Mercurial > repos > IBBoard.WarFoundry.API.Tests
annotate API/Savers/IWarFoundryFileSaverTests.cs @ 163:b0b41bf8ad68 Ticket341-DefaultArmySize
Re #101: Make army names and sizes modifiable after creation
* Add unit tests for new command
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 29 Aug 2011 16:48:29 +0100 |
parents | 08fd75eafb67 |
children | c026c02583ca |
rev | line source |
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1 using System; |
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2 using System.Collections; |
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3 using System.Collections.Generic; |
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4 using System.IO; |
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5 using IBBoard.WarFoundry.API.Objects; |
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6 using IBBoard.WarFoundry.API.Objects.Mock; |
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7 using ICSharpCode.SharpZipLib.Zip; |
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8 using NUnit.Framework; |
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9 using NUnit.Framework.SyntaxHelpers; |
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10 using ICSharpCode.SharpZipLib.Core; |
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11 using IBBoard.IO; |
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12 using IBBoard.WarFoundry.API.Factories; |
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13 |
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14 namespace IBBoard.WarFoundry.API.Savers |
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15 { |
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16 public abstract class IWarFoundryFileSaverTests |
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17 { |
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18 [Test()] |
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19 public void TestSaverCreatesFile() |
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20 { |
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21 string tempFile = Path.GetTempFileName(); |
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22 |
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23 try |
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24 { |
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25 bool saved = GetSaver().Save(tempFile, new MockGameSystem()); |
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26 Assert.That(saved); |
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27 Assert.That(File.Exists(tempFile)); |
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28 } |
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29 finally |
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30 { |
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31 if (File.Exists(tempFile)) |
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32 { |
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33 File.Delete(tempFile); |
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34 } |
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35 } |
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36 } |
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37 |
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38 [Test()] |
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39 public void TestSaverCreatesZipFile() |
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40 { |
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41 string tempFile = Path.GetTempFileName(); |
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42 try |
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43 { |
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44 GetSaver().Save(tempFile, new MockGameSystem()); |
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45 ZipFile file = new ZipFile(tempFile); |
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46 file.Close(); |
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47 } |
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48 finally |
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49 { |
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50 if (File.Exists(tempFile)) |
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51 { |
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52 File.Delete(tempFile); |
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53 } |
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54 } |
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55 } |
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57 [Test()] |
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58 public void TestSaverCreatesSingleEntryForOneObject() |
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59 { |
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60 string tempFile = Path.GetTempFileName(); |
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61 try |
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62 { |
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63 GetSaver().Save(tempFile, new MockGameSystem()); |
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64 ZipFile file = new ZipFile(tempFile); |
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65 Assert.That(file.Count, Is.EqualTo(1)); |
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66 file.Close(); |
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67 } |
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68 finally |
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69 { |
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70 if (File.Exists(tempFile)) |
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71 { |
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72 File.Delete(tempFile); |
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73 } |
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74 } |
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75 } |
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76 |
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77 [Test()] |
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78 public void TestSaverCreatesSingleEntryWithCorrectNameForOneObject() |
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79 { |
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80 string tempFile = Path.GetTempFileName(); |
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81 try |
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82 { |
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83 MockGameSystem obj = new MockGameSystem(); |
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84 GetSaver().Save(tempFile, obj); |
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85 ZipFile file = new ZipFile(tempFile); |
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86 IEnumerator enumerator = file.GetEnumerator(); |
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87 enumerator.MoveNext(); |
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88 ZipEntry current = (ZipEntry)enumerator.Current; |
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89 Assert.That(current.Name, Is.EqualTo(GetEntryName(obj))); |
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90 Assert.That(current.Name, Text.EndsWith(GetFileExtensionForType(obj))); |
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91 file.Close(); |
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92 } |
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93 finally |
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94 { |
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95 if (File.Exists(tempFile)) |
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96 { |
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97 File.Delete(tempFile); |
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98 } |
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99 } |
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100 } |
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101 |
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102 [Test()] |
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103 public void TestSaverCreatesSingleEntryWithCorrectContentForOneSystem() |
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104 { |
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105 string tempFile = Path.GetTempFileName(); |
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106 try |
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107 { |
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108 MockGameSystem obj = new MockGameSystem(); |
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109 GetSaver().Save(tempFile, obj); |
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110 ZipFile file = new ZipFile(tempFile); |
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111 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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112 Stream stream = file.GetInputStream(zipEntry); |
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113 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentBytes())); |
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114 file.Close(); |
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115 } |
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116 finally |
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117 { |
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118 if (File.Exists(tempFile)) |
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119 { |
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120 File.Delete(tempFile); |
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121 } |
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122 } |
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123 } |
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124 |
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125 [Test()] |
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126 public void TestSaverCreatesSingleEntryWithCorrectContentForOneArmy() |
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127 { |
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128 string tempFile = Path.GetTempFileName(); |
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129 try |
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130 { |
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131 MockArmy obj = MockArmy.GetMockArmy(); |
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132 GetSaver().Save(tempFile, obj); |
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133 ZipFile file = new ZipFile(tempFile); |
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134 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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135 Stream stream = file.GetInputStream(zipEntry); |
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136 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetArmyContentBytes())); |
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137 file.Close(); |
