changeset 104:782494137b58

Re #27: Define unit requirements * Add tests to cover UnitType, since we'll often be checking if we can create a unit rather than creating and adding it
author IBBoard <dev@ibboard.co.uk>
date Sun, 27 Mar 2011 19:09:02 +0000
parents c6562eb62d04
children 9163bd04a3db
files API/Objects/Requirements/UnitRequiresAtLeastNUnitsRequirementTest.cs
diffstat 1 files changed, 19 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/API/Objects/Requirements/UnitRequiresAtLeastNUnitsRequirementTest.cs	Sat Mar 26 21:02:18 2011 +0000
+++ b/API/Objects/Requirements/UnitRequiresAtLeastNUnitsRequirementTest.cs	Sun Mar 27 19:09:02 2011 +0000
@@ -26,7 +26,7 @@
 		}
 
 		[Test()]
-		public void TestWithNoUnitsAndOneUnitTypeRequired()
+		public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequired()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
 			Unit unit = CreateUnitOfType(unitType1, army);
@@ -35,7 +35,7 @@
 		}
 
 		[Test()]
-		public void TestWithOneUnitAndOneUnitTypeRequired()
+		public void TestAddingUnitWithOneUnitAndOneUnitTypeRequired()
 		{
 			Army army = new Army(mockRace, "Test", 1000);
 			AddUnitOfTypeToArmy(unitType2, army);
@@ -44,6 +44,23 @@
 			Assert.That(req.CanAddToArmy(unit, army), Is.True);
 		}
 
+		[Test()]
+		public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequired()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType2);
+			Assert.That(req.CanAddToArmy(unitType1, army), Is.False);
+		}
+
+		[Test()]
+		public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequired()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			AddUnitOfTypeToArmy(unitType2, army);
+			UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType2);
+			Assert.That(req.CanAddToArmy(unitType1, army), Is.True);
+		}
+
 		private static void AddUnitOfTypeToArmy(UnitType unitType, Army army)
 		{
 			army.AddUnit(CreateUnitOfType(unitType, army));