annotate API/Objects/RaceTests.cs @ 176:9a1763af5fd2

Re #338: WarFoundry.API - Save System Data * Add tests for saving point names * Add expected values for new tests * Add points names to existing expected values (because we don't know if they were default or not)
author IBBoard <dev@ibboard.co.uk>
date Wed, 26 Oct 2011 15:40:52 +0100
parents 2ae80631ec9c
children 49480e1a8f90
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1 // This file (RaceTests.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using NUnit.Framework;
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6 using IBBoard.WarFoundry.API.Objects.Mock;
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7 using NUnit.Framework.SyntaxHelpers;
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8 using IBBoard.WarFoundry.API.Objects.Requirement;
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9 using System.Collections.Generic;
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10 using IBBoard.NUnit;
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11 using System.Reflection;
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12 using IBBoard.WarFoundry.API.Factories;
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13
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14 namespace IBBoard.WarFoundry.API.Objects
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15 {
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16 [TestFixture()]
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17 public class RaceTests : AbstractEqualityTest<Race>
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18 {
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19 [Test()]
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20 public void TestRaceWithNoUnitTypesHasNoRequirements()
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21 {
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22 Assert.That(new MockRace().GetRequirements(), Has.Count(0));
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23 }
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24
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25 [Test()]
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26 public void TestRaceWithOneUnitTypeHasNoRequirements()
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27 {
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28 MockRace race = new MockRace();
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29 race.AddUnitType(new MockUnitType());
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30 Assert.That(race.GetRequirements(), Has.Count(0));
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31 }
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32
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33 [Test()]
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34 public void TestRaceWithOneUnitTypeWithOneRequirementHasOneRequirement()
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35 {
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36 MockRace race = new MockRace();
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37 MockUnitType unitType = new MockUnitType();
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38 UnitRequiresAtLeastNUnitsRequirement unitRequirement = new UnitRequiresAtLeastNUnitsRequirement(unitType);
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39 unitType.AddRequirement(unitRequirement);
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40 race.AddUnitType(unitType);
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41 ICollection<IRequirement> raceRequirements = race.GetRequirements();
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42 Assert.That(raceRequirements, Has.Count(1));
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43 Assert.That(raceRequirements, Has.All.EqualTo(unitRequirement));
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44 }
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45
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46 [Test()]
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47 public void TestRaceWithTwoUnitTypesWithMultipleRequirementsHasMultipleRequirements()
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48 {
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49 MockRace race = new MockRace();
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50 MockUnitType unitType1 = new MockUnitType("type1", "Type 1");
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51 UnitRequiresAtLeastNUnitsRequirement unitRequirement1 = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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52 unitType1.AddRequirement(unitRequirement1);
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53 UnitRequiresNoMoreThanNOfUnitTypeRequirement unitRequirement2 = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1);
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54 unitType1.AddRequirement(unitRequirement2);
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55 race.AddUnitType(unitType1);
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56 MockUnitType unitType2 = new MockUnitType("type2", "Type 2");
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57 UnitRequiresAtLeastNUnitsRequirement unitRequirement3 = new UnitRequiresAtLeastNUnitsRequirement(unitType2);
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58 unitType2.AddRequirement(unitRequirement3);
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59 race.AddUnitType(unitType2);
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60 ICollection<IRequirement> raceRequirements = race.GetRequirements();
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61 Assert.That(raceRequirements, Has.Count(3));
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62 Assert.That(raceRequirements, Has.Member(unitRequirement1));
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63 Assert.That(raceRequirements, Has.Member(unitRequirement2));
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64 Assert.That(raceRequirements, Has.Member(unitRequirement3));
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65 }
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66
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67 public override Race GetObject ()
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68 {
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69 DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
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70 GameSystem gameSystem = new GameSystem("system", "system", factory);
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71 return new Race("race", "race", gameSystem, factory);
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72 }
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73
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74 public override Race GetSameObject ()
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75 {
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76 DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
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77 GameSystem gameSystem = new GameSystem("system", "system", factory);
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78 return new Race("race", "race", gameSystem, factory);
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79 }
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80
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81 public override Race GetDifferentObject ()
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82 {
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83 DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
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84 GameSystem gameSystem = new GameSystem("system2", "another system", factory);
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85 return new Race("race2", "other race", gameSystem, factory);
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86 }
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87
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88 public Race GetOtherDifferentObjectWithSubID()
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89 {
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90 DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
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91 GameSystem gameSystem = new GameSystem("system", "system", factory);
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92 return new Race("race", "subid", "race", gameSystem, factory);
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93 }
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94
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95 public Race GetOtherDifferentObjectWithGameSystem()
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96 {
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97 DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
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98 GameSystem gameSystem = new GameSystem("system2", "system", factory);
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99 return new Race("race", "race", gameSystem, factory);
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100 }
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101 }
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102 }
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