Mercurial > repos > IBBoard.WarFoundry.API.Tests
view API/Util/UnitEquipmentUtilTest.cs @ 132:8f1af48e120c
Re #27: Unit requirements
* Add unit test for unit requirements in opposite order
* Add unit test to make sure that requirement doesn't lock to first result, even after changes
Also:
* Clean up line endings to meet policy
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 17 Apr 2011 19:34:48 +0000 |
parents | 9bf542b76de2 |
children | c026c02583ca |
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// This file (UnitEquipmentItemUtilTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using NUnit.Framework; using IBBoard.CustomMath; using IBBoard.Limits; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Objects.Mock; namespace IBBoard.WarFoundry.API.Util { [TestFixture()] public class UnitEquipmentUtilTest { private const string SLOT_NAME = "slot"; [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnDefaultSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(4); UnitType unitType = equip.EquipmentForUnit; Unit unit = GetUnit (unitType); Assert.AreEqual(4, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(4, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(IBBMath.Percentage(4, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(IBBMath.Percentage(4, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnDefaultSlotWithDifferentMinLimit() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(1,4); UnitType unitType = equip.EquipmentForUnit; Unit unit = GetUnit (unitType); Assert.AreEqual(4, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(IBBMath.Percentage(4, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(3); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(2)); Unit unit = GetUnit(unitType); Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(2, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlotWithDifferentMinLimit() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(1, 3); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(2)); Unit unit = GetUnit(unitType); Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlotWithMaxBelowSlotLimit() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(3); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(5)); Unit unit = GetUnit(unitType); Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(3, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(IBBMath.Percentage(3, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(IBBMath.Percentage(3, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlotWithMaxBelowSlotLimitWithDifferentMinLimit() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(1, 3); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(5)); Unit unit = GetUnit(unitType); Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(IBBMath.Percentage(3, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnPercentageLimitedSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(10); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(50, false)); Unit unit = GetUnit(unitType); Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(7, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(50, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnPercentageLimitedSlotWithDifferentMinLimit() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(5, 10); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(50, false)); Unit unit = GetUnit(unitType); Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(5, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(IBBMath.Percentage(5, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlotWithExistingEquipment() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(3); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(6)); Unit unit =GetUnit(unitType); UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); equip2.SlotName = SLOT_NAME; unit.SetEquipmentAmount(equip2, 5); Assert.AreEqual(1, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlotWithExistingEquipmentOfSameType() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(1, 3); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(3)); Unit unit =GetUnit(unitType); unit.SetEquipmentAmount(equip, 2); Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(IBBMath.Percentage(3, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlotWithExistingEquipmentDifferentMinLimit() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(1, 3); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(7)); Unit unit =GetUnit(unitType); UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); equip2.SlotName = SLOT_NAME; unit.SetEquipmentAmount(equip2, 5); Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnDefaultSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(50); UnitType unitType = equip.EquipmentForUnit; Unit unit = GetUnit(unitType); Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(7, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(50, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnDefaultSlotWithDifferentMinLimit() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(25, 50); UnitType unitType = equip.EquipmentForUnit; Unit unit = GetUnit(unitType); Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(3, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(25, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnNumberLimitedSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(50); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(2)); Unit unit = GetUnit(unitType); Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(2, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnNumberLimitedSlotWithDifferentMinLimit() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(10, 50); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(2)); Unit unit = GetUnit(unitType); Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(10, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnPercentageLimitedSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(50); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(25, false)); Unit unit = GetUnit(unitType); Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(3, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(25, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(25, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnPercentageLimitedSlotWithDifferentMinLimit() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(10, 50); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(25, false)); Unit unit = GetUnit(unitType); Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(25, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(10, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnPercentageLimitedSlotWithMaxBelowSlotLimit() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(50); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(75, false)); Unit unit = GetUnit(unitType); Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(7, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(50, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnPercentageLimitedSlotWithMaxBelowSlotLimitWithDifferentMinLimit() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(25, 50); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(75, false)); Unit unit = GetUnit(unitType); Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(3, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(25, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnNumberLimitedSlotWithExistingEquipment() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(50); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(7)); Unit unit = GetUnit(unitType); UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); equip2.SlotName = SLOT_NAME; unit.SetEquipmentAmount(equip2, 5); Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(2, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnNumberLimitedSlotWithExistingEquipmentOfSameType() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(10, 50); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(10)); Unit unit = GetUnit(unitType); unit.SetEquipmentAmount(equip, 5); Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(10, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnPercentageLimitedSlotWithExistingEquipment() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(50); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(50, true)); Unit unit = GetUnit(unitType); UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); equip2.SlotName = SLOT_NAME; unit.SetEquipmentAmount(equip2, 5); Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(3, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(50 - IBBMath.Percentage(5, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(50 - IBBMath.Percentage(5, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnPercentageLimitedSlotWithExistingEquipmentOfSameType() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(10, 50); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(50, true)); Unit unit = GetUnit(unitType); unit.SetEquipmentAmount(equip, 5); Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(10, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnPercentageLimitedSlotWithExistingEquipmentWithDifferentMinimum() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(10, 50); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(50, true)); Unit unit = GetUnit(unitType); UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); equip2.SlotName = SLOT_NAME; unit.SetEquipmentAmount(equip2, 5); Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); Assert.AreEqual(50 - IBBMath.Percentage(5, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); Assert.AreEqual(10, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); } [Test()] public void TestIsEquipmentRatioLimitsWithRatioLimitedEquipmentAndUnlimitedSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new UnlimitedLimit()); Unit unit = GetUnit(unitType); Assert.IsTrue(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } [Test()] public void TestIsEquipmentRatioLimitsWithRatioLimitedEquipmentAndRatioSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(50, true)); Unit unit = GetUnit(unitType); Assert.IsTrue(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } [Test()] public void TestIsEquipmentRatioLimitsWithRatioLimitedEquipmentAndAbsoluteSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(5)); Unit unit = GetUnit(unitType); Assert.IsFalse(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } [Test()] public void TestIsEquipmentRatioLimitsWithAbsoluteLimitedEquipmentAndAbsoluteSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(5)); Unit unit = GetUnit(unitType); Assert.IsFalse(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } [Test()] public void TestIsEquipmentRatioLimitsWithAbsoluteLimitedEquipmentAndUnlimitedSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new UnlimitedLimit()); Unit unit = GetUnit(unitType); Assert.IsFalse(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } [Test()] public void TestIsEquipmentRatioLimitsWithAbsoluteLimitedEquipmentAndRatioSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(50, true)); Unit unit = GetUnit(unitType); Assert.IsFalse(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } private Unit GetUnit (UnitType unitType) { return new Unit ("unit", "Test Unit", 15, unitType, new MockArmyCategory (unitType.MainCategory)); } } }