Mercurial > repos > IBBoard.WarFoundry.API.Tests
view API/Factories/Xml/WarFoundryXmlFactoryTests.cs @ 228:7c21ca1482cb
Re #419: Remove assumptions of a file-based install
* Update tests to use new "loadable object" and "loadable object source" wrappers
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 07 Jul 2012 21:02:53 +0100 |
parents | 3c2c108a2f08 |
children | 6ec46f3db2d4 |
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using System; using NUnit.Framework; using System.IO; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; using NUnit.Framework.SyntaxHelpers; using IBBoard.WarFoundry.API.Loading; namespace IBBoard.WarFoundry.API.Factories.Xml { [TestFixture()] public class WarFoundryXmlFactoryTests { [Test()] public void TestFactoryHandlesMultipleFilesWithOldNamesInOneSystemZip() { EventListeningWarFoundryLoader loader = new EventListeningWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); WarFoundryXmlFactory factory = WarFoundryXmlFactory.GetFactory(); try { loader.RegisterFactory(factory); ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new LoadableFileObject("testdata/multifile-zips/Test.system")); Assert.That(objs, Has.Count(2)); int raceCount = 0; int systemCount = 0; foreach (IWarFoundryObject obj in objs) { if (obj is Race) { raceCount++; } else if (obj is GameSystem) { systemCount++; } } Assert.That(raceCount, Is.EqualTo(1)); Assert.That(systemCount, Is.EqualTo(1)); } finally { loader.UnregisterFactory(factory); } } [Test()] public void TestFactoryHandlesMultipleFilesWithOldNamesInOneRaceZip() { EventListeningWarFoundryLoader loader = new EventListeningWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); WarFoundryXmlFactory factory = WarFoundryXmlFactory.GetFactory(); loader.RegisterFactory(factory); try { ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new LoadableFileObject("testdata/multifile-zips/Test.race")); Assert.That(objs, Has.Count(2)); int raceCount = 0; int systemCount = 0; foreach (IWarFoundryObject obj in objs) { if (obj is Race) { raceCount++; } else if (obj is GameSystem) { systemCount++; } } Assert.That(raceCount, Is.EqualTo(1)); Assert.That(systemCount, Is.EqualTo(1)); } finally { loader.UnregisterFactory(factory); } } [Test()] public void TestFactoryHandlesMultipleFilesWithMultipleNewNamesInOneSystemZip() { EventListeningWarFoundryLoader loader = new EventListeningWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); WarFoundryXmlFactory factory = WarFoundryXmlFactory.GetFactory(); loader.RegisterFactory(factory); try { ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new LoadableFileObject("testdata/multifile-zips/Multipack.system")); Assert.That(objs, Has.Count(4)); int raceCount = 0; int systemCount = 0; foreach (IWarFoundryObject obj in objs) { if (obj is Race) { raceCount++; } else if (obj is GameSystem) { systemCount++; } } Assert.That(raceCount, Is.EqualTo(2)); Assert.That(systemCount, Is.EqualTo(2)); } finally { loader.UnregisterFactory(factory); } } } }