Mercurial > repos > IBBoard.WarFoundry.API.Tests
changeset 212:325943cb1db0
Re #379: Fix validation of requirements to check for unit
* Create common base class for requirement testing with helper methods
* Rework unit adding tests in UnitRequiresNoMoreThanNOfUnitTypeRequirementTest to new structure
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 26 Feb 2012 15:20:48 +0000 |
parents | bc782a0d47bf |
children | 0416df2ab39b |
files | API/Objects/Requirement/AbstractUnitRequirementTest.cs API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirementTest.cs API/Objects/Requirement/UnitRequiresNUnitsForMUnitsRequirementTests.cs API/Objects/Requirement/UnitRequiresNoMoreThanNOfUnitTypeRequirementTest.cs IBBoard.WarFoundry.API.Tests.csproj |
diffstat | 5 files changed, 134 insertions(+), 223 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Objects/Requirement/AbstractUnitRequirementTest.cs Sun Feb 26 15:20:48 2012 +0000 @@ -0,0 +1,80 @@ +// This file (AbstractUnitRequirementTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2012 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using NUnit.Framework; +using NUnit.Framework.SyntaxHelpers; + +namespace IBBoard.WarFoundry.API.Objects.Requirement +{ + /// <summary> + /// Base class of helper methods for checking unit requirements + /// </summary> + public abstract class AbstractUnitRequirementTest<OBJECT_TYPE> where OBJECT_TYPE : IWarFoundryObject + { + protected static void Assert_That__PassesAdding(AbstractUnitRequirement<OBJECT_TYPE> req, UnitType unitType, Army army) + { + Assert.That(req.AllowsAdding(unitType, army), Is.EqualTo(Validation.Passed)); + Assert.That(req.GetAllowsAddingMessage(unitType, army), Is.Empty); + } + + protected static void Assert_That__PassesAdding(AbstractUnitRequirement<OBJECT_TYPE> req, Unit unit, Army army) + { + Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed)); + Assert.That(req.GetAllowsAddingMessage(unit, army), Is.Empty); + } + + protected static void Assert_That__AddingNotApplicable(AbstractUnitRequirement<OBJECT_TYPE> req, UnitType unitType, Army army) + { + Assert.That(req.AllowsAdding(unitType, army), Is.EqualTo(Validation.NotApplicable)); + Assert.That(req.GetAllowsAddingMessage(unitType, army), Is.Empty); + } + + protected static void Assert_That__AddingNotApplicable(AbstractUnitRequirement<OBJECT_TYPE> req, Unit unit, Army army) + { + Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.NotApplicable)); + Assert.That(req.GetAllowsAddingMessage(unit, army), Is.Empty); + } + + protected static void Assert_That__FailsAdding(AbstractUnitRequirement<OBJECT_TYPE> req, UnitType unitType, Army army, string message) + { + Assert.That(req.AllowsAdding(unitType, army), Is.EqualTo(Validation.Failed)); + Assert.That(req.GetAllowsAddingMessage(unitType, army), Is.EqualTo(message)); + } + + protected static void Assert_That__FailsAdding(AbstractUnitRequirement<OBJECT_TYPE> req, Unit unit, Army army, string message) + { + Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed)); + Assert.That(req.GetAllowsAddingMessage(unit, army), Is.EqualTo(message)); + } + + protected static void Assert_That__ValidationPasses(AbstractUnitRequirement<OBJECT_TYPE> req, Army army) + { + Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed)); + Assert.That(req.GetValidationMessage(army), Is.Empty); + } + + protected static void Assert_That__NotApplicable(AbstractUnitRequirement<OBJECT_TYPE> req, Army army) + { + Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.NotApplicable)); + Assert.That(req.GetValidationMessage(army), Is.Empty); + } + + protected static void Assert_That__ValidationFails(AbstractUnitRequirement<OBJECT_TYPE> req, Army army, string message) + { + Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed)); + Assert.That(req.GetValidationMessage(army), Is.EqualTo(message)); + } + + protected static void AddUnitOfTypeToArmy(UnitType unitType, Army army) + { + army.AddUnit(CreateUnitOfType(unitType, army)); + } + + protected static Unit CreateUnitOfType(UnitType unitType, Army army) + { + return new Unit(unitType, army.GetCategory(unitType.MainCategory)); + } + } +} +
--- a/API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirementTest.cs Sat Feb 25 17:02:38 2012 +0000 +++ b/API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirementTest.cs Sun Feb 26 15:20:48 2012 +0000 @@ -9,7 +9,7 @@ namespace IBBoard.WarFoundry.API.Objects.Requirement { [TestFixture()] - public class UnitRequiresAtLeastNUnitsRequirementTest + public class UnitRequiresAtLeastNUnitsRequirementTest : AbstractUnitRequirementTest<UnitType> { private MockRace mockRace; private UnitType unitType1; @@ -321,16 +321,6 @@ req.AddUnitTypeRequirement(unitType3); Assert.That(req.GetAllowsAddingMessage(unitType3, army), Is.EqualTo("Army must contain: 1 × " + unitType2.Name + " (would have 0).")); } - - private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) - { - army.AddUnit(CreateUnitOfType(unitType, army)); - } - - private static Unit CreateUnitOfType(UnitType unitType, Army army) - { - return new Unit(unitType, army.GetCategory(unitType.MainCategory)); - } } }
