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WarFoundry Development
WarFoundry is the cross-platform, multi-system, open-source army builder application from IBBoard. The idea started in 2006 and by the end of 2008 this area was eventually set up to allow contributions from other people and to make the application public.
WarFoundry also depends on IBBoard's utils, which have been open-sourced. A separate Trac install is available for the utils and issues relating to them.
What is here
This section of the site (the Trac install at dev.ibboard.co.uk) contains:
- our roadmap of releases for the application and plugins
- a browsable copy of the source code
- the ticketing system where users and developers can report bugs or request features
- a timeline of changes made to tickets and source code.
- development documentation for WarFoundry development
- documentation and source code for other plugins:
- Rollcall Plugin for Rollcall .adf file support
- Army Builder Plugin for Army Builder data file support
What we need and how to help
WarFoundry needs help in several areas, all of which help the development of WarFoundry but not all of which need you to code. As an open source application it's easy to Get Involved. The main areas that we currently need help with are:
- Developers - anyone can freely check out the source code from svn://svn.ibboard.co.uk/warfoundry/ - set-up instructions are available in our Getting Started guide. If you want to contribute code changes back then please contact IBBoard.
- Gamers and Users - an application isn't very useful without users. The current design direction works along the lines of what seems to be needed with a basis in Warhammer and Warhammer 40,000, but with flexibility to cover a generic system. The more users we get from different game systems the better we can support them.
- Documentation - by the time the tool reaches its first release we'll need documentation on how to use it and how to create files for it. Although the Developers know the program, they're not always the best ones to describe its use to the general public, so specific documenters are always helpful.
- Graphics/UI - a lot of open source applications can be functionally great but have a poor user interface. The split between a back-end API library and front-end UIs makes creating new interfaces easier, but any graphical input would be appreciated.