diff API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs @ 51:9d68b5dd70b3

Re #270: Add multiple categories to API * Add test for unit being in multiple categories Also: * Add assertions in other tests that unit is cached in army
author IBBoard <dev@ibboard.co.uk>
date Wed, 19 May 2010 19:22:20 +0000
parents d3519f38a0f4
children 745820ad7656
line wrap: on
line diff
--- a/API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs	Tue May 18 19:57:44 2010 +0000
+++ b/API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs	Wed May 19 19:22:20 2010 +0000
@@ -71,6 +71,7 @@
 			SetDefaultGameSystem();
 			FileInfo raceFile = new FileInfo("testdata/single-unit-race.racex");
 			Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
+			Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
 			UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
 			Assert.AreEqual(1, unitTypes.Length);
 			UnitType unitType = unitTypes[0];
@@ -87,6 +88,7 @@
 			SetDefaultGameSystem();
 			FileInfo raceFile = new FileInfo("testdata/single-unit-type-referencing-race.racex");
 			Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
+			Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
 			UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
 			Assert.AreEqual(1, unitTypes.Length);
 			UnitType unitType = unitTypes[0];
@@ -103,6 +105,7 @@
 			SetDefaultGameSystem();
 			FileInfo raceFile = new FileInfo("testdata/single-unit-multi-type-referencing-race.racex");
 			Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
+			Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
 			UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
 			Assert.AreEqual(1, unitTypes.Length);
 			UnitType unitType = unitTypes[0];
@@ -122,6 +125,7 @@
 			SetDefaultGameSystem();
 			FileInfo raceFile = new FileInfo("testdata/single-unit-multi-type-referencing-race-with-override.racex");
 			Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
+			Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
 			UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
 			Assert.AreEqual(1, unitTypes.Length);
 			UnitType unitType = unitTypes[0];
@@ -140,6 +144,7 @@
 			SetDefaultGameSystem();
 			FileInfo raceFile = new FileInfo("testdata/single-unit-no-stats-race.racex");
 			Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
+			Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
 			UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
 			Assert.AreEqual(1, unitTypes.Length);
 			UnitType unitType = unitTypes[0];
@@ -199,6 +204,25 @@
 			Assert.That(unitType.Categories, Has.Member(category));
 			Assert.That(unitType.Categories, Has.Member(race.GetCategory("cat2")));
 		}
+
+		[Test()]
+		public void TestSingleUnitArmyWithMultipleCategoriesIsInEachCategory()
+		{
+			SetDefaultGameSystem();
+			FileInfo raceFile = new FileInfo("testdata/single-unit-two-categories.racex");
+			Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
+			UnitType unitType = race.GetUnitType("Empire1");
+			Assert.That(unitType.Categories.Length, Is.EqualTo(2));
+			Category cat1 = race.GetCategory("cat1");
+			Category cat2 = race.GetCategory("cat2");
+			Assert.That(unitType.MainCategory, Is.EqualTo(cat1));
+			Assert.That(unitType.Categories, Has.Member(cat1));
+			Assert.That(unitType.Categories, Has.Member(cat2));
+			Assert.That(race.GetUnitTypes(cat1), Is.All.EqualTo(unitType));
+			UnitType[] unitTypesCat2 = race.GetUnitTypes(cat2);
+			Assert.That(unitTypesCat2, Has.Length(1));
+			Assert.That(unitTypesCat2, Is.All.EqualTo(unitType));
+		}
 		
 		private static void SetDefaultGameSystem()
 		{