Mercurial > repos > IBBoard.WarFoundry.API.Tests
annotate API/FixedObjectWarFoundryLoader.cs @ 165:453640610ef9
Re #94: Loading files is too slow
* Add unit test to check loading time - we'll allow failure to be 10x slower
author | IBBoard <dev@ibboard.co.uk> |
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date | Tue, 06 Sep 2011 20:28:17 +0100 |
parents | 97ea355f9564 |
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Re #270: Add multiple categories to API
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1 // This file (FixedGameSystemAndRaceWarFoundryLoader.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using IBBoard.WarFoundry.API.Objects; |
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7 |
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8 namespace IBBoard.WarFoundry.API |
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9 { |
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10 public class FixedObjectWarFoundryLoader : DefaultWarFoundryLoader |
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11 { |
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12 private Race race; |
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13 private GameSystem system; |
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14 |
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15 public FixedObjectWarFoundryLoader() |
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16 { |
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17 LoadFiles(); |
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18 } |
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19 |
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20 public void SetRace(Race fixedRace) |
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21 { |
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22 race = fixedRace; |
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23 } |
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24 |
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25 public override Race GetRace(GameSystem system, string raceID) |
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26 { |
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27 return race; |
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28 } |
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29 |
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30 public void SetGameSystem(GameSystem fixedGameSystem) |
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31 { |
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32 system = fixedGameSystem; |
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33 } |
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34 |
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35 public override GameSystem GetGameSystem (string systemID) |
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36 { |
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37 return system; |
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38 } |
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39 |
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40 } |
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41 } |