miSaveArmyAs, |
|---|
| 420 | this.miCloseArmy, |
|---|
| 421 | this.miSep1, |
|---|
| 422 | this.miChangeSystem, |
|---|
| 423 | this.miSep2, |
|---|
| 424 | this.miReloadFiles, |
|---|
| 425 | this.miSep3, |
|---|
| 426 | this.miExit}); |
|---|
| 427 | this.menuFile.Text = "&file"; |
|---|
| 428 | // |
|---|
| 429 | // miNewArmy |
|---|
| 430 | // |
|---|
| 431 | this.miNewArmy.Enabled = false; |
|---|
| 432 | this.miNewArmy.Index = 0; |
|---|
| 433 | this.miNewArmy.Text = "&new army"; |
|---|
| 434 | this.miNewArmy.Click += new System.EventHandler(this.miNewArmy_Click); |
|---|
| 435 | // |
|---|
| 436 | // miOpenArmy |
|---|
| 437 | // |
|---|
| 438 | this.miOpenArmy.Index = 1; |
|---|
| 439 | this.miOpenArmy.Text = "&open army"; |
|---|
| 440 | this.miOpenArmy.Click += new System.EventHandler(this.miOpenArmy_Click); |
|---|
| 441 | // |
|---|
| 442 | // miSaveArmy |
|---|
| 443 | // |
|---|
| 444 | this.miSaveArmy.Enabled = false; |
|---|
| 445 | this.miSaveArmy.Index = 2; |
|---|
| 446 | this.miSaveArmy.Text = "&save army"; |
|---|
| 447 | this.miSaveArmy.Click += new System.EventHandler(this.miSaveArmy_Click); |
|---|
| 448 | // |
|---|
| 449 | // miSaveArmyAs |
|---|
| 450 | // |
|---|
| 451 | this.miSaveArmyAs.Enabled = false; |
|---|
| 452 | this.miSaveArmyAs.Index = 3; |
|---|
| 453 | this.miSaveArmyAs.Text = "save army &as..."; |
|---|
| 454 | this.miSaveArmyAs.Click += new System.EventHandler(this.miSaveArmyAs_Click); |
|---|
| 455 | // |
|---|
| 456 | // miCloseArmy |
|---|
| 457 | // |
|---|
| 458 | this.miCloseArmy.Enabled = false; |
|---|
| 459 | this.miCloseArmy.Index = 4; |
|---|
| 460 | this.miCloseArmy.Text = "&close army"; |
|---|
| 461 | this.miCloseArmy.Click += new System.EventHandler(this.miCloseArmy_Click); |
|---|
| 462 | // |
|---|
| 463 | // miSep1 |
|---|
| 464 | // |
|---|
| 465 | this.miSep1.Index = 5; |
|---|
| 466 | this.miSep1.Text = "-"; |
|---|
| 467 | // |
|---|
| 468 | // miChangeSystem |
|---|
| 469 | // |
|---|
| 470 | this.miChangeSystem.Index = 6; |
|---|
| 471 | this.miChangeSystem.Text = "change &game system"; |
|---|
| 472 | this.miChangeSystem.Click += new System.EventHandler(this.miChangeSystem_Click); |
|---|
| 473 | // |
|---|
| 474 | // miSep2 |
|---|
| 475 | // |
|---|
| 476 | this.miSep2.Index = 7; |
|---|
| 477 | this.miSep2.Text = "-"; |
|---|
| 478 | // |
|---|
| 479 | // miReloadFiles |
|---|
| 480 | // |
|---|
| 481 | this.miReloadFiles.Index = 8; |
|---|
| 482 | this.miReloadFiles.Text = "&reload files"; |
|---|
| 483 | this.miReloadFiles.Click += new System.EventHandler(this.miReloadFiles_Click); |
|---|
| 484 | // |
|---|
| 485 | // miSep3 |
|---|
| 486 | // |
|---|
| 487 | this.miSep3.Index = 9; |
|---|
| 488 | this.miSep3.Text = "-"; |
|---|
| 489 | // |
|---|
| 490 | // miExit |
|---|
| 491 | // |
|---|
| 492 | this.miExit.Index = 10; |
|---|
| 493 | this.miExit.Text = "e&xit"; |
|---|
| 494 | this.miExit.Click += new System.EventHandler(this.miExit_Click); |
|---|
| 495 | // |
|---|
| 496 | // menuEdit |
|---|
| 497 | // |
|---|
| 498 | this.menuEdit.Index = 1; |
|---|
| 499 | this.menuEdit.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
|---|
| 500 | this.miUndo, |
|---|
| 501 | this.miRedo}); |
|---|
| 502 | this.menuEdit.Text = "&edit"; |
|---|
| 503 | // |
|---|
| 504 | // miUndo |
|---|
| 505 | // |
|---|
| 506 | this.miUndo.Enabled = false; |
|---|
| 507 | this.miUndo.Index = 0; |
|---|
| 508 | this.miUndo.Text = "&undo"; |
|---|
| 509 | this.miUndo.Click += new System.EventHandler(this.miUndo_Click); |
|---|
| 510 | // |
|---|
| 511 | // miRedo |
|---|
| 512 | // |
|---|
| 513 | this.miRedo.Enabled = false; |
|---|
| 514 | this.miRedo.Index = 1; |
|---|
| 515 | this.miRedo.Text = "&redo"; |
|---|
| 516 | this.miRedo.Click += new System.EventHandler(this.miRedo_Click); |
|---|
| 517 | // |
|---|
| 518 | // menuHelp |
|---|
| 519 | // |
|---|
| 520 | this.menuHelp.Index = 2; |
|---|
