Changes between Version 3 and Version 4 of Roadmap


Ignore:
Timestamp:
01/31/10 14:42:01 (9 years ago)
Author:
ibboard
Comment:

Further changes to prevent trademark litigation

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  • Roadmap

    v3 v4  
    1414== The next step ==
    1515
    16 Once v0.1 is released there are still some features that would be needed before the application is totally feature complete. The next set of goals are then:
     16Once v0.1 is released there are still some features that would be needed before the application is totally feature complete. The next set of goals would then include:
    1717
    1818 * Finish development on [milestone:"WarFoundry 0.2"] to extend the core towards a complete feature set
     
    2222== Version One ==
    2323
    24 Version one will be the first version that is feature-complete for an army building application, including army validation and other useful features. Exactly what remains in it and how many versions there will be between v0.2 and v1.0 depends on what people feel is missing and how the project progresses.
     24Version one will be the first version that is feature-complete for an army creator, including army validation and other useful features. Exactly what remains in it and how many versions there will be between v0.2 and v1.0 depends on what people feel is missing and how the project progresses.
    2525
    2626That's not to say that all versions before 1.0 won't be useful, just that there may be some features (like checking you have enough Troops in your Warhammer 40,000 army) that might not be in versions before 1.0.
     
    3030There are a number of other ideas floating around that will be supported as and when we get time/get extra developers and if people show an interest in them. The "would like" list of planned features with no ETA currently includes:
    3131
    32  * Army Builder support (see [http://forums.hiveworldterra.co.uk/viewtopic.php?f=40&t=1257 this thread] for discussion on the topic)
     32 * ArmyBuilder support so that WarFoundry can load Army Builder data files (see [http://forums.hiveworldterra.co.uk/viewtopic.php?f=40&t=1257 this thread] for discussion on the topic)
    3333 * A Mac OS X/Carbon interface so that we can support the other main desktop OS
    34  * A QT interface for people who use KDE (although first we need someone to make the QT to Mono bindings)
     34 * A QT interface for people who use KDE
    3535 * A web-based interface (we should be able to use the API for mod_mono/ASPX pages and an online version of the tool)
    3636 * Support for [http://www.thedigitalfoundry.com/forge/ The Forge] data files (may be a no-go as it doesn't seem to have been updated in ages)
    3737 * Support for Games Workshop's own [http://ial.games-workshop.com/ Interactive Army List] files (again, may be a no-go as GW doesn't seem to have updated it in years)
    3838
    39 For now, though, the focus will be on Windows and Linux (GTK) and WarFoundry files with Rollcall support through a plugin.
     39For now, though, the focus will be on Windows and Linux (GTK) and native WarFoundry files with Rollcall support through a plugin.