Mercurial > repos > IBBoard.WarFoundry.API.Tests
changeset 215:7e7296c0ae1f
Re #379: Fix validation of requirements to check for unit
* Add tests for requiring minimum number of units in army
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 04 Mar 2012 20:35:21 +0000 |
parents | 1674a499168e |
children | 442bcf7306b9 |
files | API/Objects/Requirement/RaceRequiresAtLeastNUnitsRequirementTest.cs IBBoard.WarFoundry.API.Tests.csproj |
diffstat | 2 files changed, 297 insertions(+), 0 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Objects/Requirement/RaceRequiresAtLeastNUnitsRequirementTest.cs Sun Mar 04 20:35:21 2012 +0000 @@ -0,0 +1,296 @@ +// This file (RaceRequiresAtLeastNUnitsRequirementTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using NUnit.Framework; +using IBBoard.WarFoundry.API.Objects.Mock; +using NUnit.Framework.SyntaxHelpers; + +namespace IBBoard.WarFoundry.API.Objects.Requirement +{ + [TestFixture()] + public class RaceRequiresAtLeastNUnitsRequirementTest : AbstractUnitRequirementTest<Race> + { + private MockRace mockRace; + private UnitType unitType1; + private UnitType unitType2; + private UnitType unitType3; + + [TestFixtureSetUp()] + public void SetupRace() + { + mockRace = new MockRace(); + unitType1 = new MockUnitType("type1", "Unit Type 1"); + mockRace.AddUnitType(unitType1); + unitType2 = new MockUnitType("type2", "Unit Type 2"); + mockRace.AddUnitType(unitType2); + unitType3 = new MockUnitType("type3", "Unit Type 3"); + mockRace.AddUnitType(unitType3); + } + + [Test()] + public void TestAddingUnitTypeWithNoUnitAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + Assert_That__PassesAdding(req, unitType2, army); + } + + [Test()] + public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + Assert_That__PassesAdding(req, unitType2, army); + } + + [Test()] + public void TestAddingUnitTypeWithNoUnitsAndTwoUnitTypesRequiredFails() + { + Army army = new Army(mockRace, "Test", 1000); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert_That__FailsAdding(req, unitType2, army, "Army must contain: 1 × " + unitType3.Name + " (would have 0)."); + Assert_That__FailsAdding(req, unitType3, army, "Army must contain: 1 × " + unitType2.Name + " (would have 0)."); + } + + [Test()] + public void TestAddingUnitTypeWithOneUnitAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert_That__FailsAdding(req, unitType2, army, "Army must contain: 1 × " + unitType3.Name + " (would have 0)."); + } + + [Test()] + public void TestAddingUnitTypeWithOtherOneUnitAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType3, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert_That__PassesAdding(req, unitType2, army); + } + + [Test()] + public void TestAddingOtherUnitTypeWithOneUnitAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert_That__PassesAdding(req, unitType3, army); + } + + [Test()] + public void TestAddingOtherUnitTypeWithOtherOneUnitAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType3, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert_That__FailsAdding(req, unitType3, army, "Army must contain: 1 × " + unitType2.Name + " (would have 0)."); + } + + [Test()] + public void TestAddingUnitTypeWithBothUnitsAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + AddUnitOfTypeToArmy(unitType3, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert_That__PassesAdding(req, unitType2, army); + Assert_That__PassesAdding(req, unitType3, army); + } + + [Test()] + public void TestAddingUnitTypeWithOneUnitAndTwoOfOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2, 2); + Assert_That__PassesAdding(req, unitType2, army); + } + + [Test()] + public void TestAddingUnrelatedUnitTypeValidatesAsNotApplicable() + { + Army army = new Army(mockRace, "Test", 1000); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2, 2); + Assert_That__AddingNotApplicable(req, unitType1, army); + } + + [Test()] + public void TestAddingUnrelatedUnitTypeValidatesAsNotApplicableWhenRequirementsNotMet() + { + Army army = new Army(mockRace, "Test", 1000); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2, 2); + Assert_That__AddingNotApplicable(req, unitType1, army); + } + + [Test()] + public