diff API/Savers/Xml/WarFoundryXmlFileSaverTests.cs @ 99:dd384f35a96f

Re #324: Add saving of Race and System data to files * Start to migrate Army saving to same structure * Add first test * Give MockArmy a specific ID
author IBBoard <dev@ibboard.co.uk>
date Wed, 09 Mar 2011 20:55:35 +0000
parents 49c5e24decb9
children 08fd75eafb67
line wrap: on
line diff
--- a/API/Savers/Xml/WarFoundryXmlFileSaverTests.cs	Wed Mar 09 20:45:13 2011 +0000
+++ b/API/Savers/Xml/WarFoundryXmlFileSaverTests.cs	Wed Mar 09 20:55:35 2011 +0000
@@ -39,9 +39,14 @@
 			return ".systemx";
 		}
 
-		public override byte[] GetGameSystemContentBytes()
+		protected override byte[] GetGameSystemContentBytes()
 		{
 			return StringManipulation.StringToBytes(@"<?xml version=""1.0"" encoding=""UTF-8""?><system xmlns=""http://ibboard.co.uk/warfoundry/system"" xmlns:cats=""http://ibboard.co.uk/warfoundry/cats"" id=""mocksystem"" name=""Mock Game System"" defaultArmySize=""0"" warn=""false"" allowAllies=""false""><categories /><sysStatsList defaultStats=""default""><sysStats id=""default"" /></sysStatsList></system>");
 		}
+
+		protected override byte[] GetArmyContentBytes ()
+		{
+			return StringManipulation.StringToBytes(@"<?xml version=""1.0"" encoding=""UTF-8""?><army xmlns=""http://ibboard.co.uk/warfoundry/army"" xmlns:core=""http://ibboard.co.uk/warfoundry/core"" id=""MockArmy"" name=""Mock Army"" system=""mocksystem"" race=""mockrace"" maxPoints=""2000""><units /></army>");
+		}
 	}
 }