Mercurial > repos > IBBoard.WarFoundry.API.Tests
changeset 35:4302e6b2c5c1
Re #228: Crash with missing abilityID
* Update tests to match new refactored classes
* Add expected message to missing game system error test
* Re-implement missing ability test
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Thu, 24 Dec 2009 19:46:30 +0000 |
parents | bdaeadafe130 |
children | 82cd08385bfe |
files | API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs API/FixedGameSystemWarFoundryLoader.cs API/WarFoundryLoaderTest.cs IBBoard.WarFoundry.API.Tests.csproj |
diffstat | 4 files changed, 45 insertions(+), 10 deletions(-) [+] |
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--- a/API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs Thu Dec 24 14:55:35 2009 +0000 +++ b/API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs Thu Dec 24 19:46:30 2009 +0000 @@ -8,6 +8,7 @@ using System.Xml; using NUnit.Framework; using IBBoard.WarFoundry.API.Objects; +using IBBoard.WarFoundry.API.Objects.Mock; using IBBoard.IO; namespace IBBoard.WarFoundry.API.Factories.Xml @@ -18,20 +19,29 @@ public class WarFoundryXmlRaceFactoryTest { [Test()] - [ExpectedException(typeof(FileLoadException))] + [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Ability for Empire General with ID leaderOfMen did not exist in race definition")] public void TestCompleteLoadingOnRaceWithMissingAbilityIdErrors () { - ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-ability.race")); - Assert.AreEqual(1, objs.Count); - IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator(); - enumerator.Reset(); - enumerator.MoveNext(); - Race race = (Race)enumerator.Current; - Category[] cats = race.Categories; + try + { + WarFoundryLoader.SetDefault(new FixedGameSystemWarFoundryLoader(new MockGameSystem())); + WarFoundryLoader.GetDefault().LoadFiles(); + ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-ability.race")); + Assert.AreEqual(1, objs.Count); + IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator(); + enumerator.Reset(); + enumerator.MoveNext(); + Race race = (Race)enumerator.Current; + Category[] cats = race.Categories; + } + finally + { + WarFoundryLoader.SetDefault(null); + } } [Test()] - [ExpectedException(typeof(InvalidFileException))] + [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Referenced game system, 'nonexistant-system', did not exist")] public void TestCompleteLoadingOnRaceWithMissingGameSystemErrors () { ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-game-system.race"));
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/FixedGameSystemWarFoundryLoader.cs Thu Dec 24 19:46:30 2009 +0000 @@ -0,0 +1,24 @@ +// This file (FixedGameSystemWarFoundryLoader.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using IBBoard.WarFoundry.API.Objects; + +namespace IBBoard.WarFoundry.API +{ + public class FixedGameSystemWarFoundryLoader : DefaultWarFoundryLoader + { + private GameSystem system; + + public FixedGameSystemWarFoundryLoader (GameSystem fixedSystem) + { + system = fixedSystem; + } + + public override GameSystem GetGameSystem(string systemID) + { + return system; + } + } +}
--- a/API/WarFoundryLoaderTest.cs Thu Dec 24 14:55:35 2009 +0000 +++ b/API/WarFoundryLoaderTest.cs Thu Dec 24 19:46:30 2009 +0000 @@ -24,7 +24,7 @@ [Test()] public void TestLoadingSystemCompletesWithoutError() { - WarFoundryLoader loader = WarFoundryLoader.GetDefault(); + AbstractWarFoundryLoader loader = WarFoundryLoader.GetDefault(); DirectoryInfo dir = new DirectoryInfo("testdata"); loader.RegisterFactory(GetSystemFactory()); loader.AddLoadDirectory(dir);
--- a/IBBoard.WarFoundry.API.Tests.csproj Thu Dec 24 14:55:35 2009 +0000 +++ b/IBBoard.WarFoundry.API.Tests.csproj Thu Dec 24 19:46:30 2009 +0000 @@ -57,6 +57,7 @@ <Compile Include="API\Objects\Mock\MockPercentageAmountUnitEquipmentItem.cs" /> <Compile Include="API\Util\UnitEquipmentUtilTest.cs" /> <Compile Include="API\Factories\Xml\WarFoundryXmlRaceFactoryTest.cs" /> + <Compile Include="API\FixedGameSystemWarFoundryLoader.cs" /> </ItemGroup> <ItemGroup> <None Include="testdata\Test.race">