#236 closed defect (released)
Race loading should fail cleanly if system doesn't exist
Reported by: | ibboard | Owned by: | |
---|---|---|---|
Priority: | major | Milestone: | WarFoundry 0.1 |
Component: | WarFoundry-API | Version: | Unknown or N/A |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
Currently if a race references a non-existent Game System then the CompleteLoading method causes a null reference exception when getting the parent system's categories. This shouldn't happen, and we should error in a cleaner way if a game system doesn't exist.
Change History (5)
comment:1 Changed 10 years ago by
comment:2 Changed 10 years ago by
Resolution: | → fixed |
---|---|
Status: | new → closed |
comment:3 Changed 10 years ago by
comment:5 Changed 10 years ago by
Resolution: | fixed → released |
---|
Mark fix as released under a previous version
Note: See
TracTickets for help on using
tickets.
(In r442) Re #236: Race loading should fail cleanly if system doesn't exist
Re #228: Crash with missing abilityID