view API/Factories/Mock/MockNativeWarFoundryFactory.cs @ 176:9a1763af5fd2

Re #338: WarFoundry.API - Save System Data * Add tests for saving point names * Add expected values for new tests * Add points names to existing expected values (because we don't know if they were default or not)
author IBBoard <dev@ibboard.co.uk>
date Wed, 26 Oct 2011 15:40:52 +0100
parents 453640610ef9
children
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// This file (MockNativeWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard
// 
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
using System;
using ICSharpCode.SharpZipLib.Zip;
using System.Collections.Generic;
using IBBoard.WarFoundry.API.Objects;
using System.IO;

namespace IBBoard.WarFoundry.API.Factories.Mock
{
	public class MockNativeWarFoundryFactory : AbstractNativeWarFoundryFactory
	{
		public MockNativeWarFoundryFactory()
		{
			//Do nothing special
		}

		protected override bool CheckCanFindSystemFileContent(ZipFile file)
		{
			return false;
		}

		protected override bool CheckCanFindRaceFileContent(ZipFile file)
		{
			return false;
		}

		protected override bool CheckCanFindArmyFileContent(ZipFile file)
		{
			return false;
		}

		protected override ICollection<ZipEntry> GetArmyZipEntries(ZipFile file)
		{
			return new List<ZipEntry>().AsReadOnly();
		}

		protected override Army CreateArmyFromStream(ZipFile file, Stream dataStream)
		{
			return null;
		}

		protected override ICollection<ZipEntry> GetRaceZipEntries(ZipFile file)
		{
			return new List<ZipEntry>().AsReadOnly();
		}

		protected override Race CreateRaceFromStream(ZipFile file, Stream dataStream)
		{
			return null;
		}

		protected override ICollection<ZipEntry> GetGameSystemZipEntries(ZipFile file)
		{
			return new List<ZipEntry>().AsReadOnly();
		}

		protected override GameSystem CreateGameSystemFromStream(ZipFile file, Stream dataStream)
		{
			return null;
		}
	}
}