view API/Objects/ArmyTests.cs @ 235:d122354eeebc

Re #410: N per M models in parent requirement * Add tests for adding * Change text on adding to make more sense (tell users N, M, and how many there are now)
author IBBoard <dev@ibboard.co.uk>
date Wed, 01 Aug 2012 21:01:43 +0100
parents d39682a98adf
children
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// This file (ArmyTests.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2012 IBBoard
// 
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
using System;
using NUnit.Framework;
using IBBoard.WarFoundry.API.Objects.Requirement.Mock;
using NUnit.Framework.SyntaxHelpers;
using System.Collections.Generic;
using IBBoard.WarFoundry.API.Objects.Requirement;
using IBBoard.WarFoundry.API.Objects.Mock;

namespace IBBoard.WarFoundry.API.Objects
{
	[TestFixture()]
	public class ArmyTests
	{
		private MockRace mockRace;
		private UnitType unitType1;
		private IRequirement unitType1Requirement;
		private UnitType unitType2;
		private IRequirement unitType2Requirement;
		private UnitType unitType3;
		private IRequirement unitType3Requirement;

		[TestFixtureSetUp()]
		public void SetupRace()
		{
			mockRace = new MockRace();
			unitType1 = new MockUnitType("type1", "Unit Type 1");
			mockRace.AddUnitType(unitType1);
			unitType1Requirement = new PassingRequirement();
			unitType1.AddRequirement(unitType1Requirement);
			unitType2 = new MockUnitType("type2", "Unit Type 2");
			mockRace.AddUnitType(unitType2);
			unitType2Requirement = new FailingRequirement();
			unitType2.AddRequirement(unitType2Requirement);
			unitType3 = new MockUnitType("type3", "Unit Type 3");
			mockRace.AddUnitType(unitType3);
			unitType3Requirement = new NotApplicableRequirement();
			unitType3.AddRequirement(unitType3Requirement);
		}

		[Test()]
		public void TestGetRequirementsGetsAllRaceRequirements()
		{
			Army army = new Army(mockRace, "Test", 1000);
			ICollection<IRequirement> requirements = army.GetRequirements();
			Assert.That(requirements, Has.Count(3));
			Assert.That(requirements, Has.Member(unitType1Requirement));
			Assert.That(requirements, Has.Member(unitType2Requirement));
			Assert.That(requirements, Has.Member(unitType3Requirement));
		}

		[Test()]
		public void TestGetRequirementsGetsJustAddedUnitRequirementsWithEmptyArmy()
		{
			Army army = new Army(mockRace, "Test", 1000);
			ICollection<IRequirement> requirements = army.GetAddingUnitRequirements(unitType1);
			Assert.That(requirements, Has.Count(1));
			Assert.That(requirements, Has.Member(unitType1Requirement));
		}

		[Test()]
		public void TestGetRequirementsGetsAddedUnitRequirementsAndExistingUnitRequirements()
		{
			Army army = new Army(mockRace, "Test", 1000);
			army.AddUnit(new Unit(unitType1, army.GetCategory(unitType1.MainCategory)));
			ICollection<IRequirement> requirements = army.GetAddingUnitRequirements(unitType2);
			Assert.That(requirements, Has.Count(2));
			Assert.That(requirements, Has.Member(unitType1Requirement));
			Assert.That(requirements, Has.Member(unitType2Requirement));
		}
	}
}