Changes between Version 1 and Version 2 of WarFoundryAndroid


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Timestamp:
04/25/11 15:35:02 (9 years ago)
Author:
ibboard
Comment:

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  • WarFoundryAndroid

    v1 v2  
    33This page currently contains random notes on a possible WarFoundry for Android.
    44
    5  * We need to [http://mono-android.net/FAQ#Can_I_use_standard_desktop_Mono_assemblies_or_.NET_assemblies_with_Mono_for_Android.3f rebuild all libraries] against Android. The easiest way seems to be a second .csproj file, but we need to keep them synced
     5 * We need to [http://mono-android.net/FAQ#Can_I_use_standard_desktop_Mono_assemblies_or_.NET_assemblies_with_Mono_for_Android.3f rebuild all libraries] against Android. The easiest way seems to be a second .csproj file, but we need to keep them synced. A method for using links and a separate project is [http://johnacarruthers.posterous.com/sharing-code-between-windows-monotouch-and-mo here].
    66 * The Mono for Android dev plugin exists for Linux in MonoDevelop and the Android SDK exists, but the Mono for Android SDK isn't available on Linux. 90% of it works when extracted from the Windows and Mac builds, but the mandroid binary is a native binary. Running the Windows one through Wine doesn't help, because it then calls Linux-build SDK binaries.
    77 * We are limited on [http://mono-android.net/FAQ#What_.NET_features_does_Mono_for_Android_support.3f what libraries we can use], but we shouldn't stray outside them too much anyway