Mercurial > repos > IBBoard.WarFoundry.API.Tests
diff API/Objects/Requirement/UnitRequiresNUnitsForMUnitsRequirementTests.cs @ 208:c323770e61c2
Re #379: Fix validation of requirements to check for unit
* Rename classes in tests to match API changes
* Alter tests to match new API (all classes require at least one UnitType that they're relevant to now)
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 22 Feb 2012 20:48:40 +0000 |
parents | |
children | fc9a90d29ae0 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Objects/Requirement/UnitRequiresNUnitsForMUnitsRequirementTests.cs Wed Feb 22 20:48:40 2012 +0000 @@ -0,0 +1,294 @@ +// This file (UnitRequiresNUnitsForMUnitsRequirementTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using NUnit.Framework; +using IBBoard.WarFoundry.API.Objects.Mock; +using NUnit.Framework.SyntaxHelpers; + +namespace IBBoard.WarFoundry.API.Objects.Requirement +{ + [TestFixture()] + public class UnitRequiresNUnitsForMUnitsRequirementTests + { + private MockRace mockRace; + private UnitType unitType1; + private UnitType unitType2; + private UnitType unitType3; + + [TestFixtureSetUp()] + public void SetupRace() + { + mockRace = new MockRace(); + unitType1 = new MockUnitType("type1", "Unit Type 1"); + mockRace.AddUnitType(unitType1); + unitType2 = new MockUnitType("type2", "Unit Type 2"); + mockRace.AddUnitType(unitType2); + unitType3 = new MockUnitType("type3", "Unit Type 3"); + mockRace.AddUnitType(unitType3); + } + + [Test()] + public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequiredIsAllowed() + { + Army army = new Army(mockRace, "Test", 1000); + Unit unit = CreateUnitOfType(unitType1, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed)); + } + + [Test()] + public void TestAddingUnitWithOneUnitAndOneUnitTypeRequiredIsNotAllowed() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + Unit unit = CreateUnitOfType(unitType1, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed)); + } + + [Test()] + public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequiredIsAllowed() + { + Army army = new Army(mockRace, "Test", 1000); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); + } + + [Test()] + public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequiredIsNotAllowed() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); + } + + [Test()] + public void TestAddingUnitTypeSetsLimit() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2, 1); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); + } + + [Test()] + public void TestAddingUnitTypeSetsLimitForFailure() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2, 1); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); + } + + [Test()] + public void TestAddingUnitTriggersFailure() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2, 1); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); + AddUnitOfTypeToArmy(unitType2, army); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); + } + + [Test()] + public void TestAddingUnitTypeDefaultsToNoMoreThanZero() + { + Army army = new Army(mockRace, "Test", 1000); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); + AddUnitOfTypeToArmy(unitType2, army); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); + } + + [Test] + public void TestRequirementNotApplicableWhenLimitedUnitNotIncluded() + { + Army army = new Army(mockRace, "Test", 1000); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType3, army), Is.EqualTo(Validation.NotApplicable)); + Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.NotApplicable)); + } + + [Test] + public void TestRequirementBecomesInvalidWhenProhibitedUnitsChange() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed)); + AddUnitOfTypeToArmy(unitType2, army); + Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed)); + } + + [Test()] + public void TestAddingLimitedUnitTriggersFailure() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Failed)); + } + + [Test] + public void TestValidationMessageIsBlankForPass() + { + Army army = new Army(mockRace, "Test", 1000); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.GetValidationMessage(army), Is.Empty); + } + + [Test] + public void TestValidationMessageIsCorrectForFailWithOneUnitProhibited() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (have 1).")); + } + + [Test] + public void TestValidationMessageIsCorrectForFailWithTwoOfOneUnitLimit() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + AddUnitOfTypeToArmy(unitType2, army); + AddUnitOfTypeToArmy(unitType2, army); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2, 2); + Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 2 × " + unitType2.Name + " (have 3).")); + } + + [Test] + public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibited() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (have 1).")); + } + + [Test] + public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibitedAndOtherUnitInArmy() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + AddUnitOfTypeToArmy(unitType3, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType3.Name + " (have 1).")); + } + + [Test] + public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibitedAndBothUnitsInArmy() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + AddUnitOfTypeToArmy(unitType2, army); + AddUnitOfTypeToArmy(unitType3, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (have 1); 0 × " + unitType3.Name + " (have 1).")); + } + + [Test] + public void TestAllowsAddMessageIsBlankForPass() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.Empty); + } + + [Test] + public void TestAllowsAddMessageIsCorrectForFailWithOneUnitProhibited() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1).")); + } + + [Test] + public void TestAllowsAddMessageIsCorrectForFailWithTwoOfOneUnitLimit() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + AddUnitOfTypeToArmy(unitType2, army); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2, 2); + Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army cannot contain more than: 2 × " + unitType2.Name + " (would have 3).")); + } + + [Test] + public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibited() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1).")); + } + + [Test] + public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibitedAndOneUnitInArmy() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert.That(req.GetAllowsAddingMessage(unitType3, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1); 0 × " + unitType3.Name + " (would have 1).")); + } + + [Test] + public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibitedAndOtherUnitInArmy() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + AddUnitOfTypeToArmy(unitType3, army); + UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1); 0 × " + unitType3.Name + " (would have 1).")); + } + + private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) + { + army.AddUnit(CreateUnitOfType(unitType, army)); + } + + private static Unit CreateUnitOfType(UnitType unitType, Army army) + { + return new Unit(unitType, army.GetCategory(unitType.MainCategory)); + } + } +} +