view API/Util/UnitEquipmentUtilTest.cs @ 18:e8e7554fb7f3

Re #198: Add slots with count * Add initial unit equipment util tests
author IBBoard <dev@ibboard.co.uk>
date Sat, 24 Oct 2009 18:59:30 +0000
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children 9b23e72ba3cf
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// This file (UnitEquipmentItemUtilTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard
// 
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using NUnit.Framework;
using IBBoard.Limits;
using IBBoard.WarFoundry.API.Objects;
using IBBoard.WarFoundry.API.Objects.Mock;

namespace IBBoard.WarFoundry.API.Util
{
	[TestFixture()]
	public class UnitEquipmentUtilTest
	{
		[Test()]
		public void TestGetMaxEquipmentCountForFixedLimitItemOnDefaultSlot()
		{
			UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem();
			equip.MaxNumber = 3;
			UnitType unitType = equip.EquipmentForUnit;
			Unit unit = new MockUnit(unitType, new MockArmyCategory(unitType.MainCategory));
			Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
		}
		
		[Test()]
		public void TestGetMaxEquipmentCountForFixedLimitItemOnNumberLimitedSlot()
		{
			UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem();
			equip.MaxNumber = 3;
			UnitType unitType = equip.EquipmentForUnit;
			unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(2));
			Unit unit = new MockUnit(unitType, new MockArmyCategory(unitType.MainCategory));
			Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
		}
	}
}