Mercurial > repos > IBBoard.WarFoundry.API.Tests
changeset 112:53cfd5b3d1bd
Re #27: Define unit requirements
* Copy and paste first requirement unit test that does "requirement for unit type"
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 02 Apr 2011 20:08:08 +0000 |
parents | f0b488c9f29b |
children | 87cff356079d |
files | API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirementTest.cs IBBoard.WarFoundry.API.Tests.csproj |
diffstat | 2 files changed, 164 insertions(+), 0 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirementTest.cs Sat Apr 02 20:08:08 2011 +0000 @@ -0,0 +1,163 @@ +// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using NUnit.Framework; +using IBBoard.WarFoundry.API.Objects.Mock; +using NUnit.Framework.SyntaxHelpers; + +namespace IBBoard.WarFoundry.API.Objects.Requirement +{ + [TestFixture()] + public class UnitRequiresAtLeastNUnitsRequirementTest + { + private MockRace mockRace; + private UnitType unitType1; + private UnitType unitType2; + private UnitType unitType3; + + [TestFixtureSetUp()] + public void SetupRace() + { + mockRace = new MockRace(); + unitType1 = new MockUnitType("type1", "Unit Type 1"); + mockRace.AddUnitType(unitType1); + unitType2 = new MockUnitType("type2", "Unit Type 2"); + mockRace.AddUnitType(unitType2); + unitType3 = new MockUnitType("type3", "Unit Type 3"); + mockRace.AddUnitType(unitType3); + } + + [Test()] + public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + Unit unit = CreateUnitOfType(unitType1, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unit, army), Is.False); + } + + [Test()] + public void TestAddingUnitWithOneUnitAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + Unit unit = CreateUnitOfType(unitType1, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unit, army), Is.True); + } + + [Test()] + public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.False); + } + + [Test()] + public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.True); + } + + [Test()] + public void TestAddingUnitTypeWithNoUnitsAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert.That(req.AllowsAdding(unitType1, army), Is.False); + } + + [Test()] + public void TestAddingUnitTypeWithOneUnitAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert.That(req.AllowsAdding(unitType1, army), Is.False); + } + + [Test()] + public void TestAddingUnitTypeWithBothUnitsAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + AddUnitOfTypeToArmy(unitType3, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert.That(req.AllowsAdding(unitType1, army), Is.True); + } + + [Test()] + public void TestAddingUnitTypeWithOneUnitAndTwoOfOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2, 2); + Assert.That(req.AllowsAdding(unitType1, army), Is.False); + } + + [Test()] + public void TestAddingUnitTypeWithTwoUnitsAndTwoOfOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2, 2); + Assert.That(req.AllowsAdding(unitType1, army), Is.True); + } + + [Test()] + public void TestAddingUnitTypeRequirementWithNoNumberDefaultsToHavingOne() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.True); + } + + [Test()] + public void TestValidityOfArmyWithNoUnitsAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.ValidatesArmy(army), Is.False); + } + + [Test()] + public void TestValidityOfArmyWithOneUnitAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.ValidatesArmy(army), Is.True); + } + private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) + { + army.AddUnit(CreateUnitOfType(unitType, army)); + } + private static Unit CreateUnitOfType(UnitType unitType, Army army) + { + return new Unit(unitType, army.GetCategory(unitType.MainCategory)); + } + } +} +
--- a/IBBoard.WarFoundry.API.Tests.csproj Wed Mar 30 19:07:33 2011 +0000 +++ b/IBBoard.WarFoundry.API.Tests.csproj Sat Apr 02 20:08:08 2011 +0000 @@ -93,6 +93,7 @@ <Compile Include="API\Savers\IWarFoundryFileSaverTests.cs" /> <Compile Include="API\Objects\Requirement\RequiresAtLeastNUnitsRequirementTest.cs" /> <Compile Include="API\Objects\Requirement\RequiresNoMoreThanNOfUnitTypeRequirementTest.cs" /> + <Compile Include="API\Objects\Requirement\UnitRequiresAtLeastNUnitsRequirementTest.cs" /> </ItemGroup> <ItemGroup> <None Include="app.config" />