changeset 210:649759343da5

Re #379: Fix validation of requirements to check for unit * Tidy up tests to reduce replication and fix copy-and-paste inconsistencies
author IBBoard <dev@ibboard.co.uk>
date Sat, 25 Feb 2012 16:36:20 +0000
parents fc9a90d29ae0
children bc782a0d47bf
files API/Objects/Requirement/UnitRequiresNUnitsForMUnitsRequirementTests.cs
diffstat 1 files changed, 179 insertions(+), 76 deletions(-) [+]
line wrap: on
line diff
--- a/API/Objects/Requirement/UnitRequiresNUnitsForMUnitsRequirementTests.cs	Wed Feb 22 21:00:01 2012 +0000
+++ b/API/Objects/Requirement/UnitRequiresNUnitsForMUnitsRequirementTests.cs	Sat Feb 25 16:36:20 2012 +0000
@@ -29,43 +29,64 @@
 		}
 
 		[Test()]
-		public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequiredIsAllowed()
+		public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequiredFails()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
 			Unit unit = CreateUnitOfType(unitType1, army);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2);
-			Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed));
+			Assert_That__FailsAdding(req, unit, army, "Army must contain: 1 × " + unitType2.Name + " for every 1 × " + unitType1.Name + " (would have 0 for 1).");
 		}
 
 		[Test()]
-		public void TestAddingUnitWithOneUnitAndOneUnitTypeRequiredIsNotAllowed()
+		public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequiredFails()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
+			req.AddUnitTypeRequirement(unitType2);
+			Assert_That__FailsAdding(req, unitType1, army, "Army must contain: 1 × " + unitType2.Name + " for every 1 × " + unitType1.Name + " (would have 0 for 1).");
+		}
+
+		[Test()]
+		public void TestAddingUnitWithOneUnitAndOneUnitTypeRequiredPasses()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
 			AddUnitOfTypeToArmy(unitType2, army);
 			Unit unit = CreateUnitOfType(unitType1, army);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2);
-			Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed));
+			Assert_That__PassesAdding(req, unit, army);
 		}
 
 		[Test()]
-		public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequiredIsAllowed()
-		{
-			Army army = new Army(mockRace, "Test", 1000);
-			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
-			req.AddUnitTypeRequirement(unitType2);
-			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
-		}
-
-		[Test()]
-		public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequiredIsNotAllowed()
+		public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequiredPasses()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
 			AddUnitOfTypeToArmy(unitType2, army);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2);
-			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
+			Assert_That__PassesAdding(req, unitType1, army);
+		}
+
+		[Test()]
+		public void TestAddingUnitWithOneUnitAndOneUnitTypeRequiredPassesWhenAddingRequiredUnit()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			AddUnitOfTypeToArmy(unitType1, army);
+			Unit unit = CreateUnitOfType(unitType2, army);
+			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
+			req.AddUnitTypeRequirement(unitType2);
+			Assert_That__PassesAdding(req, unit, army);
+		}
+
+		[Test()]
+		public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequiredPassesWhenAddingRequiredUnitType()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			AddUnitOfTypeToArmy(unitType1, army);
+			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
+			req.AddUnitTypeRequirement(unitType2);
+			Assert_That__PassesAdding(req, unitType2, army);
 		}
 
 		[Test()]
@@ -75,64 +96,85 @@
 			AddUnitOfTypeToArmy(unitType2, army);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2, 1);
-			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
+			Assert_That__PassesAdding(req, unitType1, army);
 		}
 
 		[Test()]
 		public void TestAddingUnitTypeSetsLimitForFailure()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
-			AddUnitOfTypeToArmy(unitType2, army);
+			AddUnitOfTypeToArmy(unitType1, army);
 			AddUnitOfTypeToArmy(unitType2, army);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2, 1);
-			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
+			Assert_That__FailsAdding(req, unitType1, army, "Army must contain: 1 × " + unitType2.Name + " for every 1 × " + unitType1.Name + " (would have 1 for 2).");
 		}
 
 		[Test()]
-		public void TestAddingUnitTriggersFailure()
+		public void TestAddingUnitTriggersPass()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
-			AddUnitOfTypeToArmy(unitType1, army);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2, 1);
-			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
+			Assert_That__FailsAdding(req, unitType1, army, "Army must contain: 1 × " + unitType2.Name + " for every 1 × " + unitType1.Name + " (would have 0 for 1).");
 			AddUnitOfTypeToArmy(unitType2, army);
-			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
+			Assert_That__PassesAdding(req, unitType1, army);
 		}
 
