view testdata/xml-race-factory/duplicate-category-ids.racex @ 110:788ef54f5b5a

Re #27: Define unit requirements * Add last unit test to get more obvious behaviour equivalent to Rollcall's "-1" (can take unlimited X once one Y is taken)
author IBBoard <dev@ibboard.co.uk>
date Tue, 29 Mar 2011 19:51:08 +0000
parents d1d79adcb11d
children
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<?xml version="1.0" encoding="UTF-8"?>
<race xmlns="http://ibboard.co.uk/warfoundry/race" xmlns:cats="http://ibboard.co.uk/warfoundry/cats" xmlns:core="http://ibboard.co.uk/warfoundry/core" id="Empire" name="Empire" system="default">
	<categories>
		<cats:cat id="cat1" name="Characters" minPercentage="0" maxPercentage="50" />
		<cats:cat id="cat1" name="Regiments" minPercentage="25" maxPercentage="100" />
		<cats:cat id="cat3" name="War Machines" minPercentage="0" maxPercentage="25" />
		<cats:cat id="cat4" name="Monsters" minPercentage="0" maxPercentage="25" />
		<cats:cat id="cat5" name="Allies" minPercentage="0" maxPercentage="25" />
	</categories>
	<units>
		<unit id="Empire1" typeName="Empire General" cat="cat1" points="100" maxNum="1" maxSize="1">
			<stats>
				<stat name="M">4</stat>
				<stat name="WS">6</stat>
				<stat name="BS">6</stat>
				<stat name="S">4</stat>
				<stat name="T">4</stat>
				<stat name="W">3</stat>
				<stat name="I">6</stat>
				<stat name="A">4</stat>
				<stat name="Ld">9</stat>
			</stats>
		</unit>
	</units>
</race>