Mercurial > repos > IBBoard.WarFoundry.API.Tests
view API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirementTest.cs @ 146:8c519a44e699
Re #345: Add failure message to requirements
* Add testing of failure messages for "allows adding"
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 01 May 2011 19:17:11 +0000 |
parents | eced294e82f2 |
children | c323770e61c2 |
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// This file (RequiresNoMoreThanNOfUnitTypeRequirementTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using NUnit.Framework; using IBBoard.WarFoundry.API.Objects.Mock; using NUnit.Framework.SyntaxHelpers; using System.Reflection; using IBBoard.NUnit; using IBBoard.WarFoundry.API.Factories; namespace IBBoard.WarFoundry.API.Objects.Requirement { [TestFixture()] public class RequiresNoMoreThanNOfUnitTypeRequirementTest : AbstractEqualityTest<RequiresNoMoreThanNOfUnitTypeRequirement> { private MockRace mockRace; private UnitType unitType1; private UnitType unitType2; private UnitType unitType3; [TestFixtureSetUp()] public void SetupRace() { mockRace = new MockRace(); unitType1 = new MockUnitType("type1", "Unit Type 1"); mockRace.AddUnitType(unitType1); unitType2 = new MockUnitType("type2", "Unit Type 2"); mockRace.AddUnitType(unitType2); unitType3 = new MockUnitType("type3", "Unit Type 3"); mockRace.AddUnitType(unitType3); } [Test()] public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequiredIsAllowed() { Army army = new Army(mockRace, "Test", 1000); Unit unit = CreateUnitOfType(unitType1, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnitWithOneUnitAndOneUnitTypeRequiredIsNotAllowed() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); Unit unit = CreateUnitOfType(unitType1, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequiredIsAllowed() { Army army = new Army(mockRace, "Test", 1000); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequiredIsNotAllowed() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingUnitTypeSetsLimit() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); req.AddUnitTypeRequirement(unitType2, 1); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnitTypeSetsLimitForFailure() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType2, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); req.AddUnitTypeRequirement(unitType2, 1); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingUnitTypeDefaultsToNoMoreThanZero() { Army army = new Army(mockRace, "Test", 1000); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); req.AddUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); AddUnitOfTypeToArmy(unitType2, army); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); } [Test] public void TestRequirementBecomesInvalidWhenProhibitedUnitsChange() { Army army = new Army(mockRace, "Test", 1000); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); req.AddUnitTypeRequirement(unitType2); Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed)); AddUnitOfTypeToArmy(unitType2, army); Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed)); } [Test] public void TestValidationMessageIsBlankForPass() { Army army = new Army(mockRace, "Test", 1000); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType1); Assert.That(req.GetValidationMessage(army), Is.Empty); } [Test] public void TestValidationMessageIsCorrectForFailWithOneUnitProhibited() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType1); Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType1.Name + " (have 1).")); } [Test] public void TestValidationMessageIsCorrectForFailWithTwoOfOneUnitLimit() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); AddUnitOfTypeToArmy(unitType1, army); AddUnitOfTypeToArmy(unitType1, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); req.AddUnitTypeRequirement(unitType1, 2); Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 2 × " + unitType1.Name + " (have 3).")); } [Test] public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibited() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); AddUnitOfTypeToArmy(unitType2, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); req.AddUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType1.Name + " (have 1); 0 × " + unitType2.Name + " (have 1).")); } [Test] public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibitedAndOneUnitInArmy() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); req.AddUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType1.Name + " (have 1).")); } [Test] public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibitedAndOtherUnitInArmy() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); req.AddUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (have 1).")); } [Test] public void TestAllowsAddMessageIsBlankForPass() { Army army = new Army(mockRace, "Test", 1000); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType1); Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.Empty); } [Test] public void TestAllowsAddMessageIsCorrectForFailWithOneUnitProhibited() { Army army = new Army(mockRace, "Test", 1000); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType1); Assert.That(req.GetAllowsAddingMessage(unitType1, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType1.Name + " (would have 1).")); } [Test] public void TestAllowsAddMessageIsCorrectForFailWithTwoOfOneUnitLimit() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); AddUnitOfTypeToArmy(unitType1, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); req.AddUnitTypeRequirement(unitType1, 2); Assert.That(req.GetAllowsAddingMessage(unitType1, army), Is.EqualTo("Army cannot contain more than: 2 × " + unitType1.Name + " (would have 3).")); } [Test] public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibited() { Army army = new Army(mockRace, "Test", 1000); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); req.AddUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetAllowsAddingMessage(unitType1, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType1.Name + " (would have 1).")); } [Test] public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibitedAndOneUnitInArmy() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); req.AddUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType1.Name + " (would have 1); 0 × " + unitType2.Name + " (would have 1).")); } [Test] public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibitedAndOtherUnitInArmy() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); req.AddUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetAllowsAddingMessage(unitType1, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType1.Name + " (would have 1); 0 × " + unitType2.Name + " (would have 1).")); } private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) { army.AddUnit(CreateUnitOfType(unitType, army)); } private static Unit CreateUnitOfType(UnitType unitType, Army army) { return new Unit(unitType, army.GetCategory(unitType.MainCategory)); } public override RequiresNoMoreThanNOfUnitTypeRequirement GetObject () { RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); req.AddUnitTypeRequirement(unitType1, 2); return req; } public override RequiresNoMoreThanNOfUnitTypeRequirement GetSameObject () { RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); req.AddUnitTypeRequirement(unitType1, 2); return req; } public override RequiresNoMoreThanNOfUnitTypeRequirement GetDifferentObject () { RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); DummyWarFoundryFactory factory = new DummyWarFoundryFactory(); GameSystem gameSystem = new GameSystem("system", "system", factory); Race race = new Race("race", "race", gameSystem, factory); req.AddUnitTypeRequirement(new UnitType("id2", "Type 2", race), 2); return req; } } }