changeset 184:00ea622313be

Re #366: Rewrite equipment handling and limits * Add test for numeric amounts to make sure that they're not affected either
author IBBoard <dev@ibboard.co.uk>
date Sat, 12 Nov 2011 20:49:11 +0000
parents bd38c32fb1a9
children ba9af0ce916a
files API/Objects/UnitEquipmentNumericSelectionTests.cs IBBoard.WarFoundry.API.Tests.csproj
diffstat 2 files changed, 52 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/API/Objects/UnitEquipmentNumericSelectionTests.cs	Sat Nov 12 20:49:11 2011 +0000
@@ -0,0 +1,51 @@
+// This file (UnitEquipmentRatioSelectionTests.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard
+// 
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+using System;
+using NUnit.Framework;
+using IBBoard.WarFoundry.API.Util;
+using IBBoard.WarFoundry.API.Factories;
+using IBBoard.Limits;
+using NUnit.Framework.SyntaxHelpers;
+
+namespace IBBoard.WarFoundry.API.Objects
+{
+	[TestFixture()]
+	public class UnitEquipmentNumericSelectionTests
+	{
+		[Test()]
+		public void Bug366TestAmountIsNotLimitedByRatioAmount()
+		{
+			DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
+			Race race = new Race("race", "Race", new GameSystem("gs", "System", factory), factory);
+			Category cat = new Category("cat1", "Category");
+			race.AddCategory(cat);
+			EquipmentItem equip1 = new EquipmentItem("equip1", "Equipment 1", race);
+			race.AddEquipmentItem(equip1);
+			EquipmentItem equip2 = new EquipmentItem("equip2", "Equipment 2", race);
+			race.AddEquipmentItem(equip2);
+			UnitType unitType = new UnitType("type1", "UnitType", race);
+			unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(33, true));
+			UnitEquipmentItem unitEquip1 = new UnitEquipmentItem(equip1, unitType);
+			unitEquip1.SlotName = "slot";
+			unitEquip1.RoundNumberUp = true;
+			unitEquip1.MinLimit = new SimpleRoundedPercentageLimit(0);
+			unitEquip1.MaxLimit = new SimpleRoundedPercentageLimit(33, true);
+			UnitEquipmentItem unitEquip2 = new UnitEquipmentItem(equip2, unitType);
+			unitEquip2.SlotName = "slot";
+			unitEquip2.RoundNumberUp = true;
+			unitEquip2.MinLimit = new SimpleRoundedPercentageLimit(0);
+			unitEquip2.MaxLimit = new SimpleRoundedPercentageLimit(33, true);
+			race.AddUnitType(unitType);
+			Army army = new Army(race, "army", 1000);
+			Unit unit = new Unit(unitType, army.GetCategory(cat));
+			unit.Size = 3;
+			unit.SetEquipmentAmount(unitEquip2, 1);
+			unit.SetEquipmentRatio(unitEquip1, 33);
+			Assert.That(UnitEquipmentUtil.GetEquipmentAmount(unit, unitEquip2), Is.EqualTo(1));
+			Assert.That(UnitEquipmentUtil.GetEquipmentAmountTaken(unit, unitEquip2), Is.EqualTo(1));
+			Assert.That(unit.GetEquipmentAmountInSlot("slot"), Is.EqualTo(2));
+		}
+	}
+}
+
--- a/IBBoard.WarFoundry.API.Tests.csproj	Sat Nov 12 20:36:58 2011 +0000
+++ b/IBBoard.WarFoundry.API.Tests.csproj	Sat Nov 12 20:49:11 2011 +0000
@@ -111,6 +111,7 @@
     <Compile Include="API\Factories\Mock\MockNativeWarFoundryFactory.cs" />
     <Compile Include="API\Objects\UnitEquipmentLimitTests.cs" />
     <Compile Include="API\Objects\UnitEquipmentRatioSelectionTests.cs" />
+    <Compile Include="API\Objects\UnitEquipmentNumericSelectionTests.cs" />
   </ItemGroup>
   <ItemGroup>
     <None Include="app.config" />