--- a/API/Objects/Requirement/UnitRequiresNUnitsForMUnitsRequirementTests.cs Sat Feb 25 17:02:38 2012 +0000 +++ b/API/Objects/Requirement/UnitRequiresNUnitsForMUnitsRequirementTests.cs Sun Feb 26 15:20:48 2012 +0000 @@ -9,7 +9,7 @@ namespace IBBoard.WarFoundry.API.Objects.Requirement { [TestFixture()] - public class UnitRequiresNUnitsForMUnitsRequirementTests + public class UnitRequiresNUnitsForMUnitsRequirementTests : AbstractUnitRequirementTest<UnitType> { private MockRace mockRace; private UnitType unitType1; @@ -343,70 +343,6 @@ AddUnitOfTypeToArmy(unitType1, army); Assert_That__ValidationFails(req, army, "Army must contain: 1 × " + unitType2.Name + " for every 1 × " + unitType1.Name + " (have 1 for 2)."); } - - private static void Assert_That__PassesAdding(UnitRequiresNUnitsForMUnitsRequirement req, UnitType unitType, Army army) - { - Assert.That(req.AllowsAdding(unitType, army), Is.EqualTo(Validation.Passed)); - Assert.That(req.GetAllowsAddingMessage(unitType, army), Is.Empty); - } - - private static void Assert_That__PassesAdding(UnitRequiresNUnitsForMUnitsRequirement req, Unit unit, Army army) - { - Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed)); - Assert.That(req.GetAllowsAddingMessage(unit, army), Is.Empty); - } - - private static void Assert_That__AddingNotApplicable(UnitRequiresNUnitsForMUnitsRequirement req, UnitType unitType, Army army) - { - Assert.That(req.AllowsAdding(unitType, army), Is.EqualTo(Validation.NotApplicable)); - Assert.That(req.GetAllowsAddingMessage(unitType, army), Is.Empty); - } - - private static void Assert_That__AddingNotApplicable(UnitRequiresNUnitsForMUnitsRequirement req, Unit unit, Army army) - { - Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.NotApplicable)); - Assert.That(req.GetAllowsAddingMessage(unit, army), Is.Empty); - } - - private static void Assert_That__FailsAdding(UnitRequiresNUnitsForMUnitsRequirement req, UnitType unitType, Army army, string message) - { - Assert.That(req.AllowsAdding(unitType, army), Is.EqualTo(Validation.Failed)); - Assert.That(req.GetAllowsAddingMessage(unitType, army), Is.EqualTo(message)); - } - - private static void Assert_That__FailsAdding(UnitRequiresNUnitsForMUnitsRequirement req, Unit unit, Army army, string message) - { - Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed)); - Assert.That(req.GetAllowsAddingMessage(unit, army), Is.EqualTo(message)); - } - - private static void Assert_That__ValidationPasses(UnitRequiresNUnitsForMUnitsRequirement req, Army army) - { - Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed)); - Assert.That(req.GetValidationMessage(army), Is.Empty); - } - - private static void Assert_That__NotApplicable(UnitRequiresNUnitsForMUnitsRequirement req, Army army) - { - Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.NotApplicable)); - Assert.That(req.GetValidationMessage(army), Is.Empty); - } - - private static void Assert_That__ValidationFails(UnitRequiresNUnitsForMUnitsRequirement req, Army army, string message) - { - Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed)); - Assert.That(req.GetValidationMessage(army), Is.EqualTo(message)); - } - - private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) - { - army.AddUnit(CreateUnitOfType(unitType, army)); - } - - private static Unit CreateUnitOfType(UnitType unitType, Army army) - { - return new Unit(unitType, army.GetCategory(unitType.MainCategory)); - } } }
--- a/API/Objects/Requirement/UnitRequiresNoMoreThanNOfUnitTypeRequirementTest.cs Sat Feb 25 17:02:38 2012 +0000 +++ b/API/Objects/Requirement/UnitRequiresNoMoreThanNOfUnitTypeRequirementTest.cs Sun Feb 26 15:20:48 2012 +0000 @@ -9,7 +9,7 @@ namespace IBBoard.WarFoundry.API.Objects.Requirement { [TestFixture()] - public class UnitRequiresNoMoreThanNOfUnitTypeRequirementTest + public class UnitRequiresNoMoreThanNOfUnitTypeRequirementTest : AbstractUnitRequirementTest<UnitType> { private MockRace mockRace; private UnitType unitType1; @@ -35,7 +35,16 @@ Unit unit = CreateUnitOfType(unitType1, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); - Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed)); + Assert_That__PassesAdding(req, unit, army); + } + + [Test()] + public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequiredIsAllowed() + { + Army army = new Army(mockRace, "Test", 1000); + UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert_That__PassesAdding(req, unitType1, army); } [Test()] @@ -46,16 +55,7 @@ Unit unit = CreateUnitOfType(unitType1, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); - Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed)); - } - - [Test()] - public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequiredIsAllowed() - { - Army army = new Army(mockRace, "Test", 1000); - UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); + Assert_That__FailsAdding(req, unit, army, "Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1)."); } [Test()] @@ -65,7 +65,7 @@ AddUnitOfTypeToArmy(unitType2, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); + Assert_That__FailsAdding(req, unitType1, army, "Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1)."); } [Test()] @@ -75,7 +75,7 @@ AddUnitOfTypeToArmy(unitType2, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2, 1); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); + Assert_That__PassesAdding(req, unitType1, army); } [Test()] @@ -86,7 +86,7 @@ AddUnitOfTypeToArmy(unitType2, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2, 1); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); + Assert_That__FailsAdding(req, unitType1, army, "Army cannot contain more than: 1 × " + unitType2.Name + " (would have 2)."); } [Test()] @@ -96,9 +96,9 @@ AddUnitOfTypeToArmy(unitType2, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2, 1); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); + Assert_That__PassesAdding(req, unitType1, army); AddUnitOfTypeToArmy(unitType2, army); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); + Assert_That__FailsAdding(req, unitType1, army, "Army cannot contain more than: 1 × " + unitType2.Name + " (would have 2)."); } [Test()] @@ -107,169 +107,83 @@ Army army = new Army(mockRace, "Test", 1000); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); + Assert_That__PassesAdding(req, unitType1, army); AddUnitOfTypeToArmy(unitType2, army); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); + Assert_That__FailsAdding(req, unitType1, army, "Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1)."); } [Test] - public void TestRequirementNotApplicableWhenLimitedUnitNotIncluded() + public void TestRequirementNotApplicableWhenAddingWithLimitedUnitNotIncluded() { Army army = new Army(mockRace, "Test", 1000); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); - Assert.That(req.AllowsAdding(unitType3, army), Is.EqualTo(Validation.NotApplicable)); - Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.NotApplicable)); + Assert_That__AddingNotApplicable(req, unitType3, army); + Assert_That__AddingNotApplicable(req, CreateUnitOfType(unitType3, army), army); + Assert_That__AddingNotApplicable(req, unitType2, army); + Assert_That__AddingNotApplicable(req, CreateUnitOfType(unitType2, army), army); } [Test] - public void TestRequirementBecomesInvalidWhenProhibitedUnitsChange() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType1, army); - UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed)); - AddUnitOfTypeToArmy(unitType2, army); - Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed)); - } - - [Test()] - public void TestAddingLimitedUnitTriggersFailure() + public void TestRequirementNotApplicableWhenAddingUnrelatedType() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); - Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Failed)); - } - - [Test] - public void TestValidationMessageIsBlankForPass() - { - Army army = new Army(mockRace, "Test", 1000); - UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - Assert.That(req.GetValidationMessage(army), Is.Empty); - } - - [Test] - public void TestValidationMessageIsCorrectForFailWithOneUnitProhibited() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType1, army); + Assert_That__AddingNotApplicable(req, unitType3, army); AddUnitOfTypeToArmy(unitType2, army); - UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (have 1).")); - } - - [Test] - public void TestValidationMessageIsCorrectForFailWithTwoOfOneUnitLimit() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType1, army); - AddUnitOfTypeToArmy(unitType2, army); - AddUnitOfTypeToArmy(unitType2, army); - AddUnitOfTypeToArmy(unitType2, army); - UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2, 2); - Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 2 × " + unitType2.Name + " (have 3).")); + Assert_That__AddingNotApplicable(req, unitType3, army); } - [Test] - public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibited() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType1, army); - AddUnitOfTypeToArmy(unitType2, army); - UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - req.AddUnitTypeRequirement(unitType3); - Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (have 