# HG changeset patch # User IBBoard # Date 1299704135 0 # Node ID dd384f35a96f024a523bc4e65f002450980ba699 # Parent 49c5e24decb9951fe88e9002b20fba28c1641094 Re #324: Add saving of Race and System data to files * Start to migrate Army saving to same structure * Add first test * Give MockArmy a specific ID diff -r 49c5e24decb9 -r dd384f35a96f API/Objects/Mock/MockArmy.cs --- a/API/Objects/Mock/MockArmy.cs Wed Mar 09 20:45:13 2011 +0000 +++ b/API/Objects/Mock/MockArmy.cs Wed Mar 09 20:55:35 2011 +0000 @@ -22,6 +22,7 @@ private MockArmy () : base(MockRace.GetMockRace (), "Mock Army", 2000) { + ID = "MockArmy"; } } } diff -r 49c5e24decb9 -r dd384f35a96f API/Savers/IWarFoundryFileSaverTests.cs --- a/API/Savers/IWarFoundryFileSaverTests.cs Wed Mar 09 20:45:13 2011 +0000 +++ b/API/Savers/IWarFoundryFileSaverTests.cs Wed Mar 09 20:55:35 2011 +0000 @@ -120,6 +120,29 @@ } } } + + [Test()] + public void TestSaverCreatesSingleEntryWithCorrectContentForOneArmy() + { + string tempFile = Path.GetTempFileName(); + try + { + MockArmy obj = MockArmy.GetMockArmy(); + GetSaver().Save(tempFile, obj); + ZipFile file = new ZipFile(tempFile); + ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); + Stream stream = file.GetInputStream(zipEntry); + Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetArmyContentBytes())); + file.Close(); + } + finally + { + if (File.Exists(tempFile)) + { + File.Delete(tempFile); + } + } + } [Test()] public void TestFileExtensionsAreCorrectForType() @@ -141,6 +164,8 @@ protected abstract string GetGameSystemExtension(); - public abstract byte[] GetGameSystemContentBytes(); + protected abstract byte[] GetGameSystemContentBytes(); + + protected abstract byte[] GetArmyContentBytes(); } } diff -r 49c5e24decb9 -r dd384f35a96f API/Savers/Xml/WarFoundryXmlFileSaverTests.cs --- a/API/Savers/Xml/WarFoundryXmlFileSaverTests.cs Wed Mar 09 20:45:13 2011 +0000 +++ b/API/Savers/Xml/WarFoundryXmlFileSaverTests.cs Wed Mar 09 20:55:35 2011 +0000 @@ -39,9 +39,14 @@ return ".systemx"; } - public override byte[] GetGameSystemContentBytes() + protected override byte[] GetGameSystemContentBytes() { return StringManipulation.StringToBytes(@""); } + + protected override byte[] GetArmyContentBytes () + { + return StringManipulation.StringToBytes(@""); + } } }