Mercurial > repos > IBBoard.Tests
changeset 8:43e282ec574c
Re #24: Add "limit" objects
* Add test for "unlimited" limit
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Thu, 22 Oct 2009 19:10:02 +0000 |
parents | a2cbd7cb6a5e |
children | 1ba61db2c7fc |
files | IBBoard.Tests.csproj Limits/UnlimitedLimitTest.cs |
diffstat | 2 files changed, 47 insertions(+), 0 deletions(-) [+] |
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--- a/IBBoard.Tests.csproj Tue Oct 20 19:49:44 2009 +0000 +++ b/IBBoard.Tests.csproj Thu Oct 22 19:10:02 2009 +0000 @@ -31,6 +31,9 @@ <Compile Include="CustomMath\IBBMathTests.cs" /> <Compile Include="Limits\NumericSizeConstrainedLimitTest.cs" /> <Compile Include="Limits\SimpleRoundedPercentageLimitTest.cs" /> + <Compile Include="Limits\AbstractLimitTest.cs" /> + <Compile Include="Limits\AbsoluteNumericLimitTest.cs" /> + <Compile Include="Limits\UnlimitedLimitTest.cs" /> </ItemGroup> <ItemGroup> <Reference Include="System" />
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Limits/UnlimitedLimitTest.cs Thu Oct 22 19:10:02 2009 +0000 @@ -0,0 +1,44 @@ +// This file (UnlimitedLimitTest.cs) is a part of the IBBoard.Tests project and is copyright 2009 IBBoard +// +// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. + +using System; +using NUnit.Framework; + +namespace IBBoard.Limits +{ + [TestFixture()] + public class UnlimitedLimitTest : AbstractLimitTest + { + public override AbstractLimit GetDefaultLimitObject () + { + return new UnlimitedLimit(); + } + + public override double GetSize100ExpectedValue () + { + return 100; + } + + public override double GetSize10ExpectedValue () + { + return 10; + } + + public override double GetSize1ExpectedValue () + { + return 1; + } + + public override AbstractLimit GetEqualLimitObject () + { + return new UnlimitedLimit(); + } + + public override AbstractLimit GetUnequalLimitObject () + { + //Ugly hack because "unlimited" limits are the one time we don't have an unequal object + return null; + } + } +}