1).")); - } - - [Test] - public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibitedAndOtherUnitInArmy() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType1, army); - AddUnitOfTypeToArmy(unitType3, army); - UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - req.AddUnitTypeRequirement(unitType3); - Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType3.Name + " (have 1).")); - } - - [Test] - public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibitedAndBothUnitsInArmy() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType1, army); - AddUnitOfTypeToArmy(unitType2, army); - AddUnitOfTypeToArmy(unitType3, army); - UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - req.AddUnitTypeRequirement(unitType3); - Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (have 1); 0 × " + unitType3.Name + " (have 1).")); - } - - [Test] - public void TestAllowsAddMessageIsBlankForPass() + [Test()] + public void TestAddingRequirementUnitTriggersFailure() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); - Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.Empty); - } - - [Test] - public void TestAllowsAddMessageIsCorrectForFailWithOneUnitProhibited() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType1, army); - UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1).")); + req.AddUnitTypeRequirement(unitType2, 1); + Assert_That__PassesAdding(req, unitType2, army); + AddUnitOfTypeToArmy(unitType2, army); + Assert_That__FailsAdding(req, unitType2, army, "Army cannot contain more than: 1 × " + unitType2.Name + " (would have 2)."); } [Test] - public void TestAllowsAddMessageIsCorrectForFailWithTwoOfOneUnitLimit() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType1, army); - AddUnitOfTypeToArmy(unitType2, army); - AddUnitOfTypeToArmy(unitType2, army); - UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2, 2); - Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army cannot contain more than: 2 × " + unitType2.Name + " (would have 3).")); - } - - [Test] - public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibited() + public void TestAddingRequirementUnitFailsWithTwoUnitTypesProhibited() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); - Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1).")); + Assert_That__FailsAdding(req, unitType2, army, "Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1)."); } [Test] - public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibitedAndOneUnitInArmy() + public void TestAddingOtherRequirementUnitFailsWithTwoUnitTypesProhibited() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); - AddUnitOfTypeToArmy(unitType2, army); UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); - Assert.That(req.GetAllowsAddingMessage(unitType3, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1); 0 × " + unitType3.Name + " (would have 1).")); + Assert_That__FailsAdding(req, unitType3, army, "Army cannot contain more than: 0 × " + unitType3.Name + " (would have 1)."); + } + + [Test] + public void TestAddingRequirementUnitFailsWithTwoUnitTypesProhibitedAndOneUnitTypeAlreadyInArmy() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert_That__FailsAdding(req, unitType3, army, "Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1); 0 × " + unitType3.Name + " (would have 1)."); } [Test] - public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibitedAndOtherUnitInArmy() + public void TestAddingRequirementUnitFailsWithTwoUnitTypesProhibitedAndOtherUnitTypeAlreadyInArmy() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); @@ -277,17 +191,7 @@ UnitRequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); - Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1); 0 × " + unitType3.Name + " (would have 1).")); - } - - private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) - { - army.AddUnit(CreateUnitOfType(unitType, army)); - } - - private static Unit CreateUnitOfType(UnitType unitType, Army army) - { - return new Unit(unitType, army.GetCategory(unitType.MainCategory)); + Assert_That__FailsAdding(req, unitType2, army, "Army cannot contain more than: 0 × " + unitType2.Name + " (would have 1); 0 × " + unitType3.Name + " (would have 1)."); } } }
--- a/IBBoard.WarFoundry.API.Tests.csproj Sat Feb 25 17:02:38 2012 +0000 +++ b/IBBoard.WarFoundry.API.Tests.csproj Sun Feb 26 15:20:48 2012 +0000 @@ -119,6 +119,7 @@ <Compile Include="API\Objects\Requirement\UnitRequiresNUnitsForMUnitsRequirementTests.cs" /> <Compile Include="API\Objects\Requirement\RequiresNUnitsForMObjectsRequirementTest.cs" /> <Compile Include="API\Objects\Requirement\Mock\MockRequiresNUnitsForMObjectsRequirement.cs" /> + <Compile Include="API\Objects\Requirement\AbstractUnitRequirementTest.cs" /> </ItemGroup> <ItemGroup> <None Include="app.config" />