view API/Objects/GameSystemTest.cs @ 137:081b48413f6d

Re #140: Add equality methods to WarFoundry objects * Add equality to Race, GameSystem and UnitType tests * Create equality test for UnitCountRequirementData Not all tests pass yet
author IBBoard <dev@ibboard.co.uk>
date Tue, 26 Apr 2011 15:03:46 +0000
parents 168c5aab34bb
children 2ae80631ec9c
line wrap: on
line source

using System;
using NUnit.Framework;
using IBBoard.WarFoundry.API.Factories;
using NUnit.Framework.SyntaxHelpers;
using System.Reflection;
using IBBoard.NUnit;

namespace IBBoard.WarFoundry.API.Objects
{
	[TestFixture()]
	public class GameSystemTest : AbstractEqualityTest<GameSystem>
	{
		//FIXME We shouldn't duplicate these tests, but it is broken at the moment
		[Test]
		public void TestEquality()
		{
			Assert.AreEqual(GetObject(), GetSameObject());
			Assert.AreEqual(GetSameObject(), GetObject());
		}

		[Test]
		public void TestInequality()
		{
			Assert.AreNotEqual(GetObject(), GetDifferentObject());
			Assert.AreNotEqual(GetSameObject(), GetDifferentObject());
			Assert.AreNotEqual(GetDifferentObject(), GetObject());
			Assert.AreNotEqual(GetDifferentObject(), GetSameObject());
		}

		[Test]
		public void TestReflexiveEquality()
		{
			Assert.AreEqual(GetObject(), GetObject());
			Assert.AreEqual(GetSameObject(), GetSameObject());
			Assert.AreEqual(GetDifferentObject(), GetDifferentObject());
		}

		[Test]
		public void TestOtherInequality()
		{
			MethodInfo[] methodInfo = GetType().GetMethods();
			GameSystem obj = GetObject();

			foreach (MethodInfo method in methodInfo)
			{
				if (method.Name.StartsWith("GetOtherDifferent"))
				{
					GameSystem otherObj = (GameSystem)method.Invoke(this, new object[0]);
					Assert.AreNotEqual(obj, otherObj, "Objects equal for "+method.Name);
					Assert.AreNotEqual(otherObj, obj, "Objects equal for "+method.Name);
				}
			}
		}




		[Test()]
		public void TestPointsSingularAbbreviation ()
		{
			GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
			Assert.That(system.GetPointsAbbrev(1), Is.EqualTo(""));
			system.SystemPtsAbbrevSingle = "pt";
			system.SystemPtsAbbrevPlural = "pts";
			Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("pt"));
		}
		
		[Test()]
		public void TestPointsPluralAbbreviation ()
		{
			GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
			Assert.That(system.GetPointsAbbrev(2), Is.EqualTo(""));
			system.SystemPtsAbbrevSingle = "pt";
			system.SystemPtsAbbrevPlural = "pts";
			Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("pts"));
		}
		
		[Test()]
		public void TestPointsZeroAbbreviation ()
		{
			GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
			Assert.That(system.GetPointsAbbrev(0), Is.EqualTo(""));
			system.SystemPtsAbbrevSingle = "pt";
			system.SystemPtsAbbrevPlural = "pts";
			Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("pts"));
		}
		
		[Test()]
		public void TestPointsSingularName ()
		{
			GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
			Assert.That(system.GetPointsName(1), Is.EqualTo(""));
			system.SystemPtsNameSingle = "pt";
			system.SystemPtsNamePlural = "pts";
			Assert.That(system.GetPointsName(1), Is.EqualTo("pt"));
		}
		
		[Test()]
		public void TestPointsPluralName ()
		{
			GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
			Assert.That(system.GetPointsName(2), Is.EqualTo(""));
			system.SystemPtsNameSingle = "pt";
			system.SystemPtsNamePlural = "pts";
			Assert.That(system.GetPointsName(2), Is.EqualTo("pts"));
		}
		
		[Test()]
		public void TestPointsZeroName ()
		{
			GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
			Assert.That(system.GetPointsName(0), Is.EqualTo(""));
			system.SystemPtsNameSingle = "pt";
			system.SystemPtsNamePlural = "pts";
			Assert.That(system.GetPointsName(0), Is.EqualTo("pts"));
		}
		
		[Test()]
		public void TestPointsSingularNameFallsBackToPlural ()
		{
			GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
			Assert.That(system.GetPointsName(1), Is.EqualTo(""));
			system.SystemPtsNamePlural = "pts";
			Assert.That(system.GetPointsName(1), Is.EqualTo("pts"));
		}
		
		[Test()]
		public void TestPointsPluralNameFallsBackToSingular ()
		{
			GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
			Assert.That(system.GetPointsName(2), Is.EqualTo(""));
			system.SystemPtsNameSingle = "pt";
			Assert.That(system.GetPointsName(2), Is.EqualTo("pt"));
		}
		
		[Test()]
		public void TestPointsZeroNameFallsBackToSingular ()
		{
			GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
			Assert.That(system.GetPointsName(0), Is.EqualTo(""));
			system.SystemPtsNameSingle = "pt";
			Assert.That(system.GetPointsName(0), Is.EqualTo("pt"));
		}
		
		[Test()]
		public void TestPointsSingularAbbreviationFallsBackToPlural ()
		{
			GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
			Assert.That(system.GetPointsAbbrev(1), Is.EqualTo(""));
			system.SystemPtsAbbrevPlural = "pts";
			Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("pts"));
		}
		
		[Test()]
		public void TestPointsPluralAbbreviationFallsBackToSingular ()
		{
			GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
			Assert.That(system.GetPointsAbbrev(2), Is.EqualTo(""));
			system.SystemPtsAbbrevSingle = "pt";
			Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("pt"));
		}
		
		[Test()]
		public void TestPointsZeroAbbreviationFallsBackToSingular ()
		{
			GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
			Assert.That(system.GetPointsAbbrev(0), Is.EqualTo(""));
			system.SystemPtsAbbrevSingle = "pt";
			Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("pt"));
		}

		public override GameSystem GetObject ()
		{
			DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
			return new GameSystem("system", "system", factory);
		}

		public override GameSystem GetSameObject ()
		{
			DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
			return new GameSystem("system", "system", factory);
		}

		public override GameSystem GetDifferentObject ()
		{
			DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
			return new GameSystem("system2", "another system", factory);
		}
	}
}