view testdata/extended-data.racex @ 39:5669f2ef6444

Re #152: Test and fix extensibility of current schemas * Update to newer racex file for testing that matches our sequence-ordered schema
author IBBoard <dev@ibboard.co.uk>
date Sun, 28 Feb 2010 21:10:41 +0000
parents feb77f3287ca
children 7002a9cb0ed6
line wrap: on
line source

<?xml version="1.0" encoding="UTF-8"?>
<race xmlns="http://ibboard.co.uk/warfoundry/race" xmlns:core="http://ibboard.co.uk/warfoundry/core" id="EmpireAlt" name="Empire (Extended)" system="test" lang="en">
	<units>
		<unit id="Empire1" typeName="Empire General" cat="cat1" points="100" maxNum="1" maxSize="1">
			<stats>
				<stat name="M">4</stat>
				<stat name="WS">6</stat>
				<stat name="BS">6</stat>
				<stat name="S">4</stat>
				<stat name="T">4</stat>
				<stat name="W">3</stat>
				<stat name="I">6</stat>
				<stat name="A">4</stat>
				<stat name="Ld">9</stat>
			</stats>
			<unitEquipment>
				<unitEquipmentItem id="equip1" required="true" />
			</unitEquipment>
		</unit>
		<unit id="Empire2" typeName="Swordsmen" cat="cat2" points="10">
			<stats>
				<stat name="M">4</stat>
				<stat name="WS">3</stat>
				<stat name="BS">3</stat>
				<stat name="S">4</stat>
				<stat name="T">3</stat>
				<stat name="W">1</stat>
				<stat name="I">4</stat>
				<stat name="A">1</stat>
				<stat name="Ld">7</stat>
			</stats>
			<unitEquipment>
				<unitEquipmentItem id="equip1" required="true" exclusivityGroup="group1" />
				<unitEquipmentItem id="equip2"/>
				<unitEquipmentItem id="equip3" required="true" exclusivityGroup="group1" />
			</unitEquipment>
			<contains>
				<containedUnit containedID="Empire3" />
			</contains>
		</unit>
		<unit id="Empire3" typeName="Swordsmen Champion" cat="cat2" points="35" minSize="1" maxSize="1">
			<stats>
				<stat name="M">4</stat>
				<stat name="WS">4</stat>
				<stat name="BS">3</stat>
				<stat name="S">4</stat>
				<stat name="T">3</stat>
				<stat name="W">1</stat>
				<stat name="I">4</stat>
				<stat name="A">2</stat>
				<stat name="Ld">7</stat>
			</stats>
			<unitEquipment>
				<unitEquipmentItem id="equip1" required="true" exclusivityGroup="group1" />
				<unitEquipmentItem id="equip2"/>
				<unitEquipmentItem id="equip3" required="true" exclusivityGroup="group1" />
			</unitEquipment>
			<notes>Champions shouldn't be taken on their own, but we don't stop this yet. DON'T DO IT!</notes>
		</unit>
		<unit id="Empire4" typeName="Gunnery Specialists" cat="cat2" points="15">
			<stats>
				<stat name="M">4</stat>
				<stat name="WS">3</stat>
				<stat name="BS">4</stat>
				<stat name="S">4</stat>
				<stat name="T">3</stat>
				<stat name="W">1</stat>
				<stat name="I">4</stat>
				<stat name="A">1</stat>
				<stat name="Ld">7</stat>
			</stats>
			<unitEquipment>
				<unitEquipmentItem id="equip4" required="true" exclusivityGroup="group1">
					<minLimit>
						<core:percentageLimit limit="50" />
					</minLimit>
					<maxLimit>
						<core:percentageLimit limit="100" />
					</maxLimit>
				</unitEquipmentItem>
				<unitEquipmentItem id="equip1" required="true" />
				<unitEquipmentItem id="equip5">
					<minLimit>
						<core:sizeConstrainedLimit limit="0" />
					</minLimit>
					<maxLimit>
						<core:sizeConstrainedLimit limit="5" />
					</maxLimit>
				</unitEquipmentItem>
			</unitEquipment>
			<unitAbilities>
				<unitAbility abilityID="goodShot"/>
			</unitAbilities>
			<contains>
				<containedUnit containedID="Empire3" />
			</contains>
		</unit>
		<unit id="Empire5" typeName="Gunnery Heavies" cat="cat2" points="13">
			<stats>
				<stat name="M">4</stat>
				<stat name="WS">3</stat>
				<stat name="BS">4</stat>
				<stat name="S">4</stat>
				<stat name="T">3</stat>
				<stat name="W">1</stat>
				<stat name="I">4</stat>
				<stat name="A">1</stat>
				<stat name="Ld">7</stat>
			</stats>
			<equipmentSlots>
				<equipmentSlot name="heavyWeapons">
					<maxLimit>
						<core:sizeConstrainedLimit limit="5" />
					</maxLimit>
				</equipmentSlot>
			</equipmentSlots>
			<unitEquipment>
				<unitEquipmentItem id="equip4" required="true" />
				<unitEquipmentItem id="equip6" equipmentSlot="heavyWeapons">
					<minLimit>
						<core:sizeConstrainedLimit limit="0" />
					</minLimit>
					<maxLimit>
						<core:sizeConstrainedLimit limit="3" />
					</maxLimit>
				</unitEquipmentItem>
				<unitEquipmentItem id="equip7" equipmentSlot="heavyWeapons">
					<minLimit>
						<core:sizeConstrainedLimit limit="0" />
					</minLimit>
					<maxLimit>
						<core:sizeConstrainedLimit limit="3" />
					</maxLimit>
				</unitEquipmentItem>
				<unitEquipmentItem id="equip8" equipmentSlot="heavyWeapons">
					<minLimit>
						<core:sizeConstrainedLimit limit="0" />
					</minLimit>
					<maxLimit>
						<core:sizeConstrainedLimit limit="3" />
					</maxLimit>
				</unitEquipmentItem>
			</unitEquipment>
			<contains>
				<containedUnit containedID="Empire3" />
			</contains>
		</unit>
	</units>
	<equipment>
		<equipmentItem id="equip1" name="sword" cost="1"/>
		<equipmentItem id="equip2" name="shield" cost="1"/>
		<equipmentItem id="equip3" name="broadsword" cost="2" />
		<equipmentItem id="equip4" name="Standard Guns" cost="3" />
		<equipmentItem id="equip5" name="Special Guns" cost="5" />
		<equipmentItem id="equip6" name="Long Gun" cost="4" />
		<equipmentItem id="equip7" name="Big Gun" cost="8" />
		<equipmentItem id="equip8" name="Quick Gun" cost="6" />
	</equipment>
	<abilities>
		<ability id="goodShot" name="Good Shot"><description>The unit is a 'Good Shot' and can add +1 to any to hit roll with missile weapons.</description></ability>
	</abilities>
</race>