changeset 460:025319b6fa7a

Re #379: Fix validation of requirements to check for unit * Create max count requirement object * Re-add code for min/max counts as requirements
author IBBoard <dev@ibboard.co.uk>
date Sun, 04 Mar 2012 21:13:52 +0000
parents 7a00aeba3d2f
children f0594621e4a0
files API/Objects/Requirement/RaceRequiresNoMoreThanNUnitsRequirement.cs API/Objects/UnitType.cs IBBoard.WarFoundry.API.csproj
diffstat 3 files changed, 64 insertions(+), 6 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/API/Objects/Requirement/RaceRequiresNoMoreThanNUnitsRequirement.cs	Sun Mar 04 21:13:52 2012 +0000
@@ -0,0 +1,57 @@
+// This file (RaceRequiresNoMoreThanNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2012 IBBoard
+// 
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+using System;
+using IBBoard.Collections;
+
+namespace IBBoard.WarFoundry.API.Objects.Requirement
+{
+	public class RaceRequiresNoMoreThanNUnitsRequirement : RequiresNoMoreThanNOfUnitTypeRequirement<Race>
+	{
+		private static readonly string REQUIREMENT_ID_RACE = "RaceRequiresNoMoreThanNUnits";
+
+		public RaceRequiresNoMoreThanNUnitsRequirement(Race requirementOn, params UnitType[] requiredUnitTypes) : base(requirementOn, requiredUnitTypes)
+		{
+			//Do nothing special
+		}
+
+		protected override int GetObjectCountFromArmy(Army toArmy, Race obj)
+		{
+			return toArmy.Race == AllowedObject ? 1 : 0;
+		}
+
+		protected override bool IsApplicable(Army toArmy)
+		{
+			bool isApplicable = false;
+			SimpleSet<UnitType> checkedTypes = new SimpleSet<UnitType>();
+
+			foreach (UnitCountRequirementData limit in ConstraintTypes)
+			{
+				foreach (UnitType unitType in limit.UnitTypes)
+				{
+					if (!checkedTypes.Contains(unitType))
+					{
+						if (toArmy.GetUnitTypeCount(unitType) > 0)
+						{
+							isApplicable = true;
+							break;
+						}
+
+						checkedTypes.Add(unitType);
+					}
+				}
+			}
+
+			return isApplicable;
+		}
+
+		public override string RequirementID
+		{
+			get
+			{
+				return REQUIREMENT_ID_RACE;
+			}
+		}
+	}
+}
+
--- a/API/Objects/UnitType.cs	Sun Mar 04 20:27:33 2012 +0000
+++ b/API/Objects/UnitType.cs	Sun Mar 04 21:13:52 2012 +0000
@@ -498,16 +498,16 @@
 
 			if (MinNumber != 0)
 			{
-				//RequiresAtLeastNUnitsRequirement<Army> req = new RequiresAtLeastNUnitsRequirement<Army>();
-				//req.AddUnitTypeRequirement(this, MinNumber);
-				//reqs.Add(req);
+				RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(Race);
+				req.AddUnitTypeRequirement(this, MinNumber);
+				reqs.Add(req);
 			}
 
 			if (MaxNumber != WarFoundryCore.INFINITY)
 			{
-				//RequiresNoMoreThanNOfUnitTypeRequirement<IWarFoundryObject> req = new RequiresNoMoreThanNOfUnitTypeRequirement<IWarFoundryObject>();
-				//req.AddUnitTypeRequirement(this, MaxNumber);
-				//reqs.Add(req);
+				RaceRequiresNoMoreThanNUnitsRequirement req = new RaceRequiresNoMoreThanNUnitsRequirement(Race);
+				req.AddUnitTypeRequirement(this, MaxNumber);
+				reqs.Add(req);
 			}
 
 			return reqs.ToArray();
--- a/IBBoard.WarFoundry.API.csproj	Sun Mar 04 20:27:33 2012 +0000
+++ b/IBBoard.WarFoundry.API.csproj	Sun Mar 04 21:13:52 2012 +0000
@@ -195,6 +195,7 @@
     <Compile Include="API\Objects\Requirement\RequiresNUnitsForMObjectsRequirement.cs" />
     <Compile Include="API\Objects\Requirement\AbstractUnitRequirement.cs" />
     <Compile Include="API\Objects\Requirement\RaceRequiresAtLeastNUnitsRequirement.cs" />
+    <Compile Include="API\Objects\Requirement\RaceRequiresNoMoreThanNUnitsRequirement.cs" />
   </ItemGroup>
   <ItemGroup>
     <Reference Include="System.Xml" />