| 521 | this.menuHelp.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
|---|
| 522 | this.miAbout, |
|---|
| 523 | this.miDebugWindow}); |
|---|
| 524 | this.menuHelp.Text = "&help"; |
|---|
| 525 | // |
|---|
| 526 | // miAbout |
|---|
| 527 | // |
|---|
| 528 | this.miAbout.Enabled = false; |
|---|
| 529 | this.miAbout.Index = 0; |
|---|
| 530 | this.miAbout.Text = "&about"; |
|---|
| 531 | // |
|---|
| 532 | // miDebugWindow |
|---|
| 533 | // |
|---|
| 534 | this.miDebugWindow.Index = 1; |
|---|
| 535 | this.miDebugWindow.Text = "&debug"; |
|---|
| 536 | this.miDebugWindow.Click += new System.EventHandler(this.miDebugWindow_Click); |
|---|
| 537 | // |
|---|
| 538 | // saveArmyDialog |
|---|
| 539 | // |
|---|
| 540 | this.saveArmyDialog.Title = "Translatable:saveArmyDialog"; |
|---|
| 541 | // |
|---|
| 542 | // pnlRight |
|---|
| 543 | // |
|---|
| 544 | this.pnlRight.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) |
|---|
| 545 | | System.Windows.Forms.AnchorStyles.Right))); |
|---|
| 546 | this.pnlRight.BackColor = System.Drawing.SystemColors.AppWorkspace; |
|---|
| 547 | this.pnlRight.Location = new System.Drawing.Point(726, 30); |
|---|
| 548 | this.pnlRight.Name = "pnlRight"; |
|---|
| 549 | this.pnlRight.Size = new System.Drawing.Size(64, 516); |
|---|
| 550 | this.pnlRight.TabIndex = 4; |
|---|
| 551 | this.pnlRight.Visible = false; |
|---|
| 552 | this.pnlRight.Paint += new System.Windows.Forms.PaintEventHandler(this.pnlRight_Paint); |
|---|
| 553 | // |
|---|
| 554 | // statusBarTimer |
|---|
| 555 | // |
|---|
| 556 | this.statusBarTimer.Interval = 5000; |
|---|
| 557 | this.statusBarTimer.Tick += new System.EventHandler(this.statusBarTimer_Tick); |
|---|
| 558 | // |
|---|
| 559 | // FrmMain |
|---|
| 560 | // |
|---|
| 561 | this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); |
|---|
| 562 | this.ClientSize = new System.Drawing.Size(792, 570); |
|---|
| 563 | this.Controls.Add(this.pnlRight); |
|---|
| 564 | this.Controls.Add(this.toolBar); |
|---|
| 565 | this.Controls.Add(this.statusBar); |
|---|
| 566 | this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); |
|---|
| 567 | this.IsMdiContainer = true; |
|---|
| 568 | this.Menu = this.mainMenu; |
|---|
| 569 | this.Name = "FrmMain"; |
|---|
| 570 | this.Text = "WarFoundry"; |
|---|
| 571 | ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).EndInit(); |
|---|
| 572 | ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).EndInit(); |
|---|
| 573 | ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).EndInit(); |
|---|
| 574 | this.ResumeLayout(false); |
|---|
| 575 | this.PerformLayout(); |
|---|
| 576 | |
|---|
| 577 | } |
|---|
| 578 | #endregion |
|---|
| 579 | |
|---|
| 580 | /// <summary> |
|---|
| 581 | /// The main entry point for the application. |
|---|
| 582 | /// </summary> |
|---|
| 583 | [STAThread] |
|---|
| 584 | static void Main(string[] args) |
|---|
| 585 | { |
|---|
| 586 | try |
|---|
| 587 | { |
|---|
| 588 | Application.EnableVisualStyles(); |
|---|
| 589 | Application.Run(new FrmMain(args)); |
|---|
| 590 | } |
|---|
| 591 | catch(Exception ex) |
|---|
| 592 | { |
|---|
| 593 | LogManager.GetLogger(typeof(FrmMain)).Fatal(ex); |
|---|
| 594 | MessageBox.Show(null, "A major, unexpected and fatal error ocurred while starting the application: \r\n\r\n"+ex.Message+"\r\n\r\n"+ex.StackTrace, "Fatal error", MessageBoxButtons.OK, MessageBoxIcon.Error); |
|---|
| 595 | } |
|---|
| 596 | } |
|---|
| 597 | |
|---|
| 598 | private void miExit_Click(object sender, System.EventArgs e) |
|---|
| 599 | { |
|---|
| 600 | Application.Exit(); |
|---|
| 601 | } |
|---|
| 602 | |
|---|
| 603 | private void miNewArmy_Click(object sender, System.EventArgs e) |
|---|
| 604 | { |
|---|
| 605 | createNewArmy(); |
|---|
| 606 | } |
|---|
| 607 | |
|---|
| 608 | private void createNewArmy() |
|---|
| 609 | { |
|---|
| 610 | if (closeCurrentArmy()) |
|---|
| 611 | { |
|---|
| 612 | FrmNewArmy newArmy = new FrmNewArmy(CurrentGameSystem); |