 		[Test()]
 		public void TestAddingUnitTypeDefaultsToOne()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
-			AddUnitOfTypeToArmy(unitType1, army);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2);
-			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
+			Assert_That__FailsAdding(req, unitType1, army, "Army must contain: 1 × " + unitType2.Name + " for every 1 × " + unitType1.Name + " (would have 0 for 1).");
 			AddUnitOfTypeToArmy(unitType2, army);
-			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
+			Assert_That__PassesAdding(req, unitType1, army);
 		}
 
 		[Test]
-		public void TestRequirementNotApplicableWhenLimitedUnitNotIncluded()
+		public void TestRequirementNotApplicableWhenCheckingAddForNonLimitedUnits()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
+			req.AddUnitTypeRequirement(unitType2);
+			Assert_That__AddingNotApplicable(req, unitType3, army);
+			Assert_That__AddingNotApplicable(req, CreateUnitOfType(unitType3, army), army);
+			Assert_That__AddingNotApplicable(req, unitType2, army);
+			Assert_That__AddingNotApplicable(req, CreateUnitOfType(unitType2, army), army);
+		}
+
+		[Test]
+		public void TestRequirementNotApplicableAfterAddingLimitedUnit()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2);
-			Assert.That(req.AllowsAdding(unitType3, army), Is.EqualTo(Validation.NotApplicable));
-			Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.NotApplicable));
+			Assert_That__AddingNotApplicable(req, unitType3, army);
+			AddUnitOfTypeToArmy(unitType1, army);
+			Assert_That__AddingNotApplicable(req, unitType3, army);
 		}
 
 		[Test]
-		public void TestRequirementBecomesInvalidWhenProhibitedUnitsChange()
+		public void TestRequirementNotApplicableBecomesPassAfterAddingLimitedUnit()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
-			AddUnitOfTypeToArmy(unitType1, army);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2);
-			Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed));
-			AddUnitOfTypeToArmy(unitType2, army);
-			Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed));
+			Assert_That__AddingNotApplicable(req, unitType2, army);
+			AddUnitOfTypeToArmy(unitType1, army);
+			Assert_That__PassesAdding(req, unitType2, army);
+		}
+
+		[Test]
+		public void TestRequirementNotApplicableBecomesFailAfterAddingLimitedUnit()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
+			req.AddUnitTypeRequirement(unitType2, 2, 1);
+			Assert_That__AddingNotApplicable(req, unitType2, army);
+			AddUnitOfTypeToArmy(unitType1, army);
+			Assert_That__FailsAdding(req, unitType2, army, "Army must contain: 2 × " + unitType2.Name + " for every 1 × " + unitType1.Name + " (would have 1 for 1).");
 		}
 
 		[Test()]
@@ -142,11 +184,60 @@
 			AddUnitOfTypeToArmy(unitType1, army);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2);
-			Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Passed));
+			Assert_That__PassesAdding(req, unitType2, army);
+			AddUnitOfTypeToArmy(unitType1, army);
+			Assert_That__FailsAdding(req, unitType2, army, "Army must contain: 1 × " + unitType2.Name + " for every 1 × " + unitType1.Name + " (would have 1 for 2).");
+		}
+
+		[Test]
+		public void TestRequirementFailsWhenLimitedUnitsChange()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			AddUnitOfTypeToArmy(unitType1, army);
+			AddUnitOfTypeToArmy(unitType2, army);
+			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
+			req.AddUnitTypeRequirement(unitType2);
+			Assert_That__PassesAdding(req, unitType2, army);
+			AddUnitOfTypeToArmy(unitType1, army);
+			Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed));
 		}
 
 		[Test]
-		public void TestValidationMessageIsBlankForPass()
+		public void TestValidationNotApplicableWithNoLimitedUnit()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
+			req.AddUnitTypeRequirement(unitType2);
+			Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.NotApplicable));
+			AddUnitOfTypeToArmy(unitType3, army);
+			Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.NotApplicable));
+			AddUnitOfTypeToArmy(unitType2, army);
+			Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.NotApplicable));
+		}
+
+		[Test()]
+		public void TestValidationWithNoUnitsAndOneUnitTypeRequiredFails()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
+			req.AddUnitTypeRequirement(unitType2);
+			AddUnitOfTypeToArmy(unitType1, army);
+			Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed));
+		}
+
+		[Test()]
+		public void TestValidationWithOneUnitAndOneUnitTypeRequiredPasses()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			AddUnitOfTypeToArmy(unitType1, army);
+			AddUnitOfTypeToArmy(unitType2, army);
+			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
+			req.AddUnitTypeRequirement(unitType2);
+			Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed));
+		}
+
+		[Test]
+		public void TestValidationMessageIsBlankForNotApplicable()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
@@ -155,14 +246,13 @@
 		}
 
