Changeset 141
- Timestamp:
- 06/27/09 06:41:18 (14 months ago)
- Files:
-
- 1 modified
-
IBBoard.WarFoundry.GUI.WinForms/trunk/FrmMain.cs (modified) (15 diffs)
Legend:
- Unmodified
- Added
- Removed
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IBBoard.WarFoundry.GUI.WinForms/trunk/FrmMain.cs
r140 r141 426 426 this.miExit}); 427 427 this.menuFile.Text = "&file"; 428 this.menuFile.Name = "menuFile"; 428 429 // 429 430 // miNewArmy … … 433 434 this.miNewArmy.Text = "&new army"; 434 435 this.miNewArmy.Click += new System.EventHandler(this.miNewArmy_Click); 436 this.miNewArmy.Name = "miNewArmy"; 435 437 // 436 438 // miOpenArmy … … 439 441 this.miOpenArmy.Text = "&open army"; 440 442 this.miOpenArmy.Click += new System.EventHandler(this.miOpenArmy_Click); 443 this.miOpenArmy.Name = "miOpenArmy"; 441 444 // 442 445 // miSaveArmy … … 446 449 this.miSaveArmy.Text = "&save army"; 447 450 this.miSaveArmy.Click += new System.EventHandler(this.miSaveArmy_Click); 451 this.miSaveArmy.Name = "miSaveArmy"; 448 452 // 449 453 // miSaveArmyAs … … 453 457 this.miSaveArmyAs.Text = "save army &as..."; 454 458 this.miSaveArmyAs.Click += new System.EventHandler(this.miSaveArmyAs_Click); 459 this.miSaveArmyAs.Name = "miSaveArmyAs"; 455 460 // 456 461 // miCloseArmy … … 460 465 this.miCloseArmy.Text = "&close army"; 461 466 this.miCloseArmy.Click += new System.EventHandler(this.miCloseArmy_Click); 467 this.miCloseArmy.Name = "miCloseArmy"; 462 468 // 463 469 // miSep1 … … 471 477 this.miChangeSystem.Text = "change &game system"; 472 478 this.miChangeSystem.Click += new System.EventHandler(this.miChangeSystem_Click); 479 this.miChangeSystem.Name = "miChangeSystem"; 473 480 // 474 481 // miSep2 … … 482 489 this.miReloadFiles.Text = "&reload files"; 483 490 this.miReloadFiles.Click += new System.EventHandler(this.miReloadFiles_Click); 491 this.miReloadFiles.Name = "miReloadFiles"; 484 492 // 485 493 // miSep3 … … 493 501 this.miExit.Text = "e&xit"; 494 502 this.miExit.Click += new System.EventHandler(this.miExit_Click); 503 this.miExit.Name = "miExit"; 495 504 // 496 505 // menuEdit … … 501 510 this.miRedo}); 502 511 this.menuEdit.Text = "&edit"; 512 this.menuEdit.Name = "menuEdit"; 503 513 // 504 514 // miUndo … … 508 518 this.miUndo.Text = "&undo"; 509 519 this.miUndo.Click += new System.EventHandler(this.miUndo_Click); 520 this.miUndo.Name = "miUndo"; 510 521 // 511 522 // miRedo … … 515 526 this.miRedo.Text = "&redo"; 516 527 this.miRedo.Click += new System.EventHandler(this.miRedo_Click); 528 this.miRedo.Name = "miRedo"; 517 529 // 518 530 // menuHelp … … 523 535 this.miDebugWindow}); 524 536 this.menuHelp.Text = "&help"; 537 this.menuHelp.Name = "menuHelp"; 525 538 // 526 539 // miAbout … … 529 542 this.miAbout.Index = 0; 530 543 this.miAbout.Text = "&about"; 544 this.miAbout.Name = "miAbout"; 531 545 // 532 546 // miDebugWindow … … 535 549 this.miDebugWindow.Text = "&debug"; 536 550 this.miDebugWindow.Click += new System.EventHandler(this.miDebugWindow_Click); 551 this.miDebugWindow.Name = "miDebugWindow"; 537 552 // 538 553 // saveArmyDialog
WarFoundry - Development