Mercurial > repos > IBBoard.WarFoundry.API.Tests
view testdata/extended-data.racex @ 39:5669f2ef6444
Re #152: Test and fix extensibility of current schemas
* Update to newer racex file for testing that matches our sequence-ordered schema
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 28 Feb 2010 21:10:41 +0000 |
parents | feb77f3287ca |
children | 7002a9cb0ed6 |
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<?xml version="1.0" encoding="UTF-8"?> <race xmlns="http://ibboard.co.uk/warfoundry/race" xmlns:core="http://ibboard.co.uk/warfoundry/core" id="EmpireAlt" name="Empire (Extended)" system="test" lang="en"> <units> <unit id="Empire1" typeName="Empire General" cat="cat1" points="100" maxNum="1" maxSize="1"> <stats> <stat name="M">4</stat> <stat name="WS">6</stat> <stat name="BS">6</stat> <stat name="S">4</stat> <stat name="T">4</stat> <stat name="W">3</stat> <stat name="I">6</stat> <stat name="A">4</stat> <stat name="Ld">9</stat> </stats> <unitEquipment> <unitEquipmentItem id="equip1" required="true" /> </unitEquipment> </unit> <unit id="Empire2" typeName="Swordsmen" cat="cat2" points="10"> <stats> <stat name="M">4</stat> <stat name="WS">3</stat> <stat name="BS">3</stat> <stat name="S">4</stat> <stat name="T">3</stat> <stat name="W">1</stat> <stat name="I">4</stat> <stat name="A">1</stat> <stat name="Ld">7</stat> </stats> <unitEquipment> <unitEquipmentItem id="equip1" required="true" exclusivityGroup="group1" /> <unitEquipmentItem id="equip2"/> <unitEquipmentItem id="equip3" required="true" exclusivityGroup="group1" /> </unitEquipment> <contains> <containedUnit containedID="Empire3" /> </contains> </unit> <unit id="Empire3" typeName="Swordsmen Champion" cat="cat2" points="35" minSize="1" maxSize="1"> <stats> <stat name="M">4</stat> <stat name="WS">4</stat> <stat name="BS">3</stat> <stat name="S">4</stat> <stat name="T">3</stat> <stat name="W">1</stat> <stat name="I">4</stat> <stat name="A">2</stat> <stat name="Ld">7</stat> </stats> <unitEquipment> <unitEquipmentItem id="equip1" required="true" exclusivityGroup="group1" /> <unitEquipmentItem id="equip2"/> <unitEquipmentItem id="equip3" required="true" exclusivityGroup="group1" /> </unitEquipment> <notes>Champions shouldn't be taken on their own, but we don't stop this yet. DON'T DO IT!</notes> </unit> <unit id="Empire4" typeName="Gunnery Specialists" cat="cat2" points="15"> <stats> <stat name="M">4</stat> <stat name="WS">3</stat> <stat name="BS">4</stat> <stat name="S">4</stat> <stat name="T">3</stat> <stat name="W">1</stat> <stat name="I">4</stat> <stat name="A">1</stat> <stat name="Ld">7</stat> </stats> <unitEquipment> <unitEquipmentItem id="equip4" required="true" exclusivityGroup="group1"> <minLimit> <core:percentageLimit limit="50" /> </minLimit> <maxLimit> <core:percentageLimit limit="100" /> </maxLimit> </unitEquipmentItem> <unitEquipmentItem id="equip1" required="true" /> <unitEquipmentItem id="equip5"> <minLimit> <core:sizeConstrainedLimit limit="0" /> </minLimit> <maxLimit> <core:sizeConstrainedLimit limit="5" /> </maxLimit> </unitEquipmentItem> </unitEquipment> <unitAbilities> <unitAbility abilityID="goodShot"/> </unitAbilities> <contains> <containedUnit containedID="Empire3" /> </contains> </unit> <unit id="Empire5" typeName="Gunnery Heavies" cat="cat2" points="13"> <stats> <stat name="M">4</stat> <stat name="WS">3</stat> <stat name="BS">4</stat> <stat name="S">4</stat> <stat name="T">3</stat> <stat name="W">1</stat> <stat name="I">4</stat> <stat name="A">1</stat> <stat name="Ld">7</stat> </stats> <equipmentSlots> <equipmentSlot name="heavyWeapons"> <maxLimit> <core:sizeConstrainedLimit limit="5" /> </maxLimit> </equipmentSlot> </equipmentSlots> <unitEquipment> <unitEquipmentItem id="equip4" required="true" /> <unitEquipmentItem id="equip6" equipmentSlot="heavyWeapons"> <minLimit> <core:sizeConstrainedLimit limit="0" /> </minLimit> <maxLimit> <core:sizeConstrainedLimit limit="3" /> </maxLimit> </unitEquipmentItem> <unitEquipmentItem id="equip7" equipmentSlot="heavyWeapons"> <minLimit> <core:sizeConstrainedLimit limit="0" /> </minLimit> <maxLimit> <core:sizeConstrainedLimit limit="3" /> </maxLimit> </unitEquipmentItem> <unitEquipmentItem id="equip8" equipmentSlot="heavyWeapons"> <minLimit> <core:sizeConstrainedLimit limit="0" /> </minLimit> <maxLimit> <core:sizeConstrainedLimit limit="3" /> </maxLimit> </unitEquipmentItem> </unitEquipment> <contains> <containedUnit containedID="Empire3" /> </contains> </unit> </units> <equipment> <equipmentItem id="equip1" name="sword" cost="1"/> <equipmentItem id="equip2" name="shield" cost="1"/> <equipmentItem id="equip3" name="broadsword" cost="2" /> <equipmentItem id="equip4" name="Standard Guns" cost="3" /> <equipmentItem id="equip5" name="Special Guns" cost="5" /> <equipmentItem id="equip6" name="Long Gun" cost="4" /> <equipmentItem id="equip7" name="Big Gun" cost="8" /> <equipmentItem id="equip8" name="Quick Gun" cost="6" /> </equipment> <abilities> <ability id="goodShot" name="Good Shot"><description>The unit is a 'Good Shot' and can add +1 to any to hit roll with missile weapons.</description></ability> </abilities> </race>