 		[Test]
-		public void TestValidationMessageIsCorrectForFailWithOneUnitProhibited()
+		public void TestValidationMessageIsCorrectForFailWithOneUnitRequired()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
 			AddUnitOfTypeToArmy(unitType1, army);
-			AddUnitOfTypeToArmy(unitType2, army);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2);
-			Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army must contain: 0 × " + unitType2.Name + " for every " + unitType1.Name + " (have 1)."));
+			Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army must contain: 1 × " + unitType2.Name + " for every 1 × " + unitType1.Name + " (have 0 for 1)."));
 		}
 
 		[Test]
@@ -170,16 +260,16 @@
 		{
 			Army army = new Army(mockRace, "Test", 1000);
 			AddUnitOfTypeToArmy(unitType1, army);
-			AddUnitOfTypeToArmy(unitType2, army);
-			AddUnitOfTypeToArmy(unitType2, army);
+			AddUnitOfTypeToArmy(unitType1, army);
+			AddUnitOfTypeToArmy(unitType1, army);
 			AddUnitOfTypeToArmy(unitType2, army);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2, 2);
-			Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army must contain: 2 × " + unitType2.Name + " for every " + unitType1.Name + " (have 3)."));
+			Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army must contain: 1 × " + unitType2.Name + " for every 2 × " + unitType1.Name + " (have 1 for 3)."));
 		}
 
 		[Test]
-		public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibited()
+		public void TestValidationMessageIsCorrectForFailWithTwoUnitsRequiredAndOneOfOneUnit()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
 			AddUnitOfTypeToArmy(unitType1, army);
@@ -191,7 +281,7 @@
 		}
 
 		[Test]
-		public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibitedAndOtherUnitInArmy()
+		public void TestValidationMessageIsCorrectForFailWithTwoUnitsRequiredAndOneOfOtherUnitInArmy()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
 			AddUnitOfTypeToArmy(unitType1, army);
@@ -203,35 +293,14 @@
 		}
 
 		[Test]
-		public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibitedAndBothUnitsInArmy()
+		public void TestValidationMessageIsCorrectForFailWithTwoRequiredUnitsAndNeitherInArmy()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
 			AddUnitOfTypeToArmy(unitType1, army);
-			AddUnitOfTypeToArmy(unitType2, army);
-			AddUnitOfTypeToArmy(unitType3, army);
-			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
-			req.AddUnitTypeRequirement(unitType2);
-			req.AddUnitTypeRequirement(unitType3);
-			Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army must contain: 0 × " + unitType2.Name + " for every " + unitType1.Name + " (have 1); 0 × " + unitType3.Name + " for every " + unitType1.Name + " (have 1)."));
-		}
-
-		[Test]
-		public void TestAllowsAddMessageIsBlankForPass()
-		{
-			Army army = new Army(mockRace, "Test", 1000);
-			AddUnitOfTypeToArmy(unitType1, army);
-			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
-			Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.Empty);
-		}
-
-		[Test]
-		public void TestAllowsAddMessageIsCorrectForFailWithOneUnitProhibited()
-		{
-			Army army = new Army(mockRace, "Test", 1000);
-			AddUnitOfTypeToArmy(unitType1, army);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2);
-			Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army must contain: 0 × " + unitType2.Name + " for every " + unitType1.Name + " (would have 1)."));
+			req.AddUnitTypeRequirement(unitType3);
+			Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army must contain: 1 × " + unitType2.Name + " for every 1 × " + unitType1.Name + " (have 0 for 1); 1 × " + unitType3.Name + " for every 1 × " + unitType1.Name + " (have 0 for 1)."));
 		}
 
