Mercurial > repos > IBBoard.WarFoundry.API.Tests
view API/Util/UnitEquipmentUtilTest.cs @ 25:d48e73488838
Re #198: Add equipment slots
* Add additional constructors to Mock UnitEquipmentItems for more flexibility
* Add test for percentage limit on numeric limited equipment
author | IBBoard <dev@ibboard.co.uk> |
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date | Tue, 27 Oct 2009 20:57:49 +0000 |
parents | 92db6f6a6b0b |
children | e6bf9b5e1b94 |
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// This file (UnitEquipmentItemUtilTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using NUnit.Framework; using IBBoard.Limits; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Objects.Mock; namespace IBBoard.WarFoundry.API.Util { [TestFixture()] public class UnitEquipmentUtilTest { [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnDefaultSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(3); UnitType unitType = equip.EquipmentForUnit; Unit unit = GetUnit (unitType); Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(3, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnDefaultSlotWithDifferentMinLimit() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(1,3); UnitType unitType = equip.EquipmentForUnit; Unit unit = GetUnit (unitType); Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); equip.MaxLimit = new NumericSizeConstrainedLimit(3); equip.SlotName = "slot"; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(2)); Unit unit = GetUnit(unitType); Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(2, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnPercentageLimitedSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); equip.MaxLimit = new NumericSizeConstrainedLimit(7); equip.SlotName = "slot"; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(50, false)); Unit unit = GetUnit(unitType); Assert.AreEqual(5, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(5, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlotWithExistingEquipment() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); equip.MaxLimit = new NumericSizeConstrainedLimit(3); equip.SlotName = "slot"; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(6)); Unit unit =GetUnit(unitType); UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); equip2.SlotName = "slot"; unit.SetEquipmentAmount(equip2, 5); Assert.AreEqual(1, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnDefaultSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); UnitType unitType = equip.EquipmentForUnit; Unit unit = GetUnit(unitType); Assert.AreEqual(5, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(5, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnNumberLimitedSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); equip.SlotName = "slot"; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(2)); Unit unit = GetUnit(unitType); Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(2, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnPercentageLimitedSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); equip.SlotName = "slot"; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(25, false)); Unit unit = GetUnit(unitType); Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(2, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnNumberLimitedSlotWithExistingEquipment() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); equip.SlotName = "slot"; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(6)); Unit unit = GetUnit(unitType); UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); equip2.SlotName = "slot"; unit.SetEquipmentAmount(equip2, 5); Assert.AreEqual(1, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); } [Test()] public void TestIsEquipmentRatioLimitsWithRatioLimitedEquipmentAndUnlimitedSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); equip.SlotName = "slot"; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot("slot", new UnlimitedLimit()); Unit unit = GetUnit(unitType); Assert.IsTrue(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } [Test()] public void TestIsEquipmentRatioLimitsWithRatioLimitedEquipmentAndRatioSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); equip.SlotName = "slot"; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(50, true)); Unit unit = GetUnit(unitType); Assert.IsTrue(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } [Test()] public void TestIsEquipmentRatioLimitsWithRatioLimitedEquipmentAndAbsoluteSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); equip.SlotName = "slot"; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(5)); Unit unit = GetUnit(unitType); Assert.IsFalse(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } [Test()] public void TestIsEquipmentRatioLimitsWithAbsoluteLimitedEquipmentAndAbsoluteSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); equip.SlotName = "slot"; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(5)); Unit unit = GetUnit(unitType); Assert.IsFalse(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } [Test()] public void TestIsEquipmentRatioLimitsWithAbsoluteLimitedEquipmentAndUnlimitedSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); equip.SlotName = "slot"; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot("slot", new UnlimitedLimit()); Unit unit = GetUnit(unitType); Assert.IsFalse(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } [Test()] public void TestIsEquipmentRatioLimitsWithAbsoluteLimitedEquipmentAndRatioSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); equip.SlotName = "slot"; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(50, true)); Unit unit = GetUnit(unitType); Assert.IsFalse(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } [Test()] public void TestGetMaxPercentageForPercentageLimitedEquipmentOnUnlimitedSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(75); UnitType unitType = equip.EquipmentForUnit; Unit unit = GetUnit(unitType); Assert.AreEqual(75, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); } [Test()] public void TestGetMaxPercentageForNumericLimitedEquipmentOnUnlimitedSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(5); UnitType unitType = equip.EquipmentForUnit; Unit unit = GetUnit(unitType); Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); } private Unit GetUnit (UnitType unitType) { return new Unit ("unit", "Test Unit", 10, unitType, new MockArmyCategory (unitType.MainCategory)); } } }