|---|
| 613 | DialogResult dr = newArmy.ShowDialog(); |
|---|
| 614 | |
|---|
| 615 | if (dr == DialogResult.OK) |
|---|
| 616 | { |
|---|
| 617 | CurrentArmy = new Army(newArmy.SelectedRace, newArmy.ArmyName, newArmy.ArmySize); |
|---|
| 618 | } |
|---|
| 619 | } |
|---|
| 620 | } |
|---|
| 621 | |
|---|
| 622 | private bool openArmy() |
|---|
| 623 | { |
|---|
| 624 | if (closeCurrentArmy()) |
|---|
| 625 | { |
|---|
| 626 | if (openArmyDialog.Filter=="") |
|---|
| 627 | { |
|---|
| 628 | string savePath = ArmiesPath; |
|---|
| 629 | |
|---|
| 630 | if (!Directory.Exists(savePath)) |
|---|
| 631 | { |
|---|
| 632 | Directory.CreateDirectory(savePath); |
|---|
| 633 | } |
|---|
| 634 | |
|---|
| 635 | openArmyDialog.InitialDirectory = savePath; |
|---|
| 636 | openArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army"; |
|---|
| 637 | openArmyDialog.Title = Translation.GetTranslation("openArmyDialog"); |
|---|
| 638 | |
|---|
| 639 | } |
|---|
| 640 | |
|---|
| 641 | DialogResult dr = openArmyDialog.ShowDialog(this); |
|---|
| 642 | |
|---|
| 643 | if (dr == DialogResult.OK) |
|---|
| 644 | { |
|---|
| 645 | /* |
|---|
| 646 | try |
|---|
| 647 | { |
|---|
| 648 | CurrentArmy = Factory.LoadArmy(openArmyDialog.FileName); |
|---|
| 649 | return true; |
|---|
| 650 | } |
|---|
| 651 | catch (InvalidFileException ex) |
|---|
| 652 | { |
|---|
| 653 | logger.Error(ex); |
|---|
| 654 | MessageBox.Show(this, ex.Message, Translation.GetTranslation("InvalidFileBoxTitle", "Invalid data file"), MessageBoxButtons.OK, MessageBoxIcon.Error); |
|---|
| 655 | return false; |
|---|
| 656 | } |
|---|
| 657 | * */ |
|---|
| 658 | return false; |
|---|
| 659 | } |
|---|
| 660 | else |
|---|
| 661 | { |
|---|
| 662 | return false; |
|---|
| 663 | } |
|---|
| 664 | } |
|---|
| 665 | else |
|---|
| 666 | { |
|---|
| 667 | return false; |
|---|
| 668 | } |
|---|
| 669 | } |
|---|
| 670 | |
|---|
| 671 | private bool closeCurrentArmy() |
|---|
| 672 | { |
|---|
| 673 | if (CurrentArmy!=null) |
|---|
| 674 | { |
|---|
| 675 | bool canClose = false; |
|---|
| 676 | |
|---|
| 677 | if (CommandStack.IsDirty()) |
|---|
| 678 | { |
|---|
| 679 | DialogResult dr = MessageBox.Show(this, "The army \""+CurrentArmy.Name+"\" has been modified.\r\nSave changes before closing army?", "Unsaved changes", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button3); |
|---|
| 680 | |
|---|
| 681 | if (dr == DialogResult.Yes) |
|---|
| 682 | { |
|---|
| 683 | canClose = SaveCurrentArmy(); |
|---|
| 684 | } |
|---|
| 685 | else if (dr == DialogResult.No) |
|---|
| 686 | { |
|---|
| 687 | canClose = true; |
|---|
| 688 | } |
|---|
| 689 | //else they said cancel and we default to "canClose = false" so do nothing |
|---|
| 690 | } |
|---|
| 691 | else |
|---|
| 692 | { |
|---|
| 693 | canClose = true; |
|---|
| 694 | } |
|---|
| 695 | |
|---|
| 696 | if (canClose) |
|---|
| 697 | { |
|---|
| 698 | //do close |
|---|
| 699 | disableCategoryButtons(); |
|---|
| 700 | CurrentArmy = null; |
|---|
| 701 | return true; |
|---|
| 702 | } |
|---|
| 703 | else |
|---|
| 704 | { |
|---|
| 705 | return false; |
|---|
| 706 | } |
|---|
| 707 | } |
|---|
| 708 | else |
|---|
| 709 | { |
|---|
| 710 | disableCategoryButtons(); |
|---|
| 711 | //pretend we succeeded |
|---|
| 712 | return true; |
|---|
| 713 | } |
|---|
| 714 | } |
|---|
| 715 | |
|---|
| 716 | private void undoLastAction() |
|---|
| 717 | { |
|---|
| 718 | if (commandStack.CanUndo()) |
|---|
| 719 | { |
|---|
| 720 | commandStack.Undo(); |
|---|
| 721 | } |
|---|
| 722 | } |
|---|
| 723 | |
|---|
| 724 | private void redoAction() |
|---|
| 725 | { |
|---|
| 726 | if (commandStack.CanRedo()) |
|---|
| 727 | { |
|---|
| 728 | commandStack.Redo(); |
|---|
| 729 | } |
|---|
| 730 | } |
|---|
| 731 | |
|---|
| 732 | private bool SaveCurrentArmy() |
|---|
| 733 | { |
|---|
| 734 | bool saved = false; |
|---|
| 735 | |
|---|
