view MockObjects/MockWarFoundryLoader.cs @ 155:3725fd449c77

Re #353: Handle unloaded units being referenced outside factory * Add mock factory and use it in tests All tests now pass (including tests that started failing because of unit loading order - triggered by requirement changes)
author IBBoard <dev@ibboard.co.uk>
date Mon, 04 Jul 2011 20:03:47 +0000
parents 4211c818ef96
children
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line source

using System;
using IBBoard.WarFoundry.API;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.MockObjects
{
	public class MockWarFoundryLoader : AbstractWarFoundryLoader
	{
		protected override GameSystem GetExistingSystemForSystem(GameSystem system)
		{
			return system;
		}

		protected override void DoStoreGameSystem(GameSystem system)
		{
			//Do nothing
		}

		protected override void DoStoreRace(Race race)
		{
			//Do nothing
		}

		public override GameSystem[] GetGameSystems()
		{
			return new GameSystem[0];
		}

		public override GameSystem GetGameSystem(string systemID)
		{
			return null;
		}

		protected override void RemoveGameSystem(GameSystem system)
		{
			//Do nothing
		}

		public override Race[] GetRaces(GameSystem system)
		{
			return new Race[0];
		}

		public override Race GetRace(GameSystem system, string raceID)
		{
			return null;
		}

		public override Race GetRace(GameSystem system, string raceID, string raceSubID)
		{
			return null;
		}

		protected override void RemoveRace(Race race)
		{
			//Do nothing
		}
	}
}