 		[Test]
@@ -239,15 +308,15 @@
 		{
 			Army army = new Army(mockRace, "Test", 1000);
 			AddUnitOfTypeToArmy(unitType1, army);
-			AddUnitOfTypeToArmy(unitType2, army);
+			AddUnitOfTypeToArmy(unitType1, army);
 			AddUnitOfTypeToArmy(unitType2, army);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2, 2);
-			Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army must contain: 2 × " + unitType2.Name + " for every " + unitType1.Name + " (would have 3)."));
+			Assert.That(req.GetAllowsAddingMessage(unitType1, army), Is.EqualTo("Army must contain: 1 × " + unitType2.Name + " for every 2 × " + unitType1.Name + " (would have 1 for 3)."));
 		}
 
 		[Test]
-		public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibited()
+		public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsRequired()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
 			AddUnitOfTypeToArmy(unitType1, army);
@@ -258,27 +327,61 @@
 		}
 
 		[Test]
-		public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibitedAndOneUnitInArmy()
+		public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsRequiredAndOneUnitInArmy()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
-			AddUnitOfTypeToArmy(unitType1, army);
 			AddUnitOfTypeToArmy(unitType2, army);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2);
 			req.AddUnitTypeRequirement(unitType3);
-			Assert.That(req.GetAllowsAddingMessage(unitType3, army), Is.EqualTo("Army must contain: 0 × " + unitType2.Name + " for every " + unitType1.Name + " (would have 1); 0 × " + unitType3.Name + " for every " + unitType1.Name + " (would have 1)."));
+			Assert.That(req.GetAllowsAddingMessage(unitType1, army), Is.EqualTo("Army must contain: 1 × " + unitType3.Name + " for every 1 × " + unitType1.Name + " (would have 0 for 1)."));
 		}
 
 		[Test]
-		public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibitedAndOtherUnitInArmy()
+		public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsRequiredAndOtherUnitInArmy()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
-			AddUnitOfTypeToArmy(unitType1, army);
 			AddUnitOfTypeToArmy(unitType3, army);
 			UnitRequiresNUnitsForMUnitsRequirement req = new UnitRequiresNUnitsForMUnitsRequirement(unitType1);
 			req.AddUnitTypeRequirement(unitType2);
 			req.AddUnitTypeRequirement(unitType3);
-			Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army must contain: 0 × " + unitType2.Name + " for every " + unitType1.Name + " (would have 1); 0 × " + unitType3.Name + " for every " + unitType1.Name + " (would have 1)."));
+			Assert.That(req.GetAllowsAddingMessage(unitType1, army), Is.EqualTo("Army must contain: 1 × " + unitType2.Name + " for every 1 × " + unitType1.Name + " (would have 0 for 1)."));
+		}
+
+		private static void Assert_That__PassesAdding(UnitRequiresNUnitsForMUnitsRequirement req, UnitType unitType, Army army)
+		{
+			Assert.That(req.AllowsAdding(unitType, army), Is.EqualTo(Validation.Passed));
+			Assert.That(req.GetAllowsAddingMessage(unitType, army), Is.Empty);
+		}
+
+		private static void Assert_That__PassesAdding(UnitRequiresNUnitsForMUnitsRequirement req, Unit unit, Army army)
+		{
+			Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed));
+			Assert.That(req.GetAllowsAddingMessage(unit, army), Is.Empty);
+		}
+
+		private static void Assert_That__AddingNotApplicable(UnitRequiresNUnitsForMUnitsRequirement req, UnitType unitType, Army army)
+		{
+			Assert.That(req.AllowsAdding(unitType, army), Is.EqualTo(Validation.NotApplicable));
+			Assert.That(req.GetAllowsAddingMessage(unitType, army), Is.Empty);
+		}
+
+		private static void Assert_That__AddingNotApplicable(UnitRequiresNUnitsForMUnitsRequirement req, Unit unit, Army army)
+		{
+			Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.NotApplicable));
+			Assert.That(req.GetAllowsAddingMessage(unit, army), Is.Empty);
+		}
+
+		private static void Assert_That__FailsAdding(UnitRequiresNUnitsForMUnitsRequirement req, UnitType unitType, Army army, string message)
+		{
+			Assert.That(req.AllowsAdding(unitType, army), Is.EqualTo(Validation.Failed));
+			Assert.That(req.GetAllowsAddingMessage(unitType, army), Is.EqualTo(message));
+		}
+
+		private static void Assert_That__FailsAdding(UnitRequiresNUnitsForMUnitsRequirement req, Unit unit, Army army, string message)
+		{
+			Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed));
+			Assert.That(req.GetAllowsAddingMessage(unit, army), Is.EqualTo(message));
 		}
 
 		private static void AddUnitOfTypeToArmy(UnitType unitType, Army army)