changeset 181:49b359624ea5

Re #356: Stack overflow with some equipment limits * Add more values to data to test amount counting from various directions Note: The end of this code highlights a larger bug/design flaw
author IBBoard <dev@ibboard.co.uk>
date Sun, 06 Nov 2011 20:53:27 +0000
parents ce40484ad921
children e9be63d72b3c
files API/Objects/UnitEquipmentLimitTests.cs
diffstat 1 files changed, 11 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/API/Objects/UnitEquipmentLimitTests.cs	Sun Nov 06 19:47:18 2011 +0000
+++ b/API/Objects/UnitEquipmentLimitTests.cs	Sun Nov 06 20:53:27 2011 +0000
@@ -6,6 +6,7 @@
 using IBBoard.WarFoundry.API.Factories;
 using IBBoard.Limits;
 using NUnit.Framework.SyntaxHelpers;
+using IBBoard.WarFoundry.API.Util;
 
 namespace IBBoard.WarFoundry.API.Objects
 {
@@ -20,17 +21,22 @@
 			Category cat = new Category("cat1", "Category");
 			race.AddCategory(cat);
 			EquipmentItem equip1 = new EquipmentItem("equip1", "Equipment 1", race);
+			equip1.Cost = 3;
 			race.AddEquipmentItem(equip1);
 			EquipmentItem equip2 = new EquipmentItem("equip2", "Equipment 2", race);
+			equip2.Cost = 2;
 			race.AddEquipmentItem(equip2);
 			UnitType unitType = new UnitType("type1", "UnitType", race);
+			unitType.CostPerTrooper = 10;
 			unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(34, false));
 			UnitEquipmentItem unitEquip1 = new UnitEquipmentItem(equip1, unitType);
 			unitEquip1.SlotName = "slot";
+			unitEquip1.RoundNumberUp = true;
 			unitEquip1.MinLimit = new SimpleRoundedPercentageLimit(0);
 			unitEquip1.MaxLimit = new SimpleRoundedPercentageLimit(33, true);
 			UnitEquipmentItem unitEquip2 = new UnitEquipmentItem(equip2, unitType);
 			unitEquip2.SlotName = "slot";
+			unitEquip2.RoundNumberUp = true;
 			unitEquip2.MinLimit = new SimpleRoundedPercentageLimit(0);
 			unitEquip2.MaxLimit = new SimpleRoundedPercentageLimit(33, true);
 			race.AddUnitType(unitType);
@@ -38,8 +44,12 @@
 			Unit unit = new Unit(unitType, army.GetCategory(cat));
 			unit.Size = 3;
 			unit.SetEquipmentRatio(unitEquip1, 33);
+			Assert.That(unit.GetEquipmentAmountInSlot("slot"), Is.EqualTo(1));
+			Assert.That(UnitEquipmentUtil.GetMaxEquipmentCount(unit, unitEquip2), Is.EqualTo(0));
+			Assert.That(unit.Points, Is.EqualTo(33));
 			unit.SetEquipmentRatio(unitEquip2, 0.7);
-			Assert.That(unit.GetEquipmentAmountInSlot("slot"), Is.EqualTo(1));
+			Assert.That(unit.GetEquipmentAmountInSlot("slot"), Is.EqualTo(2));
+			Assert.That(unit.Points, Is.EqualTo(35));
 		}
 	}
 }