| 736 | if (loadedFilePath != null || PromptForFilePath()) |
|---|
| 737 | { |
|---|
| 738 | saved = SaveCurrentArmyToFile(); |
|---|
| 739 | } |
|---|
| 740 | |
|---|
| 741 | return saved; |
|---|
| 742 | } |
|---|
| 743 | |
|---|
| 744 | private bool SaveCurrentArmyAs() |
|---|
| 745 | { |
|---|
| 746 | bool saved = false; |
|---|
| 747 | |
|---|
| 748 | if (PromptForFilePath()) |
|---|
| 749 | { |
|---|
| 750 | saved = SaveCurrentArmyToFile(); |
|---|
| 751 | } |
|---|
| 752 | |
|---|
| 753 | return saved; |
|---|
| 754 | } |
|---|
| 755 | |
|---|
| 756 | private bool SaveCurrentArmyToFile() |
|---|
| 757 | { |
|---|
| 758 | if (WarFoundrySaver.GetSaver().Save(CurrentArmy, loadedFilePath)) |
|---|
| 759 | { |
|---|
| 760 | miSaveArmy.Enabled = false; |
|---|
| 761 | bttnSaveArmy.Enabled = false; |
|---|
| 762 | CommandStack.setCleanMark(); |
|---|
| 763 | return true; |
|---|
| 764 | } |
|---|
| 765 | else |
|---|
| 766 | { |
|---|
| 767 | loadedFilePath = null; |
|---|
| 768 | MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error); |
|---|
| 769 | return false; |
|---|
| 770 | } |
|---|
| 771 | } |
|---|
| 772 | |
|---|
| 773 | private bool PromptForFilePath() |
|---|
| 774 | { |
|---|
| 775 | if (saveArmyDialog.Filter == "") |
|---|
| 776 | { |
|---|
| 777 | string savePath = ArmiesPath; |
|---|
| 778 | |
|---|
| 779 | if (!Directory.Exists(savePath)) |
|---|
| 780 | { |
|---|
| 781 | Directory.CreateDirectory(savePath); |
|---|
| 782 | } |
|---|
| 783 | |
|---|
| 784 | saveArmyDialog.InitialDirectory = savePath; |
|---|
| 785 | saveArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army"; |
|---|
| 786 | saveArmyDialog.Title = Translation.GetTranslation("saveArmyDialog"); |
|---|
| 787 | } |
|---|
| 788 | |
|---|
| 789 | DialogResult dr = saveArmyDialog.ShowDialog(this); |
|---|
| 790 | |
|---|
| 791 | if (dr == DialogResult.OK) |
|---|
| 792 | { |
|---|
| 793 | loadedFilePath = saveArmyDialog.FileName; |
|---|
| 794 | return true; |
|---|
| 795 | } |
|---|
| 796 | else |
|---|
| 797 | { |
|---|
| 798 | return false; |
|---|
| 799 | } |
|---|
| 800 | } |
|---|
| 801 | |
|---|
| 802 | private void toolBar_ButtonClick(object sender, System.Windows.Forms.ToolBarButtonClickEventArgs e) |
|---|
| 803 | { |
|---|
| 804 | if (e.Button == bttnUndo) |
|---|
| 805 | { |
|---|
| 806 | undoLastAction(); |
|---|
| 807 | } |
|---|
| 808 | else if (e.Button == bttnRedo) |
|---|
| 809 | { |
|---|
| 810 | redoAction(); |
|---|
| 811 | } |
|---|
| 812 | else if (e.Button == bttnNewArmy) |
|---|
| 813 | { |
|---|
| 814 | createNewArmy(); |
|---|
| 815 | } |
|---|
| 816 | else if (e.Button == bttnOpenArmy) |
|---|
| 817 | { |
|---|
| 818 | openArmy(); |
|---|
| 819 | } |
|---|
| 820 | else if (e.Button == bttnSaveArmy) |
|---|
| 821 | { |
|---|
| 822 | SaveCurrentArmy(); |
|---|
| 823 | } |
|---|
| 824 | else |
|---|
| 825 | { |
|---|
| 826 | //it must be one of our extra buttons for the categories |
|---|
| 827 | addUnitFromCategory((Category)e.Button.Tag); |
|---|
| 828 | } |
|---|
| 829 | } |
|---|
| 830 | |
|---|
| 831 | private GameSystem CurrentGameSystem |
|---|
| 832 | { |
|---|
| 833 | get { return WarFoundryCore.CurrentGameSystem; } |
|---|
| 834 | set { WarFoundryCore.CurrentGameSystem = value; } |
|---|
| 835 | } |
|---|
| 836 | |
|---|
| 837 | private static Army CurrentArmy |
|---|
| 838 | { |
|---|
| 839 | get { return WarFoundryCore.CurrentArmy; } |
|---|
| 840 | set { WarFoundryCore.CurrentArmy = value; } |
|---|
| 841 | } |
|---|
| 842 | |
|---|
| 843 | private void SelectGameSystem() |
|---|
| 844 | { |
|---|
| 845 | FrmSelectSystem selectSystem = new FrmSelectSystem(); |
|---|
| 846 | DialogResult dr = selectSystem.ShowDialog(this); |
|---|
| 847 | |
|---|
| 848 | if (dr==DialogResult.OK) |
|---|
| 849 | { |
|---|
| 850 | closeCurrentArmy(); |
|---|
| 851 | CurrentGameSystem = selectSystem.GameSystem; |
|---|
| 852 | } |
|---|
| 853 | } |
|---|
| 854 | |
|---|
