Mercurial > repos > IBBoard.WarFoundry.API.Tests
changeset 19:9b23e72ba3cf
Re #198: Add equipment slots
* Fix unit tests
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Tue, 27 Oct 2009 20:00:54 +0000 |
parents | e8e7554fb7f3 |
children | beaf7a48a93f |
files | API/Objects/Mock/MockNumericAmountUnitEquipmentItem.cs API/Objects/Mock/MockPercentageAmountUnitEquipmentItem.cs API/Objects/Mock/MockUnit.cs API/Objects/UnitEquipmentItemTest.cs API/Objects/UnitTest.cs API/Util/UnitEquipmentUtilTest.cs IBBoard.WarFoundry.API.Tests.csproj |
diffstat | 7 files changed, 134 insertions(+), 56 deletions(-) [+] |
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--- a/API/Objects/Mock/MockNumericAmountUnitEquipmentItem.cs Sat Oct 24 18:59:30 2009 +0000 +++ b/API/Objects/Mock/MockNumericAmountUnitEquipmentItem.cs Tue Oct 27 20:00:54 2009 +0000 @@ -3,16 +3,21 @@ // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; +using IBBoard.Limits; namespace IBBoard.WarFoundry.API.Objects.Mock { public class MockNumericAmountUnitEquipmentItem : UnitEquipmentItem { - - public MockNumericAmountUnitEquipmentItem () : base(new MockEquipmentItem(), new MockUnitType()) + + public MockNumericAmountUnitEquipmentItem () : this(5) { - MaxPercentage = 100; //TODO: This seems odd - maybe IsRatio should be "!=0" - MaxNumber = WarFoundryCore.INFINITY; + } + + + public MockNumericAmountUnitEquipmentItem (int limit) : base(new MockEquipmentItem(), new MockUnitType()) + { + MaxLimit = new NumericSizeConstrainedLimit(limit); } } }
--- a/API/Objects/Mock/MockPercentageAmountUnitEquipmentItem.cs Sat Oct 24 18:59:30 2009 +0000 +++ b/API/Objects/Mock/MockPercentageAmountUnitEquipmentItem.cs Tue Oct 27 20:00:54 2009 +0000 @@ -3,6 +3,7 @@ // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; +using IBBoard.Limits; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Objects.Mock @@ -15,7 +16,7 @@ public MockPercentageAmountUnitEquipmentItem(EquipmentItem item, UnitType type) : base(item, type) { - MaxPercentage = 50; + MaxLimit = new SimpleRoundedPercentageLimit(50, false); } } }
--- a/API/Objects/Mock/MockUnit.cs Sat Oct 24 18:59:30 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,21 +0,0 @@ -// This file (MockUnit.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard -// -// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. - -using System; -using IBBoard.WarFoundry.API.Objects; - -namespace IBBoard.WarFoundry.API.Objects.Mock -{ - public class MockUnit : Unit - { - public MockUnit (UnitType unitType, ArmyCategory parentCat) : base(unitType, parentCat) - { - } - - protected override string DefaultName () - { - return "Default Name"; - } - } -}
--- a/API/Objects/UnitEquipmentItemTest.cs Sat Oct 24 18:59:30 2009 +0000 +++ b/API/Objects/UnitEquipmentItemTest.cs Tue Oct 27 20:00:54 2009 +0000 @@ -4,6 +4,7 @@ using System; using NUnit.Framework; +using IBBoard.Limits; using IBBoard.WarFoundry.API.Objects.Mock; namespace IBBoard.WarFoundry.API.Objects @@ -11,6 +12,7 @@ [TestFixture()] public class UnitEquipmentItemTest { + /* [Test()] public void DefaultMinMaxNumberLimitsAreZero() { @@ -136,5 +138,21 @@ item.MinPercentage = 50; item.MaxPercentage = 50; } + */ + [Test()] + public void TestSettingOnlyMinLimitSetsMatchingMaxLimit() + { + UnitEquipmentItem item = new UnitEquipmentItem(new MockEquipmentItem(), new MockUnitType()); + item.MinLimit = new UnlimitedLimit(); + Assert.AreEqual(item.MinLimit, item.MaxLimit); + } + + [Test()] + public void TestSettingOnlyMaxLimitSetsMatchingMinLimit() + { + UnitEquipmentItem item = new UnitEquipmentItem(new MockEquipmentItem(), new MockUnitType()); + item.MaxLimit = new UnlimitedLimit(); + Assert.AreEqual(item.MaxLimit, item.MinLimit); + } } }
