Changeset 130
- Timestamp:
- 05/25/09 06:32:24 (16 months ago)
- Files:
-
- 1 modified
-
IBBoard.WarFoundry.GUI.WinForms/trunk/FrmMain.cs (modified) (15 diffs)
Legend:
- Unmodified
- Added
- Removed
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IBBoard.WarFoundry.GUI.WinForms/trunk/FrmMain.cs
r128 r130 374 374 // bttnSep1 375 375 // 376 this.bttnSep1.Name = ""; 376 377 this.bttnSep1.Style = System.Windows.Forms.ToolBarButtonStyle.Separator; 377 378 // … … 427 428 this.miExit}); 428 429 this.menuFile.Text = "&file"; 429 this.menuFile.Name = "menuFile";430 430 // 431 431 // miNewArmy 432 432 // 433 this.miNewArmy.Enabled = false; 433 434 this.miNewArmy.Index = 0; 434 435 this.miNewArmy.Text = "&new army"; 435 436 this.miNewArmy.Click += new System.EventHandler(this.miNewArmy_Click); 436 this.miNewArmy.Name = "miNewArmy";437 437 // 438 438 // miOpenArmy … … 441 441 this.miOpenArmy.Text = "&open army"; 442 442 this.miOpenArmy.Click += new System.EventHandler(this.miOpenArmy_Click); 443 this.miOpenArmy.Name = "miOpenArmy";444 443 // 445 444 // miSaveArmy … … 449 448 this.miSaveArmy.Text = "&save army"; 450 449 this.miSaveArmy.Click += new System.EventHandler(this.miSaveArmy_Click); 451 this.miSaveArmy.Name = "miSaveArmy";452 450 // 453 451 // miSaveArmyAs … … 457 455 this.miSaveArmyAs.Text = "save army &as..."; 458 456 this.miSaveArmyAs.Click += new System.EventHandler(this.miSaveArmyAs_Click); 459 this.miSaveArmyAs.Name = "miSaveArmyAs";460 457 // 461 458 // miCloseArmy … … 465 462 this.miCloseArmy.Text = "&close army"; 466 463 this.miCloseArmy.Click += new System.EventHandler(this.miCloseArmy_Click); 467 this.miCloseArmy.Name = "miCloseArmy";468 464 // 469 465 // miSep1 … … 477 473 this.miChangeSystem.Text = "change &game system"; 478 474 this.miChangeSystem.Click += new System.EventHandler(this.miChangeSystem_Click); 479 this.miChangeSystem.Name = "miChangeSystem";480 475 // 481 476 // miSep2 … … 489 484 this.miReloadFiles.Text = "&reload files"; 490 485 this.miReloadFiles.Click += new System.EventHandler(this.miReloadFiles_Click); 491 this.miReloadFiles.Name = "miReloadFiles";492 486 // 493 487 // miSep3 … … 501 495 this.miExit.Text = "e&xit"; 502 496 this.miExit.Click += new System.EventHandler(this.miExit_Click); 503 this.miExit.Name = "miExit";504 497 // 505 498 // menuEdit … … 510 503 this.miRedo}); 511 504 this.menuEdit.Text = "&edit"; 512 this.menuEdit.Name = "menuEdit";513 505 // 514 506 // miUndo … … 518 510 this.miUndo.Text = "&undo"; 519 511 this.miUndo.Click += new System.EventHandler(this.miUndo_Click); 520 this.miUndo.Name = "miUndo";521 512 // 522 513 // miRedo … … 526 517 this.miRedo.Text = "&redo"; 527 518 this.miRedo.Click += new System.EventHandler(this.miRedo_Click); 528 this.miRedo.Name = "miRedo";529 519 // 530 520 // menuHelp … … 535 525 this.miDebugWindow}); 536 526 this.menuHelp.Text = "&help"; 537 this.menuHelp.Name = "menuHelp";538 527 // 539 528 // miAbout … … 542 531 this.miAbout.Index = 0; 543 532 this.miAbout.Text = "&about"; 544 this.miAbout.Name = "miAbout";545 533 // 546 534 // miDebugWindow … … 549 537 this.miDebugWindow.Text = "&debug"; 550 538 this.miDebugWindow.Click += new System.EventHandler(this.miDebugWindow_Click); 551 this.miDebugWindow.Name = "miDebugWindow";552 539 // 553 540 // saveArmyDialog
WarFoundry - Development