| 855 | private void miChangeSystem_Click(object sender, System.EventArgs e) |
|---|
| 856 | { |
|---|
| 857 | SelectGameSystem(); |
|---|
| 858 | } |
|---|
| 859 | |
|---|
| 860 | private void FrmMain_GameSystemChanged(GameSystem oldSystem, GameSystem newSystem) |
|---|
| 861 | { |
|---|
| 862 | miNewArmy.Enabled = newSystem != null; |
|---|
| 863 | bttnNewArmy.Enabled = newSystem != null; |
|---|
| 864 | setAppTitle(); |
|---|
| 865 | removeCategoryButtons(); |
|---|
| 866 | addCategoryButtons(); |
|---|
| 867 | } |
|---|
| 868 | |
|---|
| 869 | private void FrmMain_ArmyChanged(Army oldArmy, Army newArmy) |
|---|
| 870 | { |
|---|
| 871 | setAppTitle(); |
|---|
| 872 | |
|---|
| 873 | if (oldArmy != null) |
|---|
| 874 | { |
|---|
| 875 | oldArmy.UnitAdded += UnitAddedMethod; |
|---|
| 876 | oldArmy.UnitRemoved += UnitRemovedMethod; |
|---|
| 877 | oldArmy.PointsValueChanged += PointsValueChangedMethod; |
|---|
| 878 | } |
|---|
| 879 | |
|---|
| 880 | if (CurrentArmy==null) |
|---|
| 881 | { |
|---|
| 882 | miSaveArmyAs.Enabled = false; |
|---|
| 883 | miCloseArmy.Enabled = false; |
|---|
| 884 | disableCategoryButtons(); |
|---|
| 885 | } |
|---|
| 886 | else |
|---|
| 887 | { |
|---|
| 888 | newArmy.UnitAdded += UnitAddedMethod; |
|---|
| 889 | newArmy.UnitRemoved += UnitRemovedMethod; |
|---|
| 890 | newArmy.PointsValueChanged += PointsValueChangedMethod; |
|---|
| 891 | //TODO: Clear all buttons |
|---|
| 892 | miSaveArmyAs.Enabled = true; |
|---|
| 893 | miCloseArmy.Enabled = true; |
|---|
| 894 | enableCategoryButtons(); |
|---|
| 895 | |
|---|
| 896 | if (newArmy.Race.HasCategoryOverrides()) |
|---|
| 897 | { |
|---|
| 898 | removeCategoryButtons(); |
|---|
| 899 | addCategoryButtons(newArmy.Race.Categories); |
|---|
| 900 | } |
|---|
| 901 | } |
|---|
| 902 | |
|---|
| 903 | CommandStack.Reset(); |
|---|
| 904 | |
|---|
| 905 | miSaveArmy.Enabled = false; |
|---|
| 906 | bttnSaveArmy.Enabled = false; |
|---|
| 907 | |
|---|
| 908 | setPointsPanelText(); |
|---|
| 909 | } |
|---|
| 910 | |
|---|
| 911 | private void addCategoryButtons() |
|---|
| 912 | { |
|---|
| 913 | if (CurrentGameSystem!=null) |
|---|
| 914 | { |
|---|
| 915 | addCategoryButtons(CurrentGameSystem.Categories); |
|---|
| 916 | } |
|---|
| 917 | } |
|---|
| 918 | |
|---|
| 919 | private void addCategoryButtons(Category[] cats) |
|---|
| 920 | { |
|---|
| 921 | int catCount = cats.Length; |
|---|
| 922 | Category cat; |
|---|
| 923 | categoryButtons = new ToolBarButton[catCount+1]; |
|---|
| 924 | |
|---|
| 925 | ToolBarButton sep = new ToolBarButton(); |
|---|
| 926 | sep.Style = ToolBarButtonStyle.Separator; |
|---|
| 927 | categoryButtons[0] = sep; |
|---|
| 928 | |
|---|
| 929 | IBBToolBarButton button; |
|---|
| 930 | |
|---|
| 931 | for (int i = 0; i<catCount; i++) |
|---|
| 932 | { |
|---|
| 933 | cat = cats[i]; |
|---|
| 934 | button = new IBBToolBarButton(); |
|---|
| 935 | ///button.Name = "bttnAddCategory" + cat.Name[0].ToString(); |
|---|
| 936 | button.Text = cat.Name.ToString();//String.Format(Translation.GetTranslation("bttnAddCategory"), cat.Name); |
|---|
| 937 | button.Tag = cat; |
|---|
| 938 | button.ImageIndex = 6; |
|---|
| 939 | button.Enabled = false; |
|---|
| 940 | categoryButtons[i+1] = button; |
|---|
| 941 | } |
|---|
| 942 | |
|---|
| 943 | this.Invoke(new ToolBarButtonRangeDelegate(toolBar.Buttons.AddRange), new object[]{categoryButtons}); |
|---|
| 944 | } |
|---|
| 945 | |
|---|
| 946 | private void removeCategoryButtons() |
|---|
| 947 | { |
|---|
| 948 | if (categoryButtons!=null) |
|---|
| 949 | { |
|---|
| 950 | for (int i = 0; i<categoryButtons.Length; i++) |
|---|
| 951 | { |
|---|
| 952 | this.Invoke(new ToolBarButtonDelegate(toolBar.Buttons.Remove), new object[]{categoryButtons[i]}); |
|---|
| 953 | } |
|---|
| 954 | } |
|---|
| 955 | } |
|---|
| 956 | |
|---|
| 957 | private void enableCategoryButtons() |
|---|
| 958 | { |
|---|
| 959 | setCategoryButtonState(true); |
|---|
