diff API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs @ 50:d3519f38a0f4

Re #270: Add multiple categories to API * Add unit tests and test data for handling multiple categories and existing method
author IBBoard <dev@ibboard.co.uk>
date Tue, 18 May 2010 19:57:44 +0000
parents b4b4bde843d7
children 9d68b5dd70b3
line wrap: on
line diff
--- a/API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs	Tue May 18 19:33:27 2010 +0000
+++ b/API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs	Tue May 18 19:57:44 2010 +0000
@@ -7,6 +7,7 @@
 using NUnit.Framework;
 using System.Collections.Generic;
 using System.IO;
+using NUnit.Framework.SyntaxHelpers;
 
 namespace IBBoard.WarFoundry.API.Factories.Xml
 {
@@ -152,6 +153,52 @@
 			
 			Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
 		}
+
+		[Test()]
+		public void TestSingleUnitArmyWithNoCategoriesUsesMainCategory()
+		{
+			SetDefaultGameSystem();
+			FileInfo raceFile = new FileInfo("testdata/single-unit-no-category.racex");
+			Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
+			Category category = race.GetCategory("cat1");
+			UnitType[] unitTypes = race.GetUnitTypes(category);
+			Assert.AreEqual(1, unitTypes.Length);
+			UnitType unitType = unitTypes[0];
+			Assert.That(unitType.MainCategory, Is.EqualTo(category));
+			Assert.That(unitType.Categories.Length, Is.EqualTo(1));
+			Assert.That(unitType.Categories, Has.Member(category));
+		}
+
+		[Test()]
+		public void TestSingleUnitArmyWithOneCategoryAndSameMainCategoryHasOneCategory()
+		{
+			SetDefaultGameSystem();
+			FileInfo raceFile = new FileInfo("testdata/single-unit-one-category-same-main-category.racex");
+			Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
+			Category category = race.GetCategory("cat1");
+			UnitType[] unitTypes = race.GetUnitTypes(category);
+			Assert.AreEqual(1, unitTypes.Length);
+			UnitType unitType = unitTypes[0];
+			Assert.That(unitType.MainCategory, Is.EqualTo(category));
+			Assert.That(unitType.Categories.Length, Is.EqualTo(1));
+			Assert.That(unitType.Categories, Has.Member(category));
+		}
+
+		[Test()]
+		public void TestSingleUnitArmyWithOneCategoryAndDifferentMainCategoryHasTwoCategories()
+		{
+			SetDefaultGameSystem();
+			FileInfo raceFile = new FileInfo("testdata/single-unit-one-category-different-main-category.racex");
+			Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
+			Category category = race.GetCategory("cat1");
+			UnitType[] unitTypes = race.GetUnitTypes(category);
+			Assert.AreEqual(1, unitTypes.Length);
+			UnitType unitType = unitTypes[0];
+			Assert.That(unitType.MainCategory, Is.EqualTo(category));
+			Assert.That(unitType.Categories.Length, Is.EqualTo(2));
+			Assert.That(unitType.Categories, Has.Member(category));
+			Assert.That(unitType.Categories, Has.Member(race.GetCategory("cat2")));
+		}
 		
 		private static void SetDefaultGameSystem()
 		{