// WarFoundryLoaderTest.cs // // Copyright (C) 2008 IBBoard // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // using System; using System.IO; using NUnit.Framework; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Factories { [TestFixture()] public class WarFoundryLoaderTest { private AbstractNativeWarFoundryFactory factory; [Test()] public void TestLoadWithoutFactoriesCompletesWithoutError() { WarFoundryLoader.GetDefault().LoadFiles(); } [Test()] public void TestLoadingSystemCompletesWithoutError() { WarFoundryLoader loader = GetSystemLoader(); DirectoryInfo dir = new DirectoryInfo("/"); loader.RegisterFactory(GetFactory()); loader.AddLoadDirectory(dir); loader.LoadFiles(); Assert.Greater(loader.GetGameSystems().Length, 0); loader.RemoveLoadDirectory(dir); loader.UnregisterFactory(GetFactory()); } private AbstractNativeWarFoundryFactory GetFactory() { if (factory == null) { factory = new MockFactory(); } return factory; } private WarFoundryLoader GetSystemLoader() { return new FixedFileWarFoundryLoader(new MockSystemZipFile()); } private WarFoundryLoader GetRaceLoader() { return new FixedFileWarFoundryLoader(new MockRaceZipFile()); } } }