| 960 | } |
|---|
| 961 | |
|---|
| 962 | private void disableCategoryButtons() |
|---|
| 963 | { |
|---|
| 964 | setCategoryButtonState(false); |
|---|
| 965 | } |
|---|
| 966 | |
|---|
| 967 | private void setCategoryButtonState(bool state) |
|---|
| 968 | { |
|---|
| 969 | if (categoryButtons!=null) |
|---|
| 970 | { |
|---|
| 971 | for (int i = 0; i<categoryButtons.Length; i++) |
|---|
| 972 | { |
|---|
| 973 | categoryButtons[i].Enabled = state; |
|---|
| 974 | } |
|---|
| 975 | } |
|---|
| 976 | } |
|---|
| 977 | |
|---|
| 978 | private void miSaveArmyAs_Click(object sender, System.EventArgs e) |
|---|
| 979 | { |
|---|
| 980 | SaveCurrentArmyAs(); |
|---|
| 981 | } |
|---|
| 982 | |
|---|
| 983 | private void commandStack_CommandStackUpdated() |
|---|
| 984 | { |
|---|
| 985 | bttnUndo.Enabled = commandStack.CanUndo(); |
|---|
| 986 | miUndo.Enabled = bttnUndo.Enabled; |
|---|
| 987 | bttnRedo.Enabled = commandStack.CanRedo(); |
|---|
| 988 | miRedo.Enabled = bttnRedo.Enabled; |
|---|
| 989 | MenuItem[] menuItems = null; |
|---|
| 990 | int redoLength = commandStack.RedoLength; |
|---|
| 991 | int maxRedo = Math.Min(10, redoLength); |
|---|
| 992 | |
|---|
| 993 | if (redoLength > 0) |
|---|
| 994 | { |
|---|
| 995 | menuItems = new MenuItem[maxRedo]; |
|---|
| 996 | Command com; |
|---|
| 997 | MenuItem mi; |
|---|
| 998 | |
|---|
| 999 | for (int i = 0; i < maxRedo; i++) |
|---|
| 1000 | { |
|---|
| 1001 | com = commandStack.PeekRedoCommand(i+1); |
|---|
| 1002 | |
|---|
| 1003 | if (com == null) |
|---|
| 1004 | { |
|---|
| 1005 | break; |
|---|
| 1006 | } |
|---|
| 1007 | |
|---|
| 1008 | mi = new MenuItem(com.Description); |
|---|
| 1009 | mi.Click+=new EventHandler(redoMenu_Click); |
|---|
| 1010 | menuItems[i] = mi; |
|---|
| 1011 | } |
|---|
| 1012 | } |
|---|
| 1013 | |
|---|
| 1014 | redoMenu.MenuItems.Clear(); |
|---|
| 1015 | |
|---|
| 1016 | if (menuItems!=null && menuItems[0]!=null) |
|---|
| 1017 | { |
|---|
| 1018 | bttnRedo.ToolTipText = menuItems[0].Text; |
|---|
| 1019 | redoMenu.MenuItems.AddRange(menuItems); |
|---|
| 1020 | } |
|---|
| 1021 | |
|---|
| 1022 | int undoLength = commandStack.UndoLength; |
|---|
| 1023 | int maxUndo = Math.Min(10, undoLength); |
|---|
| 1024 | MenuItem[] menuItemsUndo = null; |
|---|
| 1025 | |
|---|
| 1026 | if (undoLength > 0) |
|---|
| 1027 | { |
|---|
| 1028 | menuItemsUndo = new MenuItem[maxUndo]; |
|---|
| 1029 | Command com; |
|---|
| 1030 | MenuItem mi; |
|---|
| 1031 | |
|---|
| 1032 | for (int i = 0; i < maxUndo; i++) |
|---|
| 1033 | { |
|---|
| 1034 | com = commandStack.PeekUndoCommand(i+1); |
|---|
| 1035 | |
|---|
| 1036 | if (com == null) |
|---|
| 1037 | { |
|---|
| 1038 | break; |
|---|
| 1039 | } |
|---|
| 1040 | |
|---|
| 1041 | mi = new MenuItem(com.UndoDescription); |
|---|
| 1042 | mi.Click+=new EventHandler(undoMenu_Click); |
|---|
| 1043 | menuItemsUndo[i] = mi; |
|---|
| 1044 | } |
|---|
| 1045 | } |
|---|
| 1046 | |
|---|
| 1047 | undoMenu.MenuItems.Clear(); |
|---|
| 1048 | |
|---|
| 1049 | if (menuItemsUndo!=null && menuItemsUndo[0]!=null) |
|---|
| 1050 | { |
|---|
| 1051 | bttnUndo.ToolTipText = menuItemsUndo[0].Text; |
|---|
| 1052 | undoMenu.MenuItems.AddRange(menuItemsUndo); |
|---|
| 1053 | } |
|---|
| 1054 | |
|---|
| 1055 | bool canSave = loadedFilePath != null; |
|---|
| 1056 | bttnSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave; |
|---|
| 1057 | miSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave; |
|---|
| 1058 | } |
|---|
| 1059 | |
|---|
| 1060 | private void miSaveArmy_Click(object sender, System.EventArgs e) |
|---|
| 1061 | { |
|---|
| 1062 | SaveCurrentArmy(); |
|---|
| 1063 | } |
|---|
| 1064 | |
|---|
| 1065 | private void setAppTitle() |
|---|
| 1066 | { |
|---|
| 1067 | string str = AppTitle; |
|---|
| 1068 | |
|---|
| 1069 | if (CurrentGameSystem!=null) |
|---|
| 1070 | { |
|---|
| 1071 | str+= " - "+CurrentGameSystem.Name; |
|---|
| 1072 | } |
|---|
