view API/Factories/Mock/MockSystemFactory.cs @ 176:9a1763af5fd2

Re #338: WarFoundry.API - Save System Data * Add tests for saving point names * Add expected values for new tests * Add points names to existing expected values (because we don't know if they were default or not)
author IBBoard <dev@ibboard.co.uk>
date Wed, 26 Oct 2011 15:40:52 +0100
parents 31fd34f7d7cf
children
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// This file (MockSystemFactory.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using System.IO;
using IBBoard.WarFoundry.API.Factories;
using IBBoard.WarFoundry.API.Objects;
using ICSharpCode.SharpZipLib.Zip;
using System.Collections.Generic;

namespace IBBoard.WarFoundry.API.Factories.Mock
{
	public class MockSystemFactory : AbstractNativeWarFoundryFactory
	{
		private static MockSystemFactory mock;
		
		public static MockSystemFactory GetMockFactory()
		{
			if (mock == null)
			{
				mock = new MockSystemFactory();
			}
			
			return mock;
		}
		
		public MockSystemFactory()
		{
		}
		
		protected override bool CheckCanFindArmyFileContent(ZipFile file)
		{
			return false;
		}
		
		protected override bool CheckCanFindRaceFileContent(ZipFile file)
		{
			return false;
		}
		
		protected override bool CheckCanFindSystemFileContent(ZipFile file)
		{
			return true;
		}
		
		protected override Army CreateArmyFromStream (ZipFile file, Stream dataStream)
		{
			throw new NotImplementedException ();
		}
		
		protected override GameSystem CreateGameSystemFromStream (ZipFile file, Stream dataStream)
		{
			return new GameSystem("test", "Test System", this);
		}
		
		protected override Race CreateRaceFromStream (ZipFile file, Stream dataStream)
		{
			throw new NotImplementedException ();
		}
		
		protected override ICollection<ZipEntry> GetArmyZipEntries(ZipFile file)
		{
			throw new NotImplementedException ();
		}
		
		protected override ICollection<ZipEntry> GetGameSystemZipEntries (ZipFile file)
		{
			List<ZipEntry> entries = new List<ZipEntry>();
			ZipEntry zipEntry = file.GetEntry("data.systemx");
			if (zipEntry != null)
			{
				entries.Add(zipEntry);
			}
			return entries;
		}

		protected override ICollection<ZipEntry> GetRaceZipEntries (ZipFile file)
		{
			throw new NotImplementedException ();
		}
	}
}