#243 closed task (released)
Create "New Army" dialog in Qt# app
Reported by: | ibboard | Owned by: | ibboard |
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Priority: | major | Milestone: | WarFoundry 0.1 |
Component: | WarFoundry-GUI-Qt# | Version: | Trunk |
Keywords: | qt ui create army | Cc: | |
Blocked By: | Blocking: | #242 |
Description
The Qt# version of WarFoundry needs a "Create Army" dialog, similar to the WinForms one.
Change History (8)
comment:1 Changed 10 years ago by
Status: | new → confirmed |
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comment:2 Changed 10 years ago by
Owner: | set to ibboard |
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Status: | confirmed → accepted |
comment:3 Changed 10 years ago by
comment:4 Changed 10 years ago by
comment:5 Changed 10 years ago by
(In r469) Re #242: Create Qt# UI for WarFoundry
- Fix warnings about Connect strings not being signals
Re #243: Create new Qt# "Create Army" dialog
- Change from List View to List Widget (views need models, which only handle QVariants and not arbitrary objects)
- Populate Game System list
- Populate races list on game system selection changed
- Set text on some labels
comment:6 Changed 10 years ago by
comment:7 Changed 10 years ago by
Resolution: | → fixed |
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Status: | accepted → closed |
(In r478) Fixes #243: Create "New Army" dialog in Qt# app
- Make dialog not show in task bar (add parent to constructor)
- Add methods to retrieve values
Re #242: Create Qt# UI for WarFoundry
- Copy lots of implementation from the WinForms app to get some core army loading working
(looks like we need to investigate refactoring commonality)
comment:8 Changed 10 years ago by
Resolution: | fixed → released |
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Mark fix as released under a previous version
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