| 1073 | |
|---|
| 1074 | if (CurrentArmy!=null) |
|---|
| 1075 | { |
|---|
| 1076 | str+= " - "+CurrentArmy.Name; |
|---|
| 1077 | } |
|---|
| 1078 | |
|---|
| 1079 | this.Text = str; |
|---|
| 1080 | } |
|---|
| 1081 | |
|---|
| 1082 | private void addUnitFromCategory(Category cat) |
|---|
| 1083 | { |
|---|
| 1084 | FrmNewUnit newUnit = new FrmNewUnit(CurrentArmy.Race, cat, CurrentArmy); |
|---|
| 1085 | DialogResult dr = newUnit.ShowDialog(this); |
|---|
| 1086 | |
|---|
| 1087 | if (dr == DialogResult.OK) |
|---|
| 1088 | { |
|---|
| 1089 | CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, CurrentArmy); |
|---|
| 1090 | commandStack.Execute(cmd); |
|---|
| 1091 | } |
|---|
| 1092 | } |
|---|
| 1093 | |
|---|
| 1094 | private void FrmMain_UnitAddedMethod(object unitObj) |
|---|
| 1095 | { |
|---|
| 1096 | if (unitObj is Unit) |
|---|
| 1097 | { |
|---|
| 1098 | Unit unit = (Unit)unitObj; |
|---|
| 1099 | sbErrorPanel.Text = ""; |
|---|
| 1100 | } |
|---|
| 1101 | } |
|---|
| 1102 | |
|---|
| 1103 | private void FrmMain_UnitRemovedMethod(object unitObj) |
|---|
| 1104 | { |
|---|
| 1105 | if (unitObj is Unit) |
|---|
| 1106 | { |
|---|
| 1107 | Unit unit = (Unit)unitObj; |
|---|
| 1108 | sbErrorPanel.Text = ""; |
|---|
| 1109 | |
|---|
| 1110 | //check if window is open, and close it if it is |
|---|
| 1111 | foreach (Form frm in this.MdiChildren) |
|---|
| 1112 | { |
|---|
| 1113 | if (frm is FrmUnit) |
|---|
| 1114 | { |
|---|
| 1115 | if (((FrmUnit)frm).Unit == unit) |
|---|
| 1116 | { |
|---|
| 1117 | frm.Close(); |
|---|
| 1118 | break; |
|---|
| 1119 | } |
|---|
| 1120 | } |
|---|
| 1121 | } |
|---|
| 1122 | } |
|---|
| 1123 | } |
|---|
| 1124 | |
|---|
| 1125 | /*private void FrmMain_FailedUnitRequirement(FailedUnitRequirement failedRequirement) |
|---|
| 1126 | { |
|---|
| 1127 | sbErrorPanel.Text = Translation.GetTranslation("UnitRequirementFailed", "Unit Requirement Failed"); |
|---|
| 1128 | sbErrorPanel.Tag = failedRequirement.Description; |
|---|
| 1129 | }*/ |
|---|
| 1130 | |
|---|
| 1131 | /*public void MdiChildMoved() |
|---|
| 1132 | { |
|---|
| 1133 | Point mouseAt = PointToClient(ActiveMdiChild.Location); |
|---|
| 1134 | |
|---|
| 1135 | if (Comparisons.ValueWithinAmount(pnlRight.Right, ActiveMdiChild.Right, 10)) |
|---|
| 1136 | { |
|---|
| 1137 | pnlRight.Visible = true; |
|---|
| 1138 | //pnlRight.Container.Add(ActiveMdiChild); |
|---|
| 1139 | } |
|---|
| 1140 | else |
|---|
| 1141 | { |
|---|
| 1142 | pnlRight.Visible = false; |
|---|
| 1143 | } |
|---|
| 1144 | }*/ |
|---|
| 1145 | |
|---|
| 1146 | public void pnlRight_Paint(object sender, System.Windows.Forms.PaintEventArgs e) |
|---|
| 1147 | { |
|---|
| 1148 | HatchBrush dockCueBrush = new HatchBrush(HatchStyle.LightDownwardDiagonal, Color.White, Color.Gray); |
|---|
| 1149 | Pen dockCuePen = new Pen(dockCueBrush, 10); |
|---|
| 1150 | e.Graphics.DrawRectangle(dockCuePen, new Rectangle(pnlRight.Left, pnlRight.Top, pnlRight.Width, pnlRight.Height)); |
|---|
| 1151 | } |
|---|
| 1152 | |
|---|
| 1153 | private void miUndo_Click(object sender, System.EventArgs e) |
|---|
| 1154 | { |
|---|
| 1155 | undoLastAction(); |
|---|
| 1156 | } |
|---|
| 1157 | |
|---|
| 1158 | private void miRedo_Click(object sender, System.EventArgs e) |
|---|
| 1159 | { |
|---|
| 1160 | redoAction(); |
|---|
| 1161 | } |
|---|
| 1162 | |
|---|
| 1163 | private void miCloseArmy_Click(object sender, EventArgs e) |
|---|
| 1164 | { |
|---|
| 1165 | closeCurrentArmy(); |
|---|
| 1166 | } |
|---|
| 1167 | |
|---|
| 1168 | private void miOpenArmy_Click(object sender, EventArgs e) |
|---|
| 1169 | { |
|---|
| 1170 | openArmy(); |
|---|
| 1171 | } |
|---|
| 1172 | |
|---|
| 1173 | private void FrmMain_PointsValueChangedMethod(WarFoundryObject obj, double oldVal, double newVal) |
|---|
| 1174 | { |
|---|
| 1175 | if (obj is Army) |
|---|
| 1176 | { |
|---|
| 1177 | setPointsPanelText(); |
|---|
| 1178 | } |
|---|
| 1179 | } |
|---|
