Mercurial > repos > IBBoard.WarFoundry.API.Tests
view API/Objects/Requirement/UnitRequiresNoMoreThanNOfUnitTypeRequirementTest.cs @ 208:c323770e61c2
Re #379: Fix validation of requirements to check for unit
* Rename classes in tests to match API changes
* Alter tests to match new API (all classes require at least one UnitType that they're relevant to now)
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 22 Feb 2012 20:48:40 +0000 |
parents | 27f163bf884a |
children | 325943cb1db0 |
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// This file (RequiresNoMoreThanNOfUnitTypeRequirementTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using NUnit.Framework; using IBBoard.WarFoundry.API.Objects.Mock; using NUnit.Framework.SyntaxHelpers; namespace IBBoard.WarFoundry.API.Objects.Requirement { [TestFixture()] public class UnitRequiresNoMoreThanNOfUnitTypeRequirementTest { private MockRace mockRace; private UnitType unitType1; private UnitType unitType2; private UnitType unitType3; [TestFixtureSetUp()] public void SetupRace() { mockRace = new MockRace(); unitType1 = new MockUnitType("type1", "Unit Type 1"); mockRace.AddUnitType(unitType1); unitType2 = new MockUnitType("type2", "Unit Type 2"); mockRace.AddUnitType(unitType2); unitType3 = new MockUnitType("type3", "Unit Type 3"); mockRace.AddUnitType(unitType3); } [Test()] public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequiredIsAllowed() { Army army = new Army(mockRace, "Test", 1000); Unit unit = CreateUnitOfType(unitType1, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnitWithOneUnitAndOneUnitTypeRequiredIsNotAllowed() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); Unit unit = CreateUnitOfType(unitType1, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequiredIsAllowed() { Army army = new Army(mockRace, "Test", 1000); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequiredIsNotAllowed() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingUnitTypeSetsLimit() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2, 1); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnitTypeSetsLimitForFailure() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2, 1); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingUnitTriggersFailure() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2, 1); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); AddUnitOfTypeToArmy(unitType2, army); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingUnitTypeDefaultsToNoMoreThanZero() { Army army = new Army(mockRace, "Test", 1000); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); AddUnitOfTypeToArmy(unitType2, army); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); } [Test] public void TestRequirementNotApplicableWhenLimitedUnitNotIncluded() { Army army = new Army(mockRace, "Test", 1000); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unitType3, army), Is.EqualTo(Validation.NotApplicable)); Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.NotApplicable)); } [Test] public void TestRequirementBecomesInvalidWhenProhibitedUnitsChange() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed)); AddUnitOfTypeToArmy(unitType2, army); Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingLimitedUnitTriggersFailure() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Failed)); } [Test] public void TestValidationMessageIsBlankForPass() { Army army = new Army(mockRace, "Test", 1000); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetValidationMessage(army), Is.Empty); } [Test] public void TestValidationMessageIsCorrectForFailWithOneUnitProhibited() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (have 1).")); } [Test] public void TestValidationMessageIsCorrectForFailWithTwoOfOneUnitLimit() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2, 2); Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 2 × " + unitType2.Name + " (have 3).")); } [Test] public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibited() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (have 1).")); } [Test] public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibitedAndOtherUnitInArmy() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); AddUnitOfTypeToArmy(unitType3, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType3.Name + " (have 1).")); } [Test] public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibitedAndBothUnitsInArmy() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType3, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (have 1); 0 × " + unitType3.Name + " (have 1).")); } [Test] public void TestAllowsAddMessageIsBlankForPass() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.Empty); } [Test] public void TestAllowsAddMessageIsCorrectForFailWithOneUnitProhibited() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1).")); } [Test] public void TestAllowsAddMessageIsCorrectForFailWithTwoOfOneUnitLimit() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2, 2); Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army cannot contain more than: 2 × " + unitType2.Name + " (would have 3).")); } [Test] public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibited() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1).")); } [Test] public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibitedAndOneUnitInArmy() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert.That(req.GetAllowsAddingMessage(unitType3, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1); 0 × " + unitType3.Name + " (would have 1).")); } [Test] public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibitedAndOtherUnitInArmy() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); AddUnitOfTypeToArmy(unitType3, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1); 0 × " + unitType3.Name + " (would have 1).")); } private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) { army.AddUnit(CreateUnitOfType(unitType, army)); } private static Unit CreateUnitOfType(UnitType unitType, Army army) { return new Unit(unitType, army.GetCategory(unitType.MainCategory)); } } }