Mercurial > repos > IBBoard.WarFoundry.API.Tests
view API/Objects/GameSystemTest.cs @ 137:081b48413f6d
Re #140: Add equality methods to WarFoundry objects
* Add equality to Race, GameSystem and UnitType tests
* Create equality test for UnitCountRequirementData
Not all tests pass yet
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Tue, 26 Apr 2011 15:03:46 +0000 |
parents | 168c5aab34bb |
children | 2ae80631ec9c |
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using System; using NUnit.Framework; using IBBoard.WarFoundry.API.Factories; using NUnit.Framework.SyntaxHelpers; using System.Reflection; using IBBoard.NUnit; namespace IBBoard.WarFoundry.API.Objects { [TestFixture()] public class GameSystemTest : AbstractEqualityTest<GameSystem> { //FIXME We shouldn't duplicate these tests, but it is broken at the moment [Test] public void TestEquality() { Assert.AreEqual(GetObject(), GetSameObject()); Assert.AreEqual(GetSameObject(), GetObject()); } [Test] public void TestInequality() { Assert.AreNotEqual(GetObject(), GetDifferentObject()); Assert.AreNotEqual(GetSameObject(), GetDifferentObject()); Assert.AreNotEqual(GetDifferentObject(), GetObject()); Assert.AreNotEqual(GetDifferentObject(), GetSameObject()); } [Test] public void TestReflexiveEquality() { Assert.AreEqual(GetObject(), GetObject()); Assert.AreEqual(GetSameObject(), GetSameObject()); Assert.AreEqual(GetDifferentObject(), GetDifferentObject()); } [Test] public void TestOtherInequality() { MethodInfo[] methodInfo = GetType().GetMethods(); GameSystem obj = GetObject(); foreach (MethodInfo method in methodInfo) { if (method.Name.StartsWith("GetOtherDifferent")) { GameSystem otherObj = (GameSystem)method.Invoke(this, new object[0]); Assert.AreNotEqual(obj, otherObj, "Objects equal for "+method.Name); Assert.AreNotEqual(otherObj, obj, "Objects equal for "+method.Name); } } } [Test()] public void TestPointsSingularAbbreviation () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("")); system.SystemPtsAbbrevSingle = "pt"; system.SystemPtsAbbrevPlural = "pts"; Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("pt")); } [Test()] public void TestPointsPluralAbbreviation () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("")); system.SystemPtsAbbrevSingle = "pt"; system.SystemPtsAbbrevPlural = "pts"; Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("pts")); } [Test()] public void TestPointsZeroAbbreviation () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("")); system.SystemPtsAbbrevSingle = "pt"; system.SystemPtsAbbrevPlural = "pts"; Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("pts")); } [Test()] public void TestPointsSingularName () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsName(1), Is.EqualTo("")); system.SystemPtsNameSingle = "pt"; system.SystemPtsNamePlural = "pts"; Assert.That(system.GetPointsName(1), Is.EqualTo("pt")); } [Test()] public void TestPointsPluralName () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsName(2), Is.EqualTo("")); system.SystemPtsNameSingle = "pt"; system.SystemPtsNamePlural = "pts"; Assert.That(system.GetPointsName(2), Is.EqualTo("pts")); } [Test()] public void TestPointsZeroName () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsName(0), Is.EqualTo("")); system.SystemPtsNameSingle = "pt"; system.SystemPtsNamePlural = "pts"; Assert.That(system.GetPointsName(0), Is.EqualTo("pts")); } [Test()] public void TestPointsSingularNameFallsBackToPlural () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsName(1), Is.EqualTo("")); system.SystemPtsNamePlural = "pts"; Assert.That(system.GetPointsName(1), Is.EqualTo("pts")); } [Test()] public void TestPointsPluralNameFallsBackToSingular () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsName(2), Is.EqualTo("")); system.SystemPtsNameSingle = "pt"; Assert.That(system.GetPointsName(2), Is.EqualTo("pt")); } [Test()] public void TestPointsZeroNameFallsBackToSingular () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsName(0), Is.EqualTo("")); system.SystemPtsNameSingle = "pt"; Assert.That(system.GetPointsName(0), Is.EqualTo("pt")); } [Test()] public void TestPointsSingularAbbreviationFallsBackToPlural () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("")); system.SystemPtsAbbrevPlural = "pts"; Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("pts")); } [Test()] public void TestPointsPluralAbbreviationFallsBackToSingular () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("")); system.SystemPtsAbbrevSingle = "pt"; Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("pt")); } [Test()] public void TestPointsZeroAbbreviationFallsBackToSingular () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("")); system.SystemPtsAbbrevSingle = "pt"; Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("pt")); } public override GameSystem GetObject () { DummyWarFoundryFactory factory = new DummyWarFoundryFactory(); return new GameSystem("system", "system", factory); } public override GameSystem GetSameObject () { DummyWarFoundryFactory factory = new DummyWarFoundryFactory(); return new GameSystem("system", "system", factory); } public override GameSystem GetDifferentObject () { DummyWarFoundryFactory factory = new DummyWarFoundryFactory(); return new GameSystem("system2", "another system", factory); } } }