| 1180 | |
|---|
| 1181 | private void setPointsPanelText() |
|---|
| 1182 | { |
|---|
| 1183 | if (CurrentArmy==null) |
|---|
| 1184 | { |
|---|
| 1185 | sbPointsPanel.Text = ""; |
|---|
| 1186 | sbPointsPanel.ResetColor(); |
|---|
| 1187 | } |
|---|
| 1188 | else |
|---|
| 1189 | { |
|---|
| 1190 | sbPointsPanel.Text = String.Format(Translation.GetTranslation("statusPanelPoints"), CurrentArmy.PointsTotal, CurrentArmy.MaxPoints); |
|---|
| 1191 | |
|---|
| 1192 | if (CurrentArmy.PointsTotal>CurrentArmy.MaxPoints) |
|---|
| 1193 | { |
|---|
| 1194 | sbPointsPanel.Color = Color.Red; |
|---|
| 1195 | } |
|---|
| 1196 | else |
|---|
| 1197 | { |
|---|
| 1198 | sbPointsPanel.ResetColor(); |
|---|
| 1199 | } |
|---|
| 1200 | } |
|---|
| 1201 | } |
|---|
| 1202 | |
|---|
| 1203 | private void redoMenu_Click(object sender, EventArgs e) |
|---|
| 1204 | { |
|---|
| 1205 | if (sender is MenuItem) |
|---|
| 1206 | { |
|---|
| 1207 | MenuItem mi = (MenuItem)sender; |
|---|
| 1208 | |
|---|
| 1209 | if (mi.Parent == redoMenu) |
|---|
| 1210 | { |
|---|
| 1211 | //we know it's an redo menu item so find it's index and redo everything |
|---|
| 1212 | int max = mi.Index; |
|---|
| 1213 | |
|---|
| 1214 | for (int i = 0; i <= max; i++) |
|---|
| 1215 | { |
|---|
| 1216 | commandStack.Redo(); |
|---|
| 1217 | } |
|---|
| 1218 | } |
|---|
| 1219 | } |
|---|
| 1220 | } |
|---|
| 1221 | |
|---|
| 1222 | private void undoMenu_Click(object sender, EventArgs e) |
|---|
| 1223 | { |
|---|
| 1224 | if (sender is MenuItem) |
|---|
| 1225 | { |
|---|
| 1226 | MenuItem mi = (MenuItem)sender; |
|---|
| 1227 | |
|---|
| 1228 | if (mi.Parent == undoMenu) |
|---|
| 1229 | { |
|---|
| 1230 | //we know it's an undo menu item so find it's index and undo everything |
|---|
| 1231 | int max = mi.Index; |
|---|
| 1232 | for (int i = 0; i <= max; i++) |
|---|
| 1233 | { |
|---|
| 1234 | commandStack.Undo(); |
|---|
| 1235 | } |
|---|
| 1236 | } |
|---|
| 1237 | } |
|---|
| 1238 | } |
|---|
| 1239 | |
|---|
| 1240 | private void statusBar_DrawItem(object sender, System.Windows.Forms.StatusBarDrawItemEventArgs sbdevent) |
|---|
| 1241 | { |
|---|
| 1242 | statusBar.ColorableStatusBarDrawItem(sender, sbdevent); |
|---|
| 1243 | } |
|---|
| 1244 | |
|---|
| 1245 | private void miDebugWindow_Click(object sender, EventArgs e) |
|---|
| 1246 | { |
|---|
| 1247 | if (debugWindow == null || debugWindow.IsDisposed) |
|---|
| 1248 | { |
|---|
| 1249 | debugWindow = new FrmDebugOutput(); |
|---|
| 1250 | } |
|---|
| 1251 | |
|---|
| 1252 | debugWindow.Show(); |
|---|
| 1253 | debugWindow.Focus(); |
|---|
| 1254 | } |
|---|
| 1255 | |
|---|
| 1256 | private void FrmMain_Closing(object sender, CancelEventArgs e) |
|---|
| 1257 | { |
|---|
| 1258 | if (!closeCurrentArmy()) |
|---|
| 1259 | { |
|---|
| 1260 | e.Cancel = true; |
|---|
| 1261 | } |
|---|
| 1262 | } |
|---|
| 1263 | |
|---|
| 1264 | private void miReloadFiles_Click(object sender, System.EventArgs e) |
|---|
| 1265 | { |
|---|
| 1266 | WarFoundryLoader.GetDefault().LoadFiles(); |
|---|
| 1267 | sbMainPanel.Text = Translation.GetTranslation("GameSystemFilesReloaded", "Game system and race files reloaded"); |
|---|
| 1268 | statusBarTimer.Enabled = true; |
|---|
| 1269 | } |
|---|
| 1270 | |
|---|
| 1271 | private void statusBarTimer_Tick(object sender, System.EventArgs e) |
|---|
| 1272 | { |
|---|
| 1273 | sbMainPanel.Text = ""; |
|---|
| 1274 | statusBarTimer.Enabled = false; |
|---|
| 1275 | } |
|---|
| 1276 | |
|---|
| 1277 | private void statusBar_PanelClick(object sender, StatusBarPanelClickEventArgs e) |
|---|
| 1278 | { |
|---|
| 1279 | if (e.StatusBarPanel == sbErrorPanel && sbErrorPanel.Text!="") |
|---|
| 1280 | { |
|---|
| 1281 | MessageBox.Show(this, sbErrorPanel.TagString, Translation.GetTranslation("FailedRequirementMessage"), MessageBoxButtons.OK, MessageBoxIcon.Warning); |
|---|
| 1282 | } |
|---|
| 1283 | } |
|---|
| 1284 | } |
|---|
| 1285 | } |
|---|