49 | | The {{{<stats>}}} tag is a container for {{{<stat>}}} tags. The <stats> tag has one optional attribute called "statSet" that provides the ID of the stats set to use. If it isn't defined then the stats are assumed to be for the Game System's default stat set, allowing most game systems to create races without ever using the statSet attribute. Each <stat> then references the name of the stat in the set that it represents (e.g. "M", "WS", "BS", etc) and contains the string value for that stat. Although many systems use numeric values, stats are treated as plain text because there is always an exception or two to the "stats are numbers" rule. |
| 49 | The {{{<stats>}}} tag is a container for {{{<stat>}}} tags. The <stats> tag has one optional attribute called "statSet" that provides the ID of the stats set to use. If it isn't defined then the stats are assumed to be for the Game System's default stat set, allowing most game systems to create races without ever using the statSet attribute. Each {{{<stat>}}} then references the name of the stat in the set that it represents (e.g. "M", "WS", "BS", etc) and contains the string value for that stat. Although many systems use numeric values, stats are treated as plain text because there is always an exception or two to the "stats are numbers" rule. As of the later v0.1 beta releases this element has become optional and can be replaced with {{{<unitMember>}}} elements that are defined later. |