Mercurial > repos > IBBoard.WarFoundry.API.Tests
changeset 84:168c5aab34bb
Re #99: Define "points" values in GameSystem
* Add tests for fall-back so that just one value can be specified
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 20 Feb 2011 15:59:33 +0000 |
parents | e49f7cdff479 |
children | 052148dc0a2f |
files | API/Objects/GameSystemTest.cs |
diffstat | 1 files changed, 53 insertions(+), 0 deletions(-) [+] |
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--- a/API/Objects/GameSystemTest.cs Sat Feb 19 20:47:27 2011 +0000 +++ b/API/Objects/GameSystemTest.cs Sun Feb 20 15:59:33 2011 +0000 @@ -68,6 +68,59 @@ Assert.That(system.GetPointsName(0), Is.EqualTo("pts")); } + [Test()] + public void TestPointsSingularNameFallsBackToPlural () + { + GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); + Assert.That(system.GetPointsName(1), Is.EqualTo("")); + system.SystemPtsNamePlural = "pts"; + Assert.That(system.GetPointsName(1), Is.EqualTo("pts")); + } + + [Test()] + public void TestPointsPluralNameFallsBackToSingular () + { + GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); + Assert.That(system.GetPointsName(2), Is.EqualTo("")); + system.SystemPtsNameSingle = "pt"; + Assert.That(system.GetPointsName(2), Is.EqualTo("pt")); + } + + [Test()] + public void TestPointsZeroNameFallsBackToSingular () + { + GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); + Assert.That(system.GetPointsName(0), Is.EqualTo("")); + system.SystemPtsNameSingle = "pt"; + Assert.That(system.GetPointsName(0), Is.EqualTo("pt")); + } + + [Test()] + public void TestPointsSingularAbbreviationFallsBackToPlural () + { + GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); + Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("")); + system.SystemPtsAbbrevPlural = "pts"; + Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("pts")); + } + + [Test()] + public void TestPointsPluralAbbreviationFallsBackToSingular () + { + GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); + Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("")); + system.SystemPtsAbbrevSingle = "pt"; + Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("pt")); + } + + [Test()] + public void TestPointsZeroAbbreviationFallsBackToSingular () + { + GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); + Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("")); + system.SystemPtsAbbrevSingle = "pt"; + Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("pt")); + } } }