Mercurial > repos > IBBoard.WarFoundry.API.Tests
view API/Factories/Xml/WarFoundryXmlArmyParserTest.cs @ 132:8f1af48e120c
Re #27: Unit requirements
* Add unit test for unit requirements in opposite order
* Add unit test to make sure that requirement doesn't lock to first result, even after changes
Also:
* Clean up line endings to meet policy
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 17 Apr 2011 19:34:48 +0000 |
parents | 97ea355f9564 |
children |
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// This file (WarFoundryXmlArmyParserTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2010 IBBoard // // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using IBBoard.WarFoundry.API.Factories.Mock; using IBBoard.WarFoundry.API.Objects; using NUnit.Framework; using System.IO; using NUnit.Framework.SyntaxHelpers; namespace IBBoard.WarFoundry.API.Factories.Xml { [TestFixture()] public class WarFoundryXmlArmyParserTest { [TearDown()] public void AfterTestCleanup() { WarFoundryLoader.SetDefault(null); } [Test()] public void TestUnitFromNonMainCategoryIsInCorrectCategory() { FixedObjectWarFoundryLoader loader = new FixedObjectWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx")); loader.SetGameSystem(system); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/single-unit-two-categories.racex")); loader.SetRace(race); WarFoundryXmlArmyParser parser = new WarFoundryXmlArmyParser(null, SingleXmlObjectLoader.CreateDocumentElementFromFile(new FileInfo("testdata/unit-in-non-main-category.armyx"))); Army army = parser.GetArmy(); Unit unit = army.GetUnits()[0]; Category cat2 = army.Race.GetCategory("cat2"); Assert.That(army.GetUnits(cat2), Has.Member(unit)); Assert.That(unit.Category.Category, Is.EqualTo(cat2)); Assert.That(army.GetUnits(army.Race.GetCategory("cat1")), Has.No.Member(unit)); } [Test()] public void TestUnitFromMainCategoryIsInCorrectCategory() { FixedObjectWarFoundryLoader loader = new FixedObjectWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx")); loader.SetGameSystem(system); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/single-unit-two-categories.racex")); loader.SetRace(race); WarFoundryXmlArmyParser parser = new WarFoundryXmlArmyParser(null, SingleXmlObjectLoader.CreateDocumentElementFromFile(new FileInfo("testdata/unit-in-specified-main-category.armyx"))); Army army = parser.GetArmy(); Unit unit = army.GetUnits()[0]; Category cat1 = army.Race.GetCategory("cat1"); Assert.That(army.GetUnits(cat1), Has.Member(unit)); Assert.That(unit.Category.Category, Is.EqualTo(cat1)); } [Test()] public void TestUnitFromDefaultCategoryIsInCorrectCategory() { FixedObjectWarFoundryLoader loader = new FixedObjectWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx")); loader.SetGameSystem(system); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/single-unit-two-categories.racex")); loader.SetRace(race); WarFoundryXmlArmyParser parser = new WarFoundryXmlArmyParser(null, SingleXmlObjectLoader.CreateDocumentElementFromFile(new FileInfo("testdata/unit-in-default-category.armyx"))); Army army = parser.GetArmy(); Unit unit = army.GetUnits()[0]; Category cat1 = army.Race.GetCategory("cat1"); Assert.That(army.GetUnits(cat1), Has.Member(unit)); Assert.That(unit.Category.Category, Is.EqualTo(cat1)); } } }