view testdata/single-unit-multi-type-referencing-race.racex @ 110:788ef54f5b5a

Re #27: Define unit requirements * Add last unit test to get more obvious behaviour equivalent to Rollcall's "-1" (can take unlimited X once one Y is taken)
author IBBoard <dev@ibboard.co.uk>
date Tue, 29 Mar 2011 19:51:08 +0000
parents c6e5b8a1948d
children
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<?xml version="1.0" encoding="UTF-8"?>
<race xmlns="http://ibboard.co.uk/warfoundry/race" xmlns:core="http://ibboard.co.uk/warfoundry/core" id="EmpireAlt" name="Empire (Extended)" system="default">
	<units>
		<unit id="Empire1" typeName="Empire General" cat="cat1" points="100" maxNum="1" maxSize="1">
			<unitMembers>
				<unitMember typeID="General"/>
				<unitMember typeID="Warhorse"/>
			</unitMembers>
		</unit>
	</units>
	<memberTypes>
		<memberType id="General" name="General">
			<stats>
				<stat name="M">4</stat>
				<stat name="WS">6</stat>
				<stat name="BS">6</stat>
				<stat name="S">4</stat>
				<stat name="T">4</stat>
				<stat name="W">3</stat>
				<stat name="I">6</stat>
				<stat name="A">4</stat>
				<stat name="Ld">9</stat>
			</stats>
		</memberType>
		<memberType id="Warhorse" name="Warhorse">
			<stats>
				<stat name="M">8</stat>
				<stat name="WS">3</stat>
				<stat name="BS">0</stat>
				<stat name="S">3</stat>
				<stat name="T">3</stat>
				<stat name="W">1</stat>
				<stat name="I">2</stat>
				<stat name="A">1</stat>
				<stat name="Ld">4</stat>
			</stats>
		</memberType>
	</memberTypes>
</race>