--- a/API/Objects/UnitTest.cs Sat Oct 24 18:59:30 2009 +0000 +++ b/API/Objects/UnitTest.cs Tue Oct 27 20:00:54 2009 +0000 @@ -5,6 +5,7 @@ using System; using NUnit.Framework; using IBBoard.WarFoundry.API.Objects.Mock; +using IBBoard.Limits; namespace IBBoard.WarFoundry.API.Objects { @@ -14,21 +15,22 @@ [Test()] public void TestAddNumericAmountEquipmentAddsEquipmentSelection() { - UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(5); + Assert.IsTrue(equip.MaxLimit is Limits.NumericSizeConstrainedLimit); UnitType unitType = equip.EquipmentForUnit; - Unit unit = new Unit(unitType, new MockArmyCategory(unitType.MainCategory)); - unit.SetEquipmentAmount(equip, WarFoundryCore.INFINITY); - Assert.AreEqual(WarFoundryCore.INFINITY, unit.GetEquipmentAmount(equip)); + Unit unit = new Unit("unit", "Test Unit", 10, unitType, new MockArmyCategory(unitType.MainCategory)); + unit.SetEquipmentAmount(equip, 5); + Assert.AreEqual(5, unit.GetEquipmentAmount(equip)); Assert.IsFalse(unit.GetEquipmentAmountIsRatio(equip)); } [Test()] public void TestRemoveNumericAmountEquipmentRemovesEquipmentSelection() { - UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(5); UnitType unitType = equip.EquipmentForUnit; - Unit unit = new Unit(unitType, new MockArmyCategory(unitType.MainCategory)); - unit.SetEquipmentAmount(equip, WarFoundryCore.INFINITY); + Unit unit = new Unit("unit", "Test Unit", 10, unitType, new MockArmyCategory(unitType.MainCategory)); + unit.SetEquipmentAmount(equip, 5); unit.SetEquipmentAmount(equip, 0); Assert.AreEqual(0, unit.GetEquipmentAmount(equip)); } @@ -38,7 +40,7 @@ { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); UnitType unitType = equip.EquipmentForUnit; - Unit unit = new Unit(unitType, new MockArmyCategory(unitType.MainCategory)); + Unit unit = new Unit("unit", "Test Unit", 10, unitType, new MockArmyCategory(unitType.MainCategory)); unit.SetEquipmentRatio(equip, 50); Assert.AreEqual(50, unit.GetEquipmentAmount(equip)); Assert.IsTrue(unit.GetEquipmentAmountIsRatio(equip)); @@ -49,7 +51,7 @@ { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); UnitType unitType = equip.EquipmentForUnit; - Unit unit = new Unit(unitType, new MockArmyCategory(unitType.MainCategory)); + Unit unit = new Unit("unit", "Test Unit", 10, unitType, new MockArmyCategory(unitType.MainCategory)); unit.SetEquipmentRatio(equip, 50); unit.SetEquipmentRatio(equip, 0); Assert.AreEqual(0, unit.GetEquipmentAmount(equip)); @@ -60,7 +62,7 @@ { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); UnitType unitType = equip.EquipmentForUnit; - Unit unit = new MockUnit(unitType, new MockArmyCategory(unitType.MainCategory)); + Unit unit = new Unit("unit", "Test Unit", 5, unitType, new MockArmyCategory(unitType.MainCategory)); unit.Size = 5; unit.SetEquipmentAmount(equip, 2); Assert.AreEqual(2, unit.GetEquipmentAmount(equip)); @@ -72,8 +74,7 @@ { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); UnitType unitType = equip.EquipmentForUnit; - Unit unit = new MockUnit(unitType, new MockArmyCategory(unitType.MainCategory)); - unit.Size = 5; + Unit unit = new Unit("unit", "Test Unit", 5, unitType, new MockArmyCategory(unitType.MainCategory)); unit.SetEquipmentAmount(equip, 2); unit.SetEquipmentAmount(equip, 0); Assert.AreEqual(0, unit.GetEquipmentAmount(equip)); @@ -83,7 +84,7 @@ public void TestAmountInSlotWithNoItems() { UnitType unitType = new