diff WarFoundryLoaderTest.cs @ 0:faf976fe57df

Initial commit of WarFoundry code
author IBBoard <dev@ibboard.co.uk>
date Fri, 19 Dec 2008 15:57:51 +0000
parents
children 40b31dfd6a46
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WarFoundryLoaderTest.cs	Fri Dec 19 15:57:51 2008 +0000
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+// WarFoundryLoaderTest.cs
+//
+//  Copyright (C) 2008 IBBoard
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+//
+
+using System;
+using System.IO;
+using NUnit.Framework;
+using IBBoard.WarFoundry.API.Objects;
+
+namespace IBBoard.WarFoundry.API.Factories
+{
+	[TestFixture()]
+	public class WarFoundryLoaderTest
+	{
+		private AbstractNativeWarFoundryFactory factory;
+				
+		[Test()]
+		public void TestLoadWithoutFactoriesCompletesWithoutError()
+		{
+			WarFoundryLoader.GetDefault().LoadFiles();
+		}
+		
+		[Test()]
+		public void TestLoadingSystemCompletesWithoutError()
+		{
+			WarFoundryLoader loader = GetSystemLoader();
+			DirectoryInfo dir = new DirectoryInfo("/");
+			loader.RegisterFactory(GetFactory());
+			loader.AddLoadDirectory(dir);
+			loader.LoadFiles();
+			Assert.Greater(loader.GetGameSystems().Length, 0);
+			loader.RemoveLoadDirectory(dir);
+			loader.UnregisterFactory(GetFactory());
+		}
+				
+		private AbstractNativeWarFoundryFactory GetFactory()
+		{
+			if (factory == null)
+			{
+				factory = new MockFactory();
+			}
+			
+			return factory;
+		}
+		
+		private WarFoundryLoader GetSystemLoader()
+		{
+			return new FixedFileWarFoundryLoader(new MockSystemZipFile());
+		}
+		
+		private WarFoundryLoader GetRaceLoader()
+		{
+			return new FixedFileWarFoundryLoader(new MockRaceZipFile());
+		}
+	}
+}