view API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs @ 43:00abd1c2f7d6

Re #268: Restructure stats for re-use * Test new stat line behaviour
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Apr 2010 15:10:30 +0000
parents 82cd08385bfe
children 0de5d86bc1cb
line wrap: on
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// This file (WarFoundryXmlRaceFactoryTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard
// 
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using NUnit.Framework;
using IBBoard.WarFoundry.API.Objects;
using IBBoard.WarFoundry.API.Objects.Mock;
using IBBoard.IO;

namespace IBBoard.WarFoundry.API.Factories.Xml
{


	[TestFixture()]
	public class WarFoundryXmlRaceFactoryTest
	{
		[TearDown()]
		public void AfterTestCleanup()
		{
			WarFoundryLoader.SetDefault(null);
		}
		
		[Test()]
		[ExpectedException(typeof(InvalidFileException), ExpectedMessage="Ability for Empire General with ID leaderOfMen did not exist in race definition")]
		public void TestCompleteLoadingOnRaceWithMissingAbilityIdErrors()
		{
			GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/race-with-non-existant-ability.systemx"));
			FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system);
			WarFoundryLoader.SetDefault(fixedLoader);
			FileInfo raceFile = new FileInfo("testdata/race-with-non-existant-ability.racex");
			Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
			Category[] cats = race.Categories;			
		}
		
		[Test()]
		[ExpectedException(typeof(InvalidFileException), ExpectedMessage="Referenced game system, 'nonexistant-system', did not exist")]
		public void TestCompleteLoadingOnRaceWithMissingGameSystemErrors()
		{
			ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-game-system.race"));
			Assert.AreEqual(1, objs.Count);
			IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator();
			enumerator.Reset();
			enumerator.MoveNext();
			Race race = (Race)enumerator.Current;
			Category[] cats = race.Categories;
		}
		
		[Test()]
		public void TestSingleUnitArmyLoadsSuccessfully()
		{
			GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx"));
			FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system);
			WarFoundryLoader.SetDefault(fixedLoader);
			FileInfo raceFile = new FileInfo("testdata/single-unit-race.racex");
			Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
			UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
			Assert.That(unitTypes.Length == 1);
			UnitType unitType = unitTypes[0];
			Stat[] stats = unitType.UnitStatsArray;
			Assert.That(stats.Length == 9);
			Assert.AreEqual("M", stats[0].ParentSlotName);
			Assert.AreEqual("4", stats[0].SlotValueString);
			Assert.AreEqual("Empire General", unitType.UnitStatsArrayWithName[0].SlotValueString);
		}
		
		[Test()]
		public void TestSingleUnitArmyWithMemberTypeReferenceLoadsSuccessfully()
		{
			GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx"));
			FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system);
			WarFoundryLoader.SetDefault(fixedLoader);
			FileInfo raceFile = new FileInfo("testdata/single-unit-type-referencing-race.racex");
			Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
			UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
			Assert.That(unitTypes.Length == 1);
			UnitType unitType = unitTypes[0];
			Stat[] stats = unitType.UnitStatsArray;
			Assert.That(stats.Length == 9);
			Assert.AreEqual("M", stats[0].ParentSlotName);
			Assert.AreEqual("4", stats[0].SlotValueString);
			Assert.AreEqual("General", unitType.UnitStatsArrayWithName[0].SlotValueString);
		}
		
		[Test()]
		public void TestSingleUnitArmyWithNoStatsReturnsUnitWithBlankStats()
		{
			GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx"));
			FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system);
			WarFoundryLoader.SetDefault(fixedLoader);
			FileInfo raceFile = new FileInfo("testdata/single-unit-no-stats-race.racex");
			Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
			UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
			Assert.That(unitTypes.Length == 1);
			UnitType unitType = unitTypes[0];
			Stat[] stats = unitType.UnitStatsArray;
			Assert.That(stats.Length == race.GameSystem.StandardSystemStats.SlotCount);
			
			foreach (Stat stat in stats)
			{
				Assert.AreEqual("", stat.SlotValueString);
			}
			
			Assert.AreEqual("Empire General", unitType.UnitStatsArrayWithName[0].SlotValueString);
		}
	}
}