Mercurial > repos > IBBoard.WarFoundry.API.Tests
view API/Savers/IWarFoundryFileSaverTests.cs @ 165:453640610ef9
Re #94: Loading files is too slow
* Add unit test to check loading time - we'll allow failure to be 10x slower
author | IBBoard <dev@ibboard.co.uk> |
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date | Tue, 06 Sep 2011 20:28:17 +0100 |
parents | 08fd75eafb67 |
children | c026c02583ca |
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using System; using System.Collections; using System.Collections.Generic; using System.IO; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Objects.Mock; using ICSharpCode.SharpZipLib.Zip; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using ICSharpCode.SharpZipLib.Core; using IBBoard.IO; using IBBoard.WarFoundry.API.Factories; namespace IBBoard.WarFoundry.API.Savers { public abstract class IWarFoundryFileSaverTests { [Test()] public void TestSaverCreatesFile() { string tempFile = Path.GetTempFileName(); try { bool saved = GetSaver().Save(tempFile, new MockGameSystem()); Assert.That(saved); Assert.That(File.Exists(tempFile)); } finally { if (File.Exists(tempFile)) { File.Delete(tempFile); } } } [Test()] public void TestSaverCreatesZipFile() { string tempFile = Path.GetTempFileName(); try { GetSaver().Save(tempFile, new MockGameSystem()); ZipFile file = new ZipFile(tempFile); file.Close(); } finally { if (File.Exists(tempFile)) { File.Delete(tempFile); } } } [Test()] public void TestSaverCreatesSingleEntryForOneObject() { string tempFile = Path.GetTempFileName(); try { GetSaver().Save(tempFile, new MockGameSystem()); ZipFile file = new ZipFile(tempFile); Assert.That(file.Count, Is.EqualTo(1)); file.Close(); } finally { if (File.Exists(tempFile)) { File.Delete(tempFile); } } } [Test()] public void TestSaverCreatesSingleEntryWithCorrectNameForOneObject() { string tempFile = Path.GetTempFileName(); try { MockGameSystem obj = new MockGameSystem(); GetSaver().Save(tempFile, obj); ZipFile file = new ZipFile(tempFile); IEnumerator enumerator = file.GetEnumerator(); enumerator.MoveNext(); ZipEntry current = (ZipEntry)enumerator.Current; Assert.That(current.Name, Is.EqualTo(GetEntryName(obj))); Assert.That(current.Name, Text.EndsWith(GetFileExtensionForType(obj))); file.Close(); } finally { if (File.Exists(tempFile)) { File.Delete(tempFile); } } } [Test()] public void TestSaverCreatesSingleEntryWithCorrectContentForOneSystem() { string tempFile = Path.GetTempFileName(); try { MockGameSystem obj = new MockGameSystem(); GetSaver().Save(tempFile, obj); ZipFile file = new ZipFile(tempFile); ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); Stream stream = file.GetInputStream(zipEntry); Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentBytes())); file.Close(); } finally { if (File.Exists(tempFile)) { File.Delete(tempFile); } } } [Test()] public void TestSaverCreatesSingleEntryWithCorrectContentForOneArmy() { string tempFile = Path.GetTempFileName(); try { MockArmy obj = MockArmy.GetMockArmy(); GetSaver().Save(tempFile, obj); ZipFile file = new ZipFile(tempFile); ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); Stream stream = file.GetInputStream(zipEntry); Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetArmyContentBytes())); file.Close(); } finally { if (File.Exists(tempFile)) { File.Delete(tempFile); } } } [Test()] public void TestSaverCreatesTwoEntriesForOneSystemOneArmy() { string tempFile = Path.GetTempFileName(); try { GetSaver().Save(tempFile, new MockGameSystem(), MockArmy.GetMockArmy()); ZipFile file = new ZipFile(tempFile); Assert.That(file.Count, Is.EqualTo(2)); file.Close(); } finally { if (File.Exists(tempFile)) { File.Delete(tempFile); } } } [Test()] public void TestSaverCreatesTwoEntriesWithCorrectContentForOneSystemOneArmy() { //This doesn't make much sense (system and army in one file) but at the time of writing then Race saving isn't implemented string tempFile = Path.GetTempFileName(); try { MockGameSystem system = new MockGameSystem(); MockArmy army = MockArmy.GetMockArmy(); GetSaver().Save(tempFile, system, army); ZipFile file = new ZipFile(tempFile); ZipEntry zipEntry = file.GetEntry(GetEntryName(system)); Stream stream = file.GetInputStream(zipEntry); Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentBytes())); zipEntry = file.GetEntry(GetEntryName(army)); stream = file.GetInputStream(zipEntry); Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetArmyContentBytes())); file.Close(); } finally { if (File.Exists(tempFile)) { File.Delete(tempFile); } } } [Test()] public void TestSaverCreatesTwoEntriesForTwoSystems() { string tempFile = Path.GetTempFileName(); try { GetSaver().Save(tempFile, new MockGameSystem(), new GameSystem("otherSystem", "Other System", new DummyWarFoundryFactory())); ZipFile file = new ZipFile(tempFile); Assert.That(file.Count, Is.EqualTo(2)); file.Close(); } finally { if (File.Exists(tempFile)) { File.Delete(tempFile); } } } [Test()] public void TestSaverCreatesTwoEntriesWithCorrectContentForTwoSystems() { string tempFile = Path.GetTempFileName(); try { MockGameSystem system1 = new MockGameSystem(); GameSystem system2 = new GameSystem("otherSystem", "Other System", new DummyWarFoundryFactory()); GetSaver().Save(tempFile, system1, system2); ZipFile file = new ZipFile(tempFile); ZipEntry zipEntry = file.GetEntry(GetEntryName(system1)); Stream stream = file.GetInputStream(zipEntry); Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentBytes())); zipEntry = file.GetEntry(GetEntryName(system2)); stream = file.GetInputStream(zipEntry); Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetOtherGameSystemContentBytes())); file.Close(); } finally { if (File.Exists(tempFile)) { File.Delete(tempFile); } } } [Test()] public void TestFileExtensionsAreCorrectForType() { Assert.That(GetSaver().GetFileExtension(MockArmy.GetMockArmy()), Is.EqualTo(GetArmyExtension())); Assert.That(GetSaver().GetFileExtension(new MockRace()), Is.EqualTo(GetRaceExtension())); Assert.That(GetSaver().GetFileExtension(new MockGameSystem()), Is.EqualTo(GetGameSystemExtension())); } protected abstract IWarFoundryFileSaver GetSaver(); protected abstract string GetEntryName(WarFoundryLoadedObject obj); protected abstract string GetFileExtensionForType(WarFoundryLoadedObject obj); protected abstract string GetArmyExtension(); protected abstract string GetRaceExtension(); protected abstract string GetGameSystemExtension(); protected abstract byte[] GetGameSystemContentBytes(); protected abstract byte[] GetOtherGameSystemContentBytes(); protected abstract byte[] GetArmyContentBytes(); } }