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138 } |
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139 finally |
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140 { |
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141 if (File.Exists(tempFile)) |
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142 { |
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143 File.Delete(tempFile); |
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144 } |
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145 } |
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146 } |
100
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147 |
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148 [Test()] |
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149 public void TestSaverCreatesTwoEntriesForOneSystemOneArmy() |
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150 { |
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151 string tempFile = Path.GetTempFileName(); |
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152 try |
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153 { |
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154 GetSaver().Save(tempFile, new MockGameSystem(), MockArmy.GetMockArmy()); |
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155 ZipFile file = new ZipFile(tempFile); |
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156 Assert.That(file.Count, Is.EqualTo(2)); |
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157 file.Close(); |
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158 } |
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159 finally |
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160 { |
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161 if (File.Exists(tempFile)) |
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162 { |
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163 File.Delete(tempFile); |
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164 } |
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165 } |
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166 } |
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167 |
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168 [Test()] |
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169 public void TestSaverCreatesTwoEntriesWithCorrectContentForOneSystemOneArmy() |
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170 { |
101
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171 //This doesn't make much sense (system and army in one file) but at the time of writing then Race saving isn't implemented |
100
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172 string tempFile = Path.GetTempFileName(); |
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173 try |
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174 { |
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175 MockGameSystem system = new MockGameSystem(); |
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176 MockArmy army = MockArmy.GetMockArmy(); |
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177 GetSaver().Save(tempFile, system, army); |
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178 ZipFile file = new ZipFile(tempFile); |
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179 ZipEntry zipEntry = file.GetEntry(GetEntryName(system)); |
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180 Stream stream = file.GetInputStream(zipEntry); |
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181 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentBytes())); |
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182 zipEntry = file.GetEntry(GetEntryName(army)); |
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183 stream = file.GetInputStream(zipEntry); |
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184 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetArmyContentBytes())); |
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185 file.Close(); |
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186 } |
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187 finally |
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188 { |
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189 if (File.Exists(tempFile)) |
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190 { |
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191 File.Delete(tempFile); |
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192 } |
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193 } |
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194 } |
101
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195 |
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196 [Test()] |
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197 public void TestSaverCreatesTwoEntriesForTwoSystems() |
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198 { |
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199 string tempFile = Path.GetTempFileName(); |
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200 try |
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201 { |
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202 GetSaver().Save(tempFile, new MockGameSystem(), new GameSystem("otherSystem", "Other System", new DummyWarFoundryFactory())); |
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203 ZipFile file = new ZipFile(tempFile); |
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204 Assert.That(file.Count, Is.EqualTo(2)); |
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205 file.Close(); |
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206 } |
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207 finally |
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208 { |
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209 if (File.Exists(tempFile)) |
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210 { |
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211 File.Delete(tempFile); |
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212 } |
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213 } |
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214 } |
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215 |
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216 [Test()] |
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217 public void TestSaverCreatesTwoEntriesWithCorrectContentForTwoSystems() |
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218 { |
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219 string tempFile = Path.GetTempFileName(); |
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220 try |
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221 { |
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222 MockGameSystem system1 = new MockGameSystem(); |
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223 GameSystem system2 = new GameSystem("otherSystem", "Other System", new DummyWarFoundryFactory()); |
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224 GetSaver().Save(tempFile, system1, system2); |
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225 ZipFile file = new ZipFile(tempFile); |
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226 ZipEntry zipEntry = file.GetEntry(GetEntryName(system1)); |
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227 Stream stream = file.GetInputStream(zipEntry); |
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228 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentBytes())); |
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229 zipEntry = file.GetEntry(GetEntryName(system2)); |
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230 stream = file.GetInputStream(zipEntry); |
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231 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetOtherGameSystemContentBytes())); |
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232 file.Close(); |
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233 } |
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234 finally |
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235 { |
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236 if (File.Exists(tempFile)) |
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237 { |
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238 File.Delete(tempFile); |
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239 } |
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240 } |
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241 } |
97
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242 |
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243 [Test()] |
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244 public void TestFileExtensionsAreCorrectForType() |
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245 { |
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246 Assert.That(GetSaver().GetFileExtension(MockArmy.GetMockArmy()), Is.EqualTo(GetArmyExtension())); |
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247 Assert.That(GetSaver().GetFileExtension(new MockRace()), Is.EqualTo(GetRaceExtension())); |
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248 Assert.That(GetSaver().GetFileExtension(new MockGameSystem()), Is.EqualTo(GetGameSystemExtension())); |
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249 } |
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250 |
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251 protected abstract IWarFoundryFileSaver GetSaver(); |
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252 |
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253 protected abstract string GetEntryName(WarFoundryLoadedObject obj); |
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254 |
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255 protected abstract string GetFileExtensionForType(WarFoundryLoadedObject obj); |
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256 |
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257 protected abstract string GetArmyExtension(); |
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258 |
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259 protected abstract string GetRaceExtension(); |
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260 |
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261 protected abstract string GetGameSystemExtension(); |
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262 |
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263 protected abstract byte[] GetGameSystemContentBytes(); |
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264 |
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265 protected abstract byte[] GetOtherGameSystemContentBytes(); |
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266 |
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267 protected abstract byte[] GetArmyContentBytes(); |
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268 } |
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269 } |