view WarFoundryLoaderTest.cs @ 1:b93d6eedc0bb

* Update MonoDevelop Project file for MonoDevelop 2.0a1 * Remove PIDB file (Parser Information Database) from source control
author IBBoard <dev@ibboard.co.uk>
date Fri, 19 Dec 2008 16:41:09 +0000
parents faf976fe57df
children 40b31dfd6a46
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// WarFoundryLoaderTest.cs
//
//  Copyright (C) 2008 IBBoard
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//

using System;
using System.IO;
using NUnit.Framework;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Factories
{
	[TestFixture()]
	public class WarFoundryLoaderTest
	{
		private AbstractNativeWarFoundryFactory factory;
				
		[Test()]
		public void TestLoadWithoutFactoriesCompletesWithoutError()
		{
			WarFoundryLoader.GetDefault().LoadFiles();
		}
		
		[Test()]
		public void TestLoadingSystemCompletesWithoutError()
		{
			WarFoundryLoader loader = GetSystemLoader();
			DirectoryInfo dir = new DirectoryInfo("/");
			loader.RegisterFactory(GetFactory());
			loader.AddLoadDirectory(dir);
			loader.LoadFiles();
			Assert.Greater(loader.GetGameSystems().Length, 0);
			loader.RemoveLoadDirectory(dir);
			loader.UnregisterFactory(GetFactory());
		}
				
		private AbstractNativeWarFoundryFactory GetFactory()
		{
			if (factory == null)
			{
				factory = new MockFactory();
			}
			
			return factory;
		}
		
		private WarFoundryLoader GetSystemLoader()
		{
			return new FixedFileWarFoundryLoader(new MockSystemZipFile());
		}
		
		private WarFoundryLoader GetRaceLoader()
		{
			return new FixedFileWarFoundryLoader(new MockRaceZipFile());
		}
	}
}