void TestAddingUnitTypeWithTwoUnitsAndTwoOfOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + AddUnitOfTypeToArmy(unitType2, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2, 2); + Assert_That__PassesAdding(req, unitType2, army); + } + + [Test()] + public void TestAddingUnitTypeRequirementWithNoNumberDefaultsToHavingOne() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + Assert_That__PassesAdding(req, unitType2, army); + } + + [Test()] + public void TestAddingUnitTypeMakesRequirementPass() + { + Army army = new Army(mockRace, "Test", 1000); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2, 2); + Assert_That__FailsAdding(req, unitType2, army, "Army must contain: 2 × " + unitType2.Name + " (would have 1)."); + AddUnitOfTypeToArmy(unitType2, army); + Assert_That__PassesAdding(req, unitType2, army); + } + + [Test()] + public void TestValidatingWithNoUnitsAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + Assert_That__ValidationFails(req, army, "Army must contain: 1 × " + unitType2.Name + " (have 0)."); + } + + [Test()] + public void TestValidatingWithOneUnitAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + Assert_That__ValidationPasses(req, army); + } + + [Test()] + public void TestValidatingWithNoUnitsAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert_That__ValidationFails(req, army, "Army must contain: 1 × " + unitType2.Name + " (have 0); 1 × " + unitType3.Name + " (have 0)."); + } + + [Test()] + public void TestValidatingWithOneUnitAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert_That__ValidationFails(req, army, "Army must contain: 1 × " + unitType3.Name + " (have 0)."); + } + + [Test()] + public void TestValidatingWithOtherOneUnitAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType3, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + AddUnitOfTypeToArmy(unitType1, army); + Assert_That__ValidationFails(req, army, "Army must contain: 1 × " + unitType2.Name + " (have 0)."); + } + + [Test()] + public void TestValidatingWithBothUnitsAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + AddUnitOfTypeToArmy(unitType3, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert_That__ValidationPasses(req, army); + } + + [Test()] + public void TestValidatingWithOneUnitAndTwoOfOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2, 2); + Assert_That__ValidationFails(req, army, "Army must contain: 2 × " + unitType2.Name + " (have 1)."); + } + + [Test()] + public void TestValidatingWithUnrelatedUnitTypeValidatesAsFailed() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType3, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2, 2); + Assert_That__ValidationFails(req, army, "Army must contain: 2 × " + unitType2.Name + " (have 0)."); + } + + [Test()] + public void TestValidatingWithTwoUnitsAndTwoOfOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + AddUnitOfTypeToArmy(unitType2, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2, 2); + Assert_That__ValidationPasses(req, army); + } + + [Test()] + public void TestValidatingRequirementWithNoNumberDefaultsToHavingOne() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2); + Assert_That__ValidationPasses(req, army); + } + + [Test()] + public void TestAddingUnitTypeMakesRequirementPassValidating() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); + req.AddUnitTypeRequirement(unitType2, 2); + Assert_That__ValidationFails(req, army, "Army must contain: 2 × " + unitType2.Name + " (have 1)."); + AddUnitOfTypeToArmy(unitType2, army); + Assert_That__ValidationPasses(req, army); + } + } +} +
--- a/IBBoard.WarFoundry.API.Tests.csproj Sun Feb 26 20:18:45 2012 +0000 +++ b/IBBoard.WarFoundry.API.Tests.csproj Sun Mar 04 20:35:21 2012 +0000 @@ -117,6 +117,7 @@ <Compile Include="API\Objects\Requirement\UnitRequiresNUnitsForMUnitsRequirementTests.cs" /> <Compile Include="API\Objects\Requirement\Mock\MockRequiresNUnitsForMObjectsRequirement.cs" /> <Compile Include="API\Objects\Requirement\AbstractUnitRequirementTest.cs" /> + <Compile Include="API\Objects\Requirement\RaceRequiresAtLeastNUnitsRequirementTest.cs" /> </ItemGroup> <ItemGroup> <None Include="app.config" />