diff API/Objects/Requirement/RequiresAtLeastNUnitsRequirementTest.cs @ 107:e2ea6562ef08

Re #27: Define unit requirements * Rename class to match behaviour (no longer just units)
author IBBoard <dev@ibboard.co.uk>
date Sun, 27 Mar 2011 19:36:31 +0000
parents API/Objects/Requirements/UnitRequiresAtLeastNUnitsRequirementTest.cs@4dad874f4862
children 74bfe8b325d6
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/API/Objects/Requirement/RequiresAtLeastNUnitsRequirementTest.cs	Sun Mar 27 19:36:31 2011 +0000
@@ -0,0 +1,124 @@
+// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard
+// 
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+using System;
+using NUnit.Framework;
+using IBBoard.WarFoundry.API.Objects.Mock;
+using NUnit.Framework.SyntaxHelpers;
+
+namespace IBBoard.WarFoundry.API.Objects.Requirement
+{
+	[TestFixture()]
+	public class RequiresAtLeastNUnitsRequirementTest
+	{
+		private MockRace mockRace;
+		private UnitType unitType1;
+		private UnitType unitType2;
+		private UnitType unitType3;
+
+		[TestFixtureSetUp()]
+		public void SetupRace()
+		{
+			mockRace = MockRace.GetMockRace();
+			unitType1 = new MockUnitType("type1", "Unit Type 1");
+			mockRace.AddUnitType(unitType1);
+			unitType2 = new MockUnitType("type2", "Unit Type 2");
+			mockRace.AddUnitType(unitType2);
+			unitType3 = new MockUnitType("type3", "Unit Type 3");
+			mockRace.AddUnitType(unitType3);
+		}
+
+		[Test()]
+		public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequired()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			Unit unit = CreateUnitOfType(unitType1, army);
+			RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2);
+			Assert.That(req.AllowsAdding(unit, army), Is.False);
+		}
+
+		[Test()]
+		public void TestAddingUnitWithOneUnitAndOneUnitTypeRequired()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			AddUnitOfTypeToArmy(unitType2, army);
+			Unit unit = CreateUnitOfType(unitType1, army);
+			RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2);
+			Assert.That(req.AllowsAdding(unit, army), Is.True);
+		}
+
+		[Test()]
+		public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequired()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2);
+			Assert.That(req.AllowsAdding(unitType1, army), Is.False);
+		}
+
+		[Test()]
+		public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequired()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			AddUnitOfTypeToArmy(unitType2, army);
+			RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2);
+			Assert.That(req.AllowsAdding(unitType1, army), Is.True);
+		}
+
+		[Test()]
+		public void TestAddingUnitTypeWithNoUnitsAndTwoUnitTypesRequired()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2, unitType3);
+			Assert.That(req.AllowsAdding(unitType1, army), Is.False);
+		}
+
+		[Test()]
+		public void TestAddingUnitTypeWithOneUnitAndTwoUnitTypesRequired()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			AddUnitOfTypeToArmy(unitType2, army);
+			RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2, unitType3);
+			Assert.That(req.AllowsAdding(unitType1, army), Is.False);
+		}
+
+		[Test()]
+		public void TestAddingUnitTypeWithBothUnitsAndTwoUnitTypesRequired()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			AddUnitOfTypeToArmy(unitType2, army);
+			AddUnitOfTypeToArmy(unitType3, army);
+			RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2, unitType3);
+			Assert.That(req.AllowsAdding(unitType1, army), Is.True);
+		}
+
+		[Test()]
+		public void TestAddingUnitTypeWithOneUnitsAndTwoOfOneUnitTypeRequired()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			AddUnitOfTypeToArmy(unitType2, army);
+			RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement();
+			req.AddUnitTypeRequirement(unitType2, 2);
+			Assert.That(req.AllowsAdding(unitType1, army), Is.False);
+		}
+
+		[Test()]
+		public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequired()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			AddUnitOfTypeToArmy(unitType2, army);
+			RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2);
+			Assert.That(req.AllowsAdding(unitType1, army), Is.True);
+		}
+
+		private static void AddUnitOfTypeToArmy(UnitType unitType, Army army)
+		{
+			army.AddUnit(CreateUnitOfType(unitType, army));
+		}
+
+		private static Unit CreateUnitOfType(UnitType unitType, Army army)
+		{
+			return new Unit(unitType, army.GetCategory(unitType.MainCategory));
+		}
+	}
+}
+