MockUnitType(); - Unit unit = new MockUnit(unitType, new MockArmyCategory(unitType.MainCategory)); + Unit unit = new Unit("unit", "Test Unit", 10, unitType, new MockArmyCategory(unitType.MainCategory)); Assert.AreEqual(0, unit.GetEquipmentAmountInSlot("")); } @@ -94,7 +95,7 @@ string slotName = "TestSlot"; equip.SlotName = slotName; UnitType unitType = equip.EquipmentForUnit; - Unit unit = new MockUnit(unitType, new MockArmyCategory(unitType.MainCategory)); + Unit unit = new Unit("unit", "Test Unit", 5, unitType, new MockArmyCategory(unitType.MainCategory)); unit.Size = 5; unit.SetEquipmentRatio(equip, 50); Assert.AreEqual(2, unit.GetEquipmentAmountInSlot(slotName)); @@ -107,15 +108,14 @@ string slotName = "TestSlot"; equip1.SlotName = slotName; UnitType unitType = equip1.EquipmentForUnit; - Unit unit = new MockUnit(unitType, new MockArmyCategory(unitType.MainCategory)); - unit.Size = 10; + Unit unit = new Unit("unit", "Test Unit", 10, unitType, new MockArmyCategory(unitType.MainCategory)); unit.SetEquipmentRatio(equip1, 50); UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); equip2.SlotName = slotName; - equip2.MinPercentage = 0; + equip2.MinLimit = new SimpleRoundedPercentageLimit(0); UnitEquipmentItem equip3 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip3"), unitType); equip3.SlotName = slotName; - equip3.MinPercentage = 0; + equip3.MinLimit = new SimpleRoundedPercentageLimit(0); unit.SetEquipmentRatio(equip2, 25); unit.SetEquipmentRatio(equip3, 10); Assert.AreEqual(8, unit.GetEquipmentAmountInSlot(slotName)); @@ -128,8 +128,7 @@ string slotName = "TestSlot"; equip.SlotName = slotName; UnitType unitType = equip.EquipmentForUnit; - Unit unit = new MockUnit(unitType, new MockArmyCategory(unitType.MainCategory)); - unit.Size = 5; + Unit unit = new Unit("unit", "Test Unit", 5, unitType, new MockArmyCategory(unitType.MainCategory)); unit.SetEquipmentRatio(equip, 50); unit.SetEquipmentRatio(equip, 0); Assert.AreEqual(0, unit.GetEquipmentAmountInSlot(slotName)); @@ -142,15 +141,14 @@ string slotName = "TestSlot"; equip1.SlotName = slotName; UnitType unitType = equip1.EquipmentForUnit; - Unit unit = new MockUnit(unitType, new MockArmyCategory(unitType.MainCategory)); - unit.Size = 10; + Unit unit = new Unit("unit", "Test Unit", 10, unitType, new MockArmyCategory(unitType.MainCategory)); unit.SetEquipmentRatio(equip1, 50); UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); equip2.SlotName = slotName; - equip2.MinPercentage = 0; + equip2.MinLimit = new SimpleRoundedPercentageLimit(0); UnitEquipmentItem equip3 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip3"), unitType); equip3.SlotName = slotName; - equip3.MinPercentage = 0; + equip3.MinLimit = new SimpleRoundedPercentageLimit(0); unit.SetEquipmentRatio(equip2, 25); unit.SetEquipmentRatio(equip3, 10); unit.SetEquipmentAmount(equip1, 0);
--- a/API/Util/UnitEquipmentUtilTest.cs Sat Oct 24 18:59:30 2009 +0000 +++ b/API/Util/UnitEquipmentUtilTest.cs Tue Oct 27 20:00:54 2009 +0000 @@ -16,22 +16,100 @@ [Test()] public void TestGetMaxEquipmentCountForFixedLimitItemOnDefaultSlot() { - UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); - equip.MaxNumber = 3; + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(3); UnitType unitType = equip.EquipmentForUnit; - Unit unit = new MockUnit(unitType, new MockArmyCategory(unitType.MainCategory)); + Unit unit = GetUnit (unitType); Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); } + [Test()] public void TestGetMaxEquipmentCountForFixedLimitItemOnNumberLimitedSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); - equip.MaxNumber = 3; + equip.MaxLimit = new NumericSizeConstrainedLimit(3); + equip.SlotName = "slot"; UnitType unitType = equip.EquipmentForUnit; unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(2)); - Unit unit = new MockUnit(unitType, new MockArmyCategory(unitType.MainCategory)); + Unit unit = GetUnit(unitType); Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); } + + [Test()] + public void TestGetMaxEquipmentCountForFixedLimitItemOnPercentageLimitedSlot() + { + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); + equip.MaxLimit = new NumericSizeConstrainedLimit(7); + equip.SlotName = "slot"; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(50, false)); + Unit unit = GetUnit(unitType); + Assert.AreEqual(5, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + } + + [Test()] + public void TestGetMaxEquipmentCountForFixedLimitItemOnNumberLimitedSlotWithExistingEquipment() + { + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); + equip.MaxLimit = new NumericSizeConstrainedLimit(3); + equip.SlotName = "slot"; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(6)); + Unit unit =GetUnit(unitType); + UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); + equip2.SlotName = "slot"; + unit.SetEquipmentAmount(equip2, 5); + Assert.AreEqual(1, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + } + + [Test()] + public void TestGetMaxEquipmentCountForPercentageLimitItemOnDefaultSlot() + { + UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); + UnitType unitType = equip.EquipmentForUnit; + Unit unit = GetUnit(unitType); + Assert.AreEqual(5, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + } + + [Test()] + public void TestGetMaxEquipmentCountForPercentageLimitItemOnNumberLimitedSlot() + { + UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); + equip.SlotName = "slot"; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(2)); + Unit unit = GetUnit(unitType); + Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + } + + [Test()] + public void TestGetMaxEquipmentCountForPercentageLimitItemOnPercentageLimitedSlot() + { + UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); + equip.SlotName = "slot"; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(25, false)); + Unit unit = GetUnit(unitType); + Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + } + + [Test()] + public void TestGetMaxEquipmentCountForPercentageLimitItemOnNumberLimitedSlotWithExistingEquipment() + { + UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); + equip.SlotName = "slot"; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(6)); + Unit unit = GetUnit(unitType); + UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); + equip2.SlotName = "slot"; + unit.SetEquipmentAmount(equip2, 5); + Assert.AreEqual(1, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + } + + private static Unit GetUnit (UnitType unitType) + { + return new Unit ("unit", "Test Unit", 10, unitType, new MockArmyCategory (unitType.MainCategory)); + } } }
--- a/IBBoard.WarFoundry.API.Tests.csproj Sat Oct 24 18:59:30 2009 +0000 +++ b/IBBoard.WarFoundry.API.Tests.csproj Tue Oct 27 20:00:54 2009 +0000 @@ -55,7 +55,6 @@ <Compile Include="API\Objects\Mock\MockCategory.cs" /> <Compile Include="API\Objects\Mock\MockNumericAmountUnitEquipmentItem.cs" /> <Compile Include="API\Objects\Mock\MockPercentageAmountUnitEquipmentItem.cs" /> - <Compile Include="API\Objects\Mock\MockUnit.cs" /> <Compile Include="API\Util\UnitEquipmentUtilTest.cs" /> </